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Home | | Gaming Industry News

Bruckheimer to Develop Video Games in MTV Deal

The New York Times reports that blockbuster Hollywood producer Jerry Bruckheimer is going to try his hand at developing video games. The Times says Bruckheimer's company is going to announce a deal with MTV next Wednesday.
On Wednesday Mr. Bruckheimer's company will announce a deal with MTV to develop actual video games, which would probably start appearing on store shelves in 2009. The new games will be based on fresh concepts rather than on current MTV shows or on Mr. Bruckheimer's vast library of past projects, which includes the "C.S.I." television franchise and movies like "Beverly Hills Cop" and "Pirates of the Caribbean."

As its audience has grown more interested in video games, MTV, a division of Viacom, is trying to follow them. In August, MTV announced that it would invest more than $500 million in its interactive entertainment business over the next two years. Several weeks ago, it released Rock Band, a well-reviewed game in which players operate instrument-shaped controllers in time to pop songs.

But this deal marks the company's first attempt to develop titles that do not involve music or its already established television shows.

"This is more analogous to a film deal," said Van Toffler, president of the MTV Networks Music and Logo Group. "We'll have a handful of people who will develop and nurture ideas."
The article doesn't really say what type of games Bruckheimer will develop but if it follows the style of his movies then these will be games with very large budgets. Other big Hollywood directors including Steve Spielberg and John Woo have also developed video games.


Posted on December 20, 2007
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Activision Blizzard Formed

Activision BlizzardGuitar Hero was united with World of Warcraft this week as Activision and Blizzard joined forces to become Activision Blizzard - a company that is part of Vivendi's empire.
So in case you guys haven’t heard Activision who has brought us such amazing games like Tony Hawk, Guitar Hero, and of course Call of Duty, Blizzard whose name to fame is of course the ever popular World of Warcraft, and Vivendi who brings out the family friendly games such Crash Bandicoot and Spyro, have decided to merge business now aside from making this an $18.6 billion dollar company, they will now also be the largest video game only company to exist. The new company name will be Activision Blizzard and Vivendi will then have a 52% stock share in the company.

Considering the list of games that these companies have produced, you can guarantee that over the next year this company will be a true force to be reckoned with. Will this be the final deal for the new founded gaming giant? Or will they be like a growing shark eating up any little fish that makes a name for itself? Only time will tell, but until then one thing remains true, we can expect big things from the new multi-billion dollar company in the near future.
The mega-deal hasn't frightened game powerhouse Electronic Arts (EA)
"We wish them good luck and look forward to the competition," Ramsdale told Eurogamer. "We believe that EA still has the industry's strongest portfolio of game franchises and we're always at our best when we have a clearly defined competitor."
But the Vivendi-Activision deal could spark future wheeling and dealing. A Wall Street Journal story says the Vivendi deal could fuel more consolidation in the gaming industry.


Posted on December 7, 2007
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Wii Close to Xbox 360 in Console Marketshare

The Wii has truly been an amazing success story for Nintendo. The Seattle Post-Intelligencer is reporting that the Wii is now nearing the Xbox 360 in units sold. You have to wonder how far the Xbox would be behind if it were not for the incredibly powerful Halo line.
"You'll be able to see who's gaining traction and losing traction," said Michael Pachter, analyst at Wedbush Morgan Securities. However, Pachter predicted that the 2008 holidays will be even more competitive if the Wii is in better supply and if prices of all three consoles drop further.

The Wii, which sells for $250 and features a motion-sensitive controller, sold 13.2 million units worldwide as of September, Nintendo said. Microsoft reported that the Xbox 360 -- in models priced from $280 to $450 -- had sold 13.4 million units at the time. Then, in October, U.S. sales of the Wii exceeded Xbox 360 sales, according to the NPD Group. Combined with the Nintendo console's strength in the Japanese market, that effectively would bring the two into a dead heat in cumulative sales.

The PlayStation 3, which sells for $400 and $500, has sold 5.6 million units worldwide, a company spokesman said. Sony's PlayStation 2 dominated the previous console generation.
The article says holiday sales may determine who pulls ahead. Any supply shortage from Nintendo could prevent the Wii from overtaking Microsoft's Xbox 360.


Posted on November 24, 2007
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How Will the Writers Strike Affect Video Games?

Writers StrikeThe writers strike is clearly having a huge impact on television but the video game industry will not be nearly as affected. IGN reports that there are only a game writers represented by the WGA.
A Writer's Guild representative told IGN today that only a handful of game writers are currently represented by the union, and that they fall out of the jurisdiction of the current strike. Part of the impetus for the Videogame Writing Award is to draw more game authors into the WGA fold.

"By recognizing the skill and craft of videogame writing, the Writers Guilds intend to raise the profile of these writers so that they can get WGA contracts and benefits for this work" WGA West President Patric M. Verrone said at the award's announcement back in September.

While the film and television industries will be inconvenienced by the strike, we gamers should be in the clear.
It sounds like the WGA is working hard to get more game-related contracts for WGA members. You can find more information about the video game writing award that IGN mentioned here. If you are curious about the writers strike you can find resources here on WritersWrite.com and you can follow the latest news on Twitter.

Photo source: idealterna


Posted on November 7, 2007
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Study Finds Some Kids Spending More Time Gaming

GameSpot reports that a new study from the NPD Group found that 1/3 of kids are spending more time playing games than they did a year ago. Does that mean the other 2/3rds are spending about the same amount of time gaming as last year or less time?
Of the nearly 3,500 children between the ages of 2 and 17 that the NPD surveyed, one-third responded that they are spending more time playing games than they did a year ago. As of press time, an NPD representative had not returned GameSpot's request for comment on how the habits of the remaining two-thirds had changed.

The report also found that PCs are the primary gaming platform for kids, with children starting to game on the system at age 6, and continuing through the age of 17, the longest stretch of time of any gaming system measured. According to the NPD, the "gaming lifecycle" begins with kid-focused systems.

As boys get older, they migrate to plug-and-play TV games, then previous-generation consoles and handhelds. At age 10, they move to cell-phone gaming and the current crop of systems from Nintendo, Sony, and Microsoft. On the other hand, girls tend to leave gaming behind as they get older.

NPD Group analyst Anita Frazier said in a statement that the switch from casual to core gamer happens between the ages of 6 and 8, which suggests that this span of time is "a critical age at which to capture the future gamers of the world."
Kids in the 12-17 year range spend about ten hours each week playing video games according to the study. A press release about the study can be found here on the NPD Group's website.


Posted on October 16, 2007
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Virtual Worlds Twitter

Virtual WorldsWe have launched a twitter profile which provides news about virtual worlds. You can find it here. This is in addition to our gaming news Twitter we announced a couple months ago. Twitter is a microblogging service and communication tool that allows you to post short 140 character updates. To get our updates on Twitter you need to join Twitter and then follow our Twitter profile.

You can keep up with news about Twitter by reading BloggersBlog.com's Twitter news section or by following the BloggersBlog.com Twitter. Examples of some of the other news Twitters available include business news, celebrity gossip, sports news, tech gadgets, jobs, green news, health news, fashion news and politics.


Posted on July 27, 2007
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Why So Many Lame Game Endings?

A post on Destructoid discusses why it is so difficult to create an entertaining game ending. Gaming Today explains that many game endings fail because gamers expectations are high and the "boss battle/epilogue ending" is a little stale.
A good ending should be "narratively satisfying" and should evolve from the actions of the player. In other words there should be some kind of conclusion to the story and the player should feel like their character actually had something to do with reaching that conclusion. However the storyteller has to be careful how he presents the ending of the game.

Why do so many video game endings suck? Gamers want big spectacular games that are fun to play. Video games usually end with some kind of dramatic shoot out, spectacular escape, or the ultimate boss battle followed by a quick bit of story and some dialog to wrap up. Although the boss battle/epilogue ending gets boring fast the alternative isn't a winning move either. Unhappy endings are rarely appreciated. Adding drama to the climax by, say... killing the character off or punishing him in some way is sure to piss the player off. It also takes the character out of the player's control which has a similar effect. Also when a player is confronted with an unhappy ending they tend to dismiss it as being unreal. They'll wonder what they could have done differently and often try to go back to fix their screwups.
Gaming Today also says many endings are written with the purpose of allowing for a sequel. The Destructoid article also says the sequel may be the reason for gaming ending mediocrity: "the state of the gaming industry necessitates that a game have the ability to spawn numerous sequels and ripoffs, meaning that a game must have a certain type of ending, which limits the dramatic and thematic payoff of a great ending." Unfortunately, gamers have to deal with the fact that not every conclusion is going to be satisfied. However, that doesn't mean we can't be hopeful for a game that is perfect from start to finish.


Posted on June 20, 2007
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Gaming News Twitter

Virtual WorldsWe have launched a twitter profile which provides gaming news. Twitter is a microblogging service and communication tool that allows you to post short 140 character updates. To get our updates on Twitter you need to join Twitter and then follow our Twitter profile.

You can keep up with news about Twitter by following BloggersBlog.com's Twitter news section or by following the BloggersBlog.com Twitter. Examples of some of the other news Twitters available include business news, celebrity gossip, sports news, tech gadgets, jobs, green news, health news and politics.


Posted on May 27, 2007
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Moral Kombat: A Documentary on Video Game Violence

The Mercury News reports that a trailer is out for Moral Kombat, a new documentary by Spencer Halpin that takes an in-depth look at the often discussed issue of video game violence.
Spencer Halpin has been working on Moral Kombat, a documentary on video game violence, for a long time. He's finished the film and has posted this trailer for it on YouTube. Spence, the brother of Entertainment Consumers Association founder Hal Halpin, interviewed me for this film a while back at the Dice Summit in Las Vegas with a green screen behind me. I talked about the loss of my brother to real-life violence and how I can reconcile that with playing violent games. He's made the film a visual wonder by splicing in game footage in the background behind the interviewees. What's cool is not just the discussion but the melding of visual images that relate to what the interviewees are saying.
Joystiq hopes the documentary carries a balanced tone. GamePolitics has more background on the documentary. They say Spencer Halpin has been working on Moral Kombat for the past years and the budget was around $1 million. Here is the trailer for the documentary.


Direct video link


Posted on February 11, 2007
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E for All Expo in October

E for All ExpoWe lost the E3 Expo but now we have the E for All Expo. GamePro.com says they chose the E for All Expo out of the 3000 entries they received.
More than 3000 entries were submitted on GamePro.com. The winning entry was proposed by California resident Dante Padre, who has won a trip to the E For All Expo for his submission Padre explained his inspiration behind the E for All Expo name, saying that "this show seems to be about inviting everyone to participate...they even asked gamers to create the name."

The E for All Expo, commonly considered a follow-up to the now-defunct E3 Expo, is officially endorsed by the Entertainment Software Association (ESA), making it the video game industry's official go-to expo.E for All Expo will offer consumers the opportunity to test-drive the latest in games and gadgetry, as well as purchase products they enjoyed over the course of the three-day event at on-site retail facilities. Additional attractions are in the works:

  • high-profile videogame tournaments
  • job fair/networking opportunities
  • family-friendly offerings
  • the acclaimed Video Games Live concert

    The Expo will also take advantage of soon-to-be-expanded LA Live area adjoining the LA Convention Center and Staples Center.

    "We've witnessed a growing demand for a consumer-focused interactive entertainment show these last few years - both from consumers and from the industry," says Mary Dolaher, executive vice president of IDG World Expo. "E for All Expo will offer an unprecedented opportunity for people who share a passion for games to try before they buy - and to interact with the people who created them."
  • The addition of the Video Games Live Concert should add some excitement to the convention. The E for All Expo will be held from October 18-20, 2007 in the Los Angeles Convention Center. This is the same place the E3 convention used to be held.


    Posted on February 1, 2007
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    Paid to Play Describes Gaming Careers

    Paid to PlayComputerworld.com reports that David Hodgson, author of Paid to Play: An Insider's Guide to Video Game Careers, says game industry jobs are not all fun and games citing lowish pay, long hours and monotony. That information is unlikely to stop those who want to enter the gaming industry. Hodgson's book offers plenty of tips as well including some ways to get a foot inside the gaming industry.
    Programmers, for example, require a specific set of skills and may benefit from a college education, with video-game-specific college programs cropping up faster than innocent victims in Grand Theft Auto.

    "It's a calling you have to have. They are much more interested in the enthusiasm first, but the credentials are important," he said.

    If you don't have the money or the desire to go to college, a home-brewed game, a witty blog, clever and spot-on game reviews or a successful track record in game testing are all ways to get a foot in the door.

    Many people make their start in testing, but the work can be grinding. It's low-paid -- around the same as donning a headset and working the window at a fast-food establishment. It can also be mind-numbing -- it is not unusual to play the same game or even the same level for months until it's bug-free.
    Playing the same game over and over for months? Now that would be monotonous.


    Posted on December 1, 2006
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    GamePro Expo to Fill E3 Expo Vacuum

    BusinessWeek is reporting on news discovered by GameSpot that IDG plans to replace the dwindling E3 Expo with a large 30,000 attendee gaming convention. The target date is October, 2007.
    Speaking to Next-Gen, a clearly excited source closely related to the event (who opted to remain anonymous) all but confirmed the GamePro Expo. However, the source stopped short of complete confirmation, as official word regarding the event is very likely to surface by the end of the week [An IDG rep indicated to Next-Gen that an official announcement is due next week. - Ed].

    According to GameSpot's report, the L.A. Convention and Visitors Bureau expects 30,000 attendees initially, with growth expected. E3 2006 hosted around 60,000 members of the gaming community. GamePro Expo will reportedly take place at the L.A. Convention Center, big E3's old stomping grounds, on October 18, 19 and 20, 2007.

    GamePro Expo is also expected to host trade show, consumer and competitive gaming aspects, with gaming competitions possibly taking place in the Staples Center.

    Earlier this year, the ESA, which ran the "old" E3, announced the virtual collapse of the event and its reformation into the E3 Media and Business Summit. As the name indicates, the event will be much more business-focused, taking place in smaller venues and hosting around 5,000 invite-only attendees.
    It was weird that E3 basically backed out hosting another big convention. Hopefully, this new one from GamePro will be able to deliver. More on the possible GamePro convention here on GameSpot.com.


    Posted on November 9, 2006
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    Study Finds Average Gamer is Forty-One

    A new study from Comscore has found that the average gamer is 41 years of age and has an average income of $55,000. The study also found there are now more female gamers -- 52 percent were female.
    comScore Media Metrix, the leader in digital media measurement, today released the second quarter results of Game Metrix, a quarterly syndicated study analyzing gamers' cross-platform behaviors and attitudes. The study combines the passive observation of online behavior, including visitation to online gaming and gaming information sites, with the results of a survey of 800 respondents who provided their attitudes regarding gaming and other usage information.

    Contrary to popular belief that gamers are primarily teenage boys, results of the study indicate that video games have much broader appeal. On average, gamers are 41 years of age with an average annual income of $55,000. Further, females account for 52 percent of the gaming audience. The average gamer has been online for nine years and 84 percent have broadband access at home.
    The study also found that previous gaming experiences and word-of-mouth are the main motivating factors behind purchases of new games. The top reasons were "I played it before and liked it"; "It's a sequel to a game that I like"; and "I heard good things about it." Other purchase reasons including reading a review, watching an ad, price and "wanted to demo the game."
    "The most popular drivers for purchasing games seem to fall into two basic categories - game experience and word-of-mouth," commented Erin Hunter, executive vice president of comScore’s Media and Entertainment Group. "These findings underscore the importance of marketing to, and listening to, experienced gamers. Familiarity with a particular game can influence both the gamers' direct purchase behavior, as well others' purchase behavior through positive word-of-mouth."
    The study also found that heavy gamers (who played games at least 16 hours per week or played games on two or more devices for at least 11 hours per week) were more acceptable of some forms of in-game advertising. You can read the results from the study here. Adotas has an article about the new study of gamers.


    Posted on September 27, 2006
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    AOL vs. AOL: GameDaily and Joystiq

    AOL versus AOL GameDaily and JoystiqIt's AOL versus AOL in the battle for best AOL game content. AOL's recent purchase of GameDaily gives it a strong gaming brand to build from. However, they face stiff competition from themselves. AOL also owns Weblogs, Inc. which has built a network of several gaming blogs including Joystiq, WoW Insider, Xbox 360 Fanboy, Engadget and several others. Like Weblogs, Inc., GameDaily even has blogs. The press release said GameDaily will become the flagship video games brand within the AOL Games network. Does that make Joystiq AOL's second gaming ship?

    Kotaku said that it looks like AOL is "building up to become a powerhouse in the industry" but didn't mention the seperate gaming content fronts AOL is building. Joystiq also blogged the news but didn't mention any possible conflict. The GameDaily blog sort of tried to answer the AOL gaming content conflict question here. From AOL's perspective the conflict probably doesn't even matter. They can always merge the brands into a larger gaming content brand at a later date.


    Posted on August 21, 2006
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    WOW Steals Gamer Time From PC and Video Games

    WOW HordeIn a recent interview (thx Slashdot) on Gamasutra, Age of Empires co-creator and Iron Lore co-founder Brian Sullivan calls World of Warcraft the biggest threat to retail PC Games.
    As for making a name for themselves in the market, Sullivan feels that some of the biggest competition comes from MMOs, not because they are competitors in the genre, but because people simply enjoy playing them so much.

    "For retail PC games, I think the biggest problem is World of Warcraft," Sullivan said. "It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games."
    The issue is that as users spend more of their game playing time (or gamer time as some Slashdot users referred to it) on World of Warcraft they are spending less time playing retail PC games and video games. What this probably means is that we will see many more persistent worlds and MMORPG type of games. Game publishers are going to want to create something that's profitable.


    Posted on July 25, 2006
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    Mark Rein Warns Against Serial Video Games

    Epic GamesThe BBC reports that Mark Rein, vice president of Epic, makers of Unreal Tournament, has warned against the idea of serial games. Rein said the cost and time needed to produce great games rules out the possibility of games being released frequently like television shows.
    The games industry is looking at new ways to deliver content to gamers and episodic content is seen by some as a way of meeting demand and distributing to consumers in new ways.

    "One of the problems is that you are getting a piece of a game," Mr Rein told the conference.

    "You are typically paying $20 for a third of a game and waiting at least six months between episodes. That's a long time.

    "When you are watching a TV show it's not that big a deal to wait a week between episodes because you are not paying for it - it's advertising supported."

    But he said gamers were more fickle and that competition from new, full cost, heavily marketed titles would result in diminishing returns for episodic content.
    Rein said "A new, boxed game has entirely new characters, content, storylines and an experience you have not had before. Developers have spent years making it." Rein is probably correct. There doesn't seem to be room for a serial game. You already have persistent online worlds for people that want to immerse themselves in a particular universe.


