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Home | | Xbox

Xbox Hits 10 Million Sold in U.S.

Xbox 360 and Orange CatGeek Gestalt reports that Microsoft has achieved a total of 10 million Xbox 360 units sold in the U.S.
"Our goal was to hit 10 million (Xbox Live users) in a year's time," Greenberg said, "and we've doubled it in less time. The majority of Xbox owners on a global basis are connecting to Xbox Live."

Another milestone the Xbox recently reached, Greenberg said, was that with more than 1 million copies of Rockstar Games' monster hit, Grand Theft Auto IV, having already sold on Xbox 360, the console has now reached 16 different titles with 1 million sales or more in the U.S.

By comparison, he pointed out, that's twice the number of million-plus titles that have sold for the Wii in the U.S. The PlayStation 3 has had just two, he said.

While the 10 million total Xboxes sold in the United States is certainly notable, it also must be noted that the console had a full year's head start on its competition.
They have also sold a total of 19 million Xbox units worldwide. The Wii appears to be ahead of them with a total of 25 million units sold worlwide. Big game releases like GTA IV continue to drive the console market for the Xbox and PS3 while the Wii thrives on playability and its unique sports games. The fact that so many people now own an Xbox 360 also drives the concept of marketing big games in the same way big blockbuster movies are marketed. Any game developer releasing a game for the Xbox 360 in the United States has huge sales potential with 10 million Xbox users out there that might purchase their game.

Photo source: Jake of 8bitjoystick.com


Posted on May 14, 2008
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Xbox 360: The Dread Red Ring of Death

Veronica Belmont from Mahalo Daily has some tips for fixing the dreaded red ring of death that makes Xbox 360 gaming so unfun. One of the tips (not recommended by Microsoft) involves wrapping a towel around your Xbox 360 that might give you a few more minutes of game time or mess up your Xbox 360 even more. There's also a complex article from Ars Technica. Unfortunately, there isn't much you do about the red ring of death which represent a "general hardware failure." To avoid the red ring of death in the first place Veronica Belmont suggests taking actions like keeping the Xbox 360 off the carpet and keeping it in a well ventilated area. Basically treat it like you would your expensive laptop or desktop and don't put it on the carpet or let it get dusty or let the cat climb on it. Veronica also recommends purchasing the extended warranty - good idea.



Posted on February 11, 2008
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Wii Outsells Xbox 360 and PS3

The NPD research group reports that the Nintendo Wii outsold its game console rivals easily in 2007. The Wii sold 6.3 million units - moving almost as many units as the Xbox and PS3 combined.

2007 Game Console Sales

  • Nintendo Wii: 6.3m
  • Microsoft Xbox 360: 4.6m
  • Sony PS3: 2.6m

    The BBC reports that Halo 3 for the Microsoft Xbox was the top selling game - selling 4.8 million copies since its launch last year.


    Posted on January 28, 2008
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  • Wii Close to Xbox 360 in Console Marketshare

    The Wii has truly been an amazing success story for Nintendo. The Seattle Post-Intelligencer is reporting that the Wii is now nearing the Xbox 360 in units sold. You have to wonder how far the Xbox would be behind if it were not for the incredibly powerful Halo line.
    "You'll be able to see who's gaining traction and losing traction," said Michael Pachter, analyst at Wedbush Morgan Securities. However, Pachter predicted that the 2008 holidays will be even more competitive if the Wii is in better supply and if prices of all three consoles drop further.

    The Wii, which sells for $250 and features a motion-sensitive controller, sold 13.2 million units worldwide as of September, Nintendo said. Microsoft reported that the Xbox 360 -- in models priced from $280 to $450 -- had sold 13.4 million units at the time. Then, in October, U.S. sales of the Wii exceeded Xbox 360 sales, according to the NPD Group. Combined with the Nintendo console's strength in the Japanese market, that effectively would bring the two into a dead heat in cumulative sales.

    The PlayStation 3, which sells for $400 and $500, has sold 5.6 million units worldwide, a company spokesman said. Sony's PlayStation 2 dominated the previous console generation.
    The article says holiