Impressive Second Life Stats and Tringo
Posted on March 8, 2006The B2Day blog has posted stats for the last 30 days for the virtual game Second Life. The numbers are very impressive.
- 70,000 residents
- 240,000 items created
- $6.5 million internal economy
- 75 million IMs
- Players spend 25% of their time creating virtual objects
One Resident took particular interest in Tringo, but he wasn't just a fan. He also happened to be Sean Ryan, former CEO of Real Networks, now founder of Donnorwood Media. After some heavy in-world negotiations, Kermitt sold the worldwide licensing rights for Tringo to Donnorwood, and in the process, business history was made: a game originally created in an online world had been sold by its designer for commercial distribution outside it.Update: You can play a version of Tringo here on Kongregrate.