    Posted on July 14, 2006
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    Fashion Retailer to Open Second Life Store

    American Apparel Second Life StoreNow even real retailers are building stores inside the popular Second Life persistent online world. 3pointD.com reports (thx Micropersuasion) that fashion retailer American Apparel has hired designer Aimee Weber to build them an online store inside Second Life. American Apparel will sell apparel for Second Life residents that looks similar to the apparel they sell in their bricks-and-mortar stores.
    The store, located on a private island in Second Life, is set to open as soon as this weekend. The news has SL residents considering what it means that the first real-world fashion brand has made an entrance to Second Life. Fashion is one of the virtual world's biggest industries, and the fashion business in SL is extremely competitive. So it's not a surprise that the first real-world retail brand to set up shop in SL is a fashion retailer.

    The fashions themselves are patterned after American Apparel's real-world clothes, and were designed by several designers, including Aimee, though she wouldn't say who else was involved. The clothing will be priced "high-priced reasonable" compared to other SL fashions, Aimee says. No comment either on where the revenue from clothing sales will go — which leads me to believe it will go to the designers as part of their compensation
    It is an interesting development. A Forbes article on the virtual store says American Apparel calls the Second Life build an experiment.
    Schionning says that it's just an experiment and that the company is not trying to make money with the venture. A token sum will be charged for clothing, but the prices are not yet set. This is "not a profit-making venture," he says.

    Its real-life retail outlets typically feature racy, disco-era photographs of scantily clad girls and have been at the center of controversy over the kitschy decor, which has used 1970s Penthouse magazine covers. The 6,000-square foot virtual store is modeled after the hipster brand’s bi-level Tokyo outlet.

    The initial fashion selection will offer 20 styles of American Apparel’s signature logo-free casual wear: basic T-shirts, tank tops, undergarments and swimwear. Second Life residents may be privy to real-world promotions and discounts from American Apparel, and the marketing tactic may boost actual sales with a link to the online store, the company said.
    You can bet there will be more of these so-called experiments. Second Life Creativity seems to think so too.


    Posted on June 20, 2006
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    The Game Innovation Database

    Game Innovation DatabaseThe BBC reports on a new Wikipedia-like site called the Game Innovation Database (GIDb) that is trying to classify and record every innovation in the entire history of computer and videogames.
    When complete, the team behind the site believe it will be the first complete online record of a rapidly changing industry and a useful resource for those who don't know their Pong from their Pac-man.

    "We have created the Game Innovation Database in order to create a historical record of which innovations appeared when, and why they are important," said Professor Jesse Schell of Carnegie Mellon University's Entertainment Technology Center, and one of the team behind the site.

    "So many videogame innovations have occurred so fast that there is a danger that many fascinating and important innovations will be forgotten."

    The website currently has nearly 400 entries that describe the first appearance of a new experience in a videogame or feature on a games machine.
    The GIDb also has an innovation of the week. The innovation for this week is snaking.
    Snaking is a technique that takes advantage of the "mini-boost" technique that is popular in many racing games. Basically, the players has to powerslide into a turn, and upon release, gets a slight boost of speed. Now, by applying this technique repeatedly, especially on straightaways, a player can constantly weave back and forth, harvesting constant mini-boosts, and maintaining a speed far higher than normal.
    You can see the complete GIDb entry for snaking here. It looks like the GIDb will be packed full of interesting stuff. For example, if you want to what game was the first to reward players with extra lives for item collection the answer is here.


    Posted on May 24, 2006
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    Microsoft Acquires Massive Incorporated

    Forbes reports that Microsoft has acquired Massive Incorproated, a company that places advertisements in video games. Eventually Massive will work with or be part of Microsoft new adCenter.
    The New York-based Massive literally injects ads into video game environments. A 3D shoot-em-up game like Swat 4, for instance, could feature masked bad guys leaping behind a drink dispenser selling Coca-Cola's Diet Sprite or weild an AK-47 in front of a Batman Returns poster. Pizza boxes, billboards and images on TV screens are all places where Massive carefully place its ads, which the company says adds realism to the overall gaming experience. Now that Massive is being folded into the Microsoft family, not only will it work with Xbox Live and MSN Games, it will eventually tie in with online advertising hub adCenter.

    Microsoft's co-president of the Platforms and Services division, Kevin Johnson, said in a statement that the acquisition of Massive would "expand opportunities for advertisers and enable connection to a broader audience of digital consumers.” Massive Chief Executive Mitchell Davis added that his company now had the prospect of extending its technology into a "vast array of new markets and online environments."
    Obviously the game publishers and Massive have to be careful to have the advertising mesh with the game itself. For example, movie posters and ads for tech products don't fit in well with a fantasy game world. Some gamers believe they haven't always been careful. SunBelt blog has some screenshots of Massive in-game ads. Clickable Culture says Massive ads ruined Planetside and Anarchy Online.


    Posted on May 5, 2006
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    ESRA Launches Video Game Voters Network

    Video Game Voters NetworkPunch Jump reports that the ESRA has launched a political network targed at video gamers called the Video Game Voters Network.
    The Entertainment Software Association on Monday announced the launch of a new political network for video game players called the Video Gamer Voters Network.

    The website was created for American adults to take action on policy issues affecting the computer and video game industry.

    "With over seventy bills to restrict game sales to minors already pending in state legislatures across the country this year, it's time for gamers to make their voices heard loudly and clearly, to let politicians know that they will no longer stand by and let games be the scapegoat for larger social problems," said ESA president Doug Lowenstein.

    "Gamers can join together through the Video Game Voters Network to send a strong message to politicians to let them know that gamers care, that they vote, and that they will no longer tolerate these unconstitutional, unnecessary, and uninformed attacks on this important form of entertainment."
    Dvorak Uncensored finds the idea humorous and posted an Xtreme Lobbying graphic. Penny Arcade made a cartoon based on the Video Game Voters Network. The downside for gamers that want little regulation of games is that it isn't going to be easy. Gamers and game developers probably aren't going to get much sympathy from parents that were angry that sex scenes were hidden inside a video game that was not rated Adults Only (AO) (see the Grand Theft Auto: San Andreas sex scence story from last year). This new network might be able to help keep any new regulations from going overboard.


    Posted on March 21, 2006
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    Ballmer Says Microsoft Ready to Profit From PlayStation Delay

    CNN reports that Microsoft's Steve Ballmer says Microsoft is ready to capitalize on the recent delay announced by Sony. Sony says the PlayStation 3 will not ship until November given Microsoft ample time to sell its Xbox 360 console. Ballmer also says they are making Xbox 360s as fast as they can and wans to be the "first guy" to sell 10 million consoles.
    "In every other generation, the first guy to 10 million consoles was the number one seller in the generation," Ballmer told FORTUNE in an interview on Thursday afternoon. "Did we just get an even better opportunity to be the first guy to 10 million? Yeah, of course we did."

    But Microsoft will not formally revise its projected market share for the Xbox 360, and it will not speed up production to capitalize on Sony's delay, because it's already producing the Xbox as fast as possible. "We've been saying 'make them faster' before yesterday," says Ballmer.

    When the Xbox 360 launched last holiday season, Microsoft had its own missteps. Shortages led to sales of only 600,000 systems from the debut on November 22 through December 31, far fewer than Microsoft and market analysts expected.

    There is still a production bottleneck because of problems with a component vendor, whom Ballmer declined to name, but he expects Microsoft to sell 5 million systems by June. "We're sort-of on track," he says, "though it would've been nice at Christmas to have one for everyone who wanted one."
    It definitely gives the Xbox 360 a big head start and it puts more pressure on the new consoles from Sony and Nintendo to be really good.


    Posted on March 20, 2006
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    Xbox 360 Shortage to End in a Few Weeks

    Gamesindustry.biz has an article that quotes Microsoft's Peter Moore as saying the Xbox 360 delays will come to an end in "four to six weeks."
    "Now we're starting to cook. We're building a vibrant, rich and profitable business model for the future," Moore said.

    He admitted that the problems were also caused in part by the fact that the console launched in North America, Europe and Japan almost simultaneously, but said while this strategy was controversial, "It was the right decision."

    "It's what we needed to do to bring next-gen gaming to a global audience. There have been short-term shortages, but we're driving a clear advantage as we go forward," Moore said.

    He went on to highlight the success of the Xbox Live service, stating that more than four million pieces of content have been downloaded since launch. While only 10 per cent of original Xbox owners have used the service, 54 per cent of Xbox 360 owners have connected to Xbox Live - and Microsoft intends to "maintain that all the way through Xbox 360's life cycle."
    It is good to hear the shortage is coming to an end. The delays by Microsoft made the holidays horrible for kids and gamers that had been hoping for one of the Xbox 360 units but were unable to get one.


    Posted on February 14, 2006
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    Red Cross Says Its Emblem Being Misused in Games

    The Red Cross is upset at the way its emblem is being used in video games. Often the emblem is used to represent an item that a gamer can pick up to regain health or hit points. However, the Red Cross doesn't like some of the violent games that are using the emblem. The Vancouver Sun reports that the Red Cross has written letters to video game developers and distributors asking them to remove the emblem or face legal action.
    But David Pratt, the former federal defence minister who now works as director of international issues with the Ottawa-based disaster-relief agency, is urging software developers and video game distributors to voluntarily respect the Red Cross trademark in future products or face possible legal action.

    "The fact that the Red Cross is also used in videos which contain strong language and violence is also of concern to us in that they directly conflict with the basic humanitarian principles espoused by the Red Cross movement," Pratt said in a Jan. 31 letter to a Vancouver law firm that represents several Canadian game developers. "The crux of the problem is that the misuse of the Red Cross in video games is not only in contravention of the law, it also encourages others to believe that the emblem of the Red Cross is 'public property' and can be freely used by any organization or indeed for commercial purposes."

    In an interview Tuesday, Pratt said the proliferation of red cross images in video games "debases the currency" of one of the world's most recognizable symbols and could undermine the emblem's effectiveness as a sign of neutrality, protection and humanitarian aid in conflict zones around the world."

    Pratt added that he's had a positive response from most companies informed of the Red Cross's concerns, but noted that "we've had some resistance" from one major game developer that isn't planning to stop using the emblem. He wouldn't name the company.
    The Red Cross has been used in many role-playing video games for years so they face a major ordeal in trying to get developers to drop the icon from games. Boing Boing, Slashdot and Sploid also have posts on this subject. The Red Cross also has a few games of their own.


    Posted on February 8, 2006
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    Top Ten Bestselling Games of 2005

    The NPD Group has reported the bestselling titles of 2005. Most of the games were for the Playstation 2 game system. Electronic Arts developed half of the top ten bestselling titles in 2005.

    Rank Game Game System Developer
    1 Madden NFL PS2 Electronic Arts
    2 Pokemon Emerald Gba Nintendo Of America
    3 Gran Turismo 4 PS2 Sony Computer Ent.
    4 Madden NFL 06 Xbx Electronic Arts
    5 NCAA Football 06 PS2 Electronic Arts
    6 Star Wars: Battlefront PS2 Lucasarts
    7 MVP Baseball 2005 PS2 Electronic Arts
    8 Star Wars Episode III: Revenge Of The Sith PS2 Lucasarts
    9 NBA Live 06 PS2 Electronic Arts
    10 Lego Star Wars PS2 Eidos


    How similar will the list for 2006 be? With the next versions of Nintendo and the Playstation pushed back to November we will probably see a few Xbox 360 titles make the list.


    Posted on February 3, 2006
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    Another EA Game Price Drop

    The Street has another article (via Game|Life about falling game prices.
    The retail prices of titles such as Madden NFL '06, NBA Live '06 and Need For Speed: Most Wanted have fallen by $10 to $20 this week, according to a report issued Thursday by Banc of America analyst Gary Cooper.
    This price drop follows a $10 price drop on some EA games back in November. The game prices are starting to look like DVD prices. DVDs stay high for the first few weeks of release and then plummet by as much as 50%. Or maybe that's just wishful thinking.


    Posted on January 20, 2006
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    Marketing Article Suggests Advertising Reach Teens in Games

    An eMarketer article (hat tip Boing Boing) suggests marketers trying to reach teens try games and the gaming and gadget websites they frequent.
    Significant percentages of consumers in the US and Canada between the ages of 12 and 21 are owners and users of entertainment-related consumer electronics, according to Forrester Research. Over two-thirds of people in this age group own PCs, DVD players, home stereos, mobile phones or handheld devices. Additionally, one-quarter own MP3 players and Internet-enabled or camera phones. But gaming presents the best opportunity for marketers who wish to reach this audience. Over 90% own a gaming device, and three-quarters play online and offline games on their PC.

