Turbine Games is developing an online version of the popular Dungeons and Dragons (D&D) role-playing game. News.com says Turbine is trying to stay true to the role-playing game and its complex rules.
Turbine's game developers say D&D Online is designed to stay as true as possible to the paper-based version and offers a reasonable online alternative to the more than 4.6 million people still playing D&D just in the United States. The game -- in which players create imaginary characters and adventure through fantasy forests, castles and other environs -- has been around for more than three decades.
The company has built the online version specifically around the teams of fantasy adventurers that made the original D&D so popular. John Foster, Turbine's director of public relations, said D&D Online requires players to quickly find others with whom to join forces and set out to complete quests.
News.com says the D&D role-playing dice game still has over 4 million players in the U.S. alone so the game has a huge crowd of potential online gamers. Established online games like World of Warcraft and EverQuest have already built up huge audiences of gamers that have developed their own social attachments to these worlds. Will DDO be able to be a hit as well? It doesn't seem like it is too late or too crowded for another big MMORPG player but Turbine Games will have to stay flexible and allow for some user created content (UCC) like the News.com article discussed. There needs to a be a creative element attached to the dungeon master role and UCC would be one way to do this. For more information about the game visit the DDO website or check out the Hands-on Preview available on MMORPG.com. DDO will be live early next year.