    Two main avenues are open for advertising through games: in-game advertising and advergaming. The former is an extension of the product placement common in movies and television, and can range from graphical representation of a product in a game to wholesale sponsorship of a gaming title. With the increase in open-ended gaming that allows a player to wander around a virtual world (such as the Sims or Grand Theft Auto), opportunities for product placement are numerous. Advergaming refers to a game, usually online, that is wholly intended as a promotional device.

    Aside from ads integrated into games themselves, marketers would be wise to advertise on related Web sites. Young consumers spend more hours per week on the Net than adults, and Forrester found that much of this time is spent on sites related to gadgets and games — almost 80% visit games sites, almost 50% visit movie sites and over one-third visit music sites.
    The marketing article mentions advergames but it is questionable as to how helpful advergames are. Many advergames have weak playability and are maybe visited once for the novelty before gamers move on to something else. In-game ad strategies could work as long as the ads do not ruin the world they are place in -- for example an ad for McDonalds in a prehistoric game or science fiction game. It might work if the ad were adapted to match the game world itself but any marketing attempts that failed to please gamers would likely be scrutinized and mocked in the game blogs and forums in a manner that could be detrimental to the game publisher's brand.


    Posted on January 11, 2006
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    Video Game Market Saturation

    Making money in video games may be coming more difficult according to a new Forrester Research study. A BBC article said the study found that 77% of 16-25 year-old males regularly play video games and it jumps to 94% in the 12-17 year-old demographic.
    The study finds that a gradual evolution in the gaming industry is more likely than a revolution in the way people play games and use consoles.

    Although gaming is a huge industry, the report warned that turning a profit will become increasingly difficult.

    For players such as Microsoft, Sony and Nintendo the fact that the market is reaching saturation point coupled with the increasing costs of producing both games and consoles means profit margins may not be a big as they would like.
    The study said most of the growth will come from mobile gaming devices. Another growth area looks to be online gaming worlds, like World of Warcraft, but the BBC article did not discuss this aspect of gaming.


    Posted on January 10, 2006
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    Bloggers Speculate About Apple Game Console Possiblity

    Joystiq has a post that highlights some debate in the blogosphere about speculation that Apple might debut a gaming console out of a Mac mini relaunch.
    What happens when Apple speculation and video game speculation meet: platform wars of biblical proportions! Under speculation here is whether or not Apple has any interest in reentering the console gaming arena with the expected relaunch of their diminutive Mac mini.
    Apple in the News predicted this in a post made near the end of December:
    Even more importantly, the mac mini has enough software and computational power to do much more than this: it can also advance over the game market, a market that Microsoft is trying so fiercely to conquer. With a new mac mini including a killer graphics board, Apple could relatively easily attract a large number of game producing companies. By doing this, Apple would be integrating into one product the chief technologies of home entertainment: video, music, and games.
    Several other posts are linking to the Apple in the News prediction. Apple would be missing out if they don't eventually enter the game industry but it might find a way to use its successful iPod brand to do it and not the mac. Game sales slumped in December but the game industry obviously has enormous potential.


    Posted on January 3, 2006
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    Philps Wants to Astound Gamers' Senses With AmBX

    Mobile Mag reports that Philips will be releasing a new "sensory surrounding" technology called amBX for gamers in May, 2006. amBX involves using special lighting, fans, heaters and other equipment to surround gamers with different experiences that operate in sync with the games they are playing.
    Phillips, hot on the heels of their "innovative" Ambilight technology, announced that they're shifting their focus slightly and are going to aim at gamers for another application of their visual witchcraft. They’re dubbing this incarnation amBX - pronounced am-bee-ex.

    amBX will not only feature the technology behind Ambilight, but will incorporate "active furniture," fans, heaters and audio/video to completely envelop the gamer in a "sensual masterpiece" (well, I made up that last quote).

    Aimed initially at the PC gamer, Phillips believes that this has what it takes to take gaming to the next level. It will use scripted events that will be programmed into games, and these will interact with the peripherals you have "strategically placed" around your gaming environment. Phillips will be working with peripheral manufacturers and game developers to get this technology all in sync.
    An ABC News article about amBX pulled this explanation from a Philips press release:
    "Imagine the room of the future, where all electronic devices are amBX-enabled," the company proclaimed in a press release about the new technology. "The treacherous road to Saigon will turn your room jungle green, swimming with dolphins will splash it deep blue, 'Halo' [a hit Xbox video game] jumps will turn your fans on full, lightning storms will strobe your white lighting, and attack ships on fire off the shoulder of Orion will blast on your heaters."
    ABC News said that games will need to be amBX-enabled in order for the amBX devices to operate. Gamers will have to wait and see how much an amBX set-up will cost and how many games will be available that are amBX enabled. ABC News said Philips is in talks with equipment makers and game developers so gamers should expect at least a few amBX-enabled games this year.


    Posted on December 30, 2005
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    Federal Court Blocks California Video Game Law

    EcommerceTimes.com reports that a federal court has blocked a California law that would have kept gamers under the age of 18 from renting and buying video games that were labeled as adult games.
    The law, which California lawmakers passed and Gov. Arnold Schwarzenegger signed in October, would require that violent video games be sold with labels identifying them as suitable for those 18 and older, and would have allowed fines of up to US$1,000 against retailers who rented or sold those games to minors.

    U.S. District Judge Ronald Whyte ruled that appeals against the law had a chance to prevail on free-speech grounds. Though the judge did find that at least one game, "Postal II," contained scenes that were "especially cruel and depraved," he said that didn't mean that the state should step in and stop them from being sold to certain individuals.
    There will obviously be more attempts to create state laws that blocks sales of adult video games to minors. Senator Hillary Clinton has called for federal legislation.
    In fact, U.S. Sen. Hillary Clinton recently said she plans to introduce federal legislation that would limit what type of businesses could sell mature- and adult-rated video games.

    Such a bill would undoubtedly face both fierce lobbying from game developers and other niches of the entertainment industry, which might fear a spread of the attacks on video games to movies and other forms of media.
    The point about other entertainment forms like films rising up to support games is interesting -- many games are already translated into movies and vice versa so there is already quite a bit of collaboration between the gaming industry and Hollywood.


    Posted on December 26, 2005
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    Working in China's Gold Farming Factories

    The New York Times has an article (now in the IHT) that discusses the lives of China's gold farmers -- the people who build up virtual characters and collect gold and weapons for companies that resell them.
    "For 12 hours a day, 7 days a week, me and my colleagues are killing monsters," said a 23-year-old gamer who works in the makeshift factory and goes by the online code-name "Wandering."

    "I make about $250 a month, which is pretty good, compared to the other jobs I've had," he said. "And I can play games all day."

    He and his comrades belong to the latest global industry to use cheap Chinese labor - the fast-growing world of online gaming, which generates $3.6 billion a year, according to DFC Intelligence, which tracks the online gaming market.

    They are workers with quotas and bosses who equip them to thrash online trolls, gnomes and ogres. In the hours these workers play, they accumulate gold coins that they can sell for real money to game players around the world, who then use the coins to buy better armor, amulets, magic spells and other accouterments to climb levels or create more powerful characters. The Internet is filled with classified advertisements from small companies, many of them in China, auctioning off their powerful figures, called avatars, and individual gamers marketing virtual weapons and wares.
    They work grueling 12-hour shifts but they sound like they are faring better than some of China's laborers. The article says there may be as many as 1,000 game farming factories in China "employing" as many as 100,000 people. As the popularity of online games like World of Warcraft grew a virtual black market also developed to support it. Blizzard and Sony have both called the trading illegal according to the article but the characters and items often appear in online auction listings and online classifieds.


    Posted on December 12, 2005
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    Xbox 360 Crashes and Freezes Reported

    By now everyone has heard about the Xbox 360 being sold out in stores and about the high bids for Xbox 360's on eBay. But reports are trickling in that some of the Xbox 360s are not working properly. Extreme Tech even asks in an article "Is there enough evidence to shout 'recall'?"
    But those who actually got the system in hand are breathing easy and living it up, right?

    Some of them are. But others are posting a plethoral of problems with their brand-new 360s, from game crashes to hard drives that simply don't work.

    One reasonable gamer lays it out like this: "Between my friends and I, we bought six machines at the Zero Hour event. Of the six, my machine has a dead hard drive, another machine is working but is rather flaky (seen some strange behavior-the drive may also be scratching discs, as my friend's copy of Condemned is now unplayably scratched, but we don't know if the drive caused it-the machine has also had problems booting games and being turned off...), one seems to be good, and I haven't heard yet about the status of the other three."
    These stories make you want to shout "Tech Support!" But Microsoft has tried to stop the bad press with a statement downplaying the Xbox 360 troubles. Betadot has the Microsoft statement.
    A fraction of the Xbox 360's that are being sold have problems which could cause graphical errors, freezing or even corruption of the Xbox's drive. Some of the consoles are uncapable of playing any games, and just shut off or show graphical messes when they are used.

    Microsoft's report said that these bugs are in a "very minor fraction" of the Xbox's sold. Microsoft expects to have sold up to 3 million Xbox 360's before the end of the year, while Sony doesn't intend on releasing their Playstation 3 for almost another year.

    "We are making sure that the people that are having problems are getting their issues resolved quickly," said a spokesperson from Microsoft’s Xbox department.
    For a game system that costs $400 with the more expensive model those are some serious issues even if it is only a fraction of the Xbox 360 units that are suffering from problems. An article in the Edmonton Sun says Microsoft has yet to provide data that shows these Xbox 360 problems are isolated.
    But many gamers were furious that they didn't get their Xbox 360s this week, despite preordering months in advance or waiting in line outside stores all night. And a small but very vocal percentage of new owners are flooding gaming websites with reports of overheating hardware and crashing consoles.

    Few things suck more than getting your new toy home and finding out it's already broken. But every recent console launch has been plagued with technical problems - disc read errors on the Xbox, overheating circuit boards on the PS2, random resets on the Dreamcast and original PlayStations that would only work properly while upside down.

    Microsoft claims the Xbox 360 failure rate is on par with any other piece of complex consumer electronics, but since we don't have access to their figures, we have no way to tell.

    Whatever the case, the company is offering free repairs or replacements to those whose issues can't be resolved with a call to customer support at 1-800-4MY-XBOX.
    Microsoft probably won't be happy with coverage like Forbes article entitled, Xbox 360 Has Nothing On Atari 2600 or blog posts like Joystiq's post about how careful you have to be with Xbox 360 disks. Meanwhile, Kotaku is taking a poll to find out the truth about the Xbox 360 problems. Kotaku does say, "Here at Kotaku we want to know if these crashes are just an extremely vocal minority or if it’s something consumers should be concerned with. Our inbox hasn't been "stuffed" with crash stories, but we've gotten a pretty decent number of complaints."


    Posted on November 27, 2005
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    Xbox 360 Arrives and Sells Out.

    The New York Times and many other newspapers and bloggers are reporting people waiting in long lines for the new Xbox 360 that gamers have been discussing for the past several months in their blogs.
    They gathered in the rain in Manhattan, where a Best Buy opened its doors at midnight. They stood in line all night at chain stores like Target.

    Mr. La, a car salesman in San Francisco, had preordered one Xbox 360 from a local EB Games store, which he picked up at midnight. Then he waited in line to buy a second one at a nearby CompUSA store, after deciding not to wait at the Target.

    He said he was hoping that stores would sell out of their initial supplies and he could make a profit selling his second machine.

    "I think I can get at least $800 for it," Mr. La said of the system, which costs $399 in stores.
    Mr. La might be right if he can list it on eBay fast enough. TradersTrade.com reports that bids for Xbox 360s are climbing on eBay. One sold for over $10,000. The Times says Microsoft expects to sell 2.75 to 3 million Xbox 360 over the holidays. Unfortunately, the Xbox 360 has quickly sold out according to an MSNBC.com article.


    Posted on November 22, 2005
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    EA Reduces Price on Several Games

    Reuters reports that Electronic Arts has cut prices on several of its games by $10 from $49.99 to $39.99.
    Electronic Arts Inc., the world's biggest video game publisher, has reduced prices on some titles by 20 percent to spur sales and thwart competition, an analyst said on Monday.

    "NBA Live 06" and racing titles "Burnout Revenge" and "NASCAR 06" were among the console games subject to the price cut from $49.99 to $39.99, Banc of America Securities research analyst Gary Cooper said in a client note.

    Video game sales have been soft in recent months as consumers await new console technology. Microsoft Corp. is releasing the Xbox 360, the first next-generation gaming machine from a major player, on November 22.
    Other games being cut in price, according to Reuters, include Tiger Woods PGA Tour 06 and Need for Speed: Rivals for Sony's PSP. Gary Cooper, the analyst Reuters talked to also told Reuters he thought EA will also lower the price for Madden 06 and FIFA 06. It is good to see some price cutting because the $50 price tag is pretty high. EA might be thinking that cutting the price will motivate some of the game renters to become game buyers again. The Evil Dead Regeneration game we discussed yesterday may have been a trendsetter with its price tag of just $20.


    Posted on November 18, 2005
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    Unhappy Xbox Holiday for Some

    Game/Life, a new blog from Wired, discusses a recent post on Kotaku that obtained this list of Xbox 360 launch numbers.
  • The final shipment of the US Consoles on the 22nd is 1,098,200.
  • Microsoft plans on selling 4 million 360's within the next 5 months worldwide.
  • There are currently 2,190,876 accesories being shipped on the 22nd to the US
  • There are currently 29 Games that will be available BEFORE the end of the 2005
  • There are current plans for sequels to NEW franchises that arent even out on the 360 yet.
  • Microsoft plan on expanding there Xbox Live user base to 14 million users by the end of the 360 lifespan.
  • Game/Life says that if the above numbers are accurate it could mean we are in for an Xbox 360 accessory shortage.
    What's really intriguing about this (other than we now have a numerical value for how many people are going to be riding the short bus home from Best Buy) is the number of accessories. How many accessories do YOU want for your 360? At minimum I'm buying an extra controller, a Charge and Play pack, and two rechargeable batteries. That's four.

    What's two million divided by one million? Two. Is four more than two? Yes.
    An accessory shortage would be bad but it looks like the console shortage could be even worse. An IGN article said some stores informed them that the Xbox 360 won't be available until April.
    The rumors, apparently, are true. According to retailers in San Francisco, Chicago, New York, Miami and Houston, there will be mass shortage of Xbox 360 units on the targeted launch date of November 22. IGN contacted dozens of stores around the country, including Gamestop, EB Games, Electronics Boutique, Target and Walmart. One short-tempered clerk at a Gamestop in New York estimated that Xbox 360 units will not be available for walk-in customers until April. That's right, April.

    April is obviously the worst-case scenario, but every retailer we spoke with that accepted preorders estimated that walk-in customers will have to wait until January for their new system. And since none of those retailers are accepting any more preorders, there may be a lot of disappointed little gamers this Christmas.
    There are going be some perturbed gamers this holiday season.


    Posted on November 11, 2005
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    Gamers Love Playing the Bad Guy

    The Associated Press reports that a new survey has found that teens love to play the villain in games. The survey found that overall 59% of gamers survey like to play the bad guy and in teens the percentage climbed to 62%.
    Sean Kang, Director of Strategy, the man responsible for identifying social and cultural trends for NCsoft Europe says, "Online games have thriving social communities, and it's only natural that they, as gamers, should follow similar trends to followers of other forms of media. Films, videogames, comic books, all borrow from each other and it's often the same audience being entertained. And right now, villains are in."

    Eurogamer editor Kristan Reed says, "There's an inherently dark side to even the godliest soul. Videogames give us the chance to indulge in the sinister glamour of playing the bad guy - and all without fear of being locked up for it. Games have definitely become darker over the years, and some of the most popular titles have been the ones that have recognized that we all love playing the villain."
    The survey certainly explains the success of popular games where people get to play bad guys like in Grand Theft Auto: San Andreas. A GameCloud article about playing the bad guy mentions a few villain games like City of Villains, Burnout Revenge, Vice City and 25 to Life. The article includes an interesting quote from Greg Goodrich at Vivendi Universal.
    Vivendi Universal Vice President Greg Goodrich had a humorous take on the issue: "I guess it all depends on the genre you are speaking of and your definition of a 'villain'. In Star Wars I like to play as 'The Empire'. In Warcraft I prefer 'The Horde', both villainous factions. Obviously, our societal limitations do not allow me to blow up a planet nor do they allow me to hunt Night Elves with extreme prejudice, so glorifying these activities in a video game should not make the socially conscious too upset. Games to me have always been about escaping into a world that I could not otherwise be an active participant. They are fun because my normal daily activities do not include running from the police, jumping from buildings, or casting fire bolts from the tips of my fingers. From the most basic level, this is why we have fun playing games. We are empowered with abilities we would not normally have. If we were limited to paintballs, speed limits and flag football, we would not have the desire to play them virtually. However, there is one case example that I know of in gaming that glorifies villainous activities which should neither be glorified nor condoned. You should absolutely not be allowed to play The Yankees in MVP Baseball."


    Posted on November 1, 2005
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    Destroy All Humans Game Becomes TV Show

    The Hollywood Reporter reports that Fox has acquired the television rights to develop a game based on THQ's Destroy All Humans video game.
    Fox Broadcasting Co. has acquired the rights to develop THQ's best-selling sci-fi video game "Destroy All Humans!" into a half-hour CGI-animated comedy by former "King of the Hill" writer/co-executive producer Jim Dauterive. The deal marks the first time a video game will be used as the basis for a primetime network television program. The script will be developed through 20th Century Fox TV, where Dauterive has an overall deal. Set in the 1950s, the third-person action game puts players into the bulbous gray head of Crypto 137, an alien who has landed on Earth and is intent on destroying it.
    Joystiq asks "could this turn into a cult hit or just a mess of a good idea?" It is a fun concept to play the role of an alien out to destroy humanity but how will this be done as half-hour tv show? It sounds like Jim Dauterive has a difficult task ahead of him. More about Destroy All Humans can be found on the official website and on Amazon.com.


    Posted on October 27, 2005
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    Avid Gamer Steven Spielberg Teams Up With EA

    Steven Spielberg is teaming up with Electronic Arts' production team in L.A. to develop three original video games. In a press release statement Spielberg said he has playing games for years.
    Beginning this year, with offices located on site at EALA, Spielberg will work directly with EA's development teams to offer his signature style of storytelling to the concept, design, story and artistic visualization of the new games. EA will own the intellectual properties and the game franchises will be developed, published and distributed worldwide by EA. Financial terms of the agreement were not disclosed.

    "I have been playing EA games for years and have watched them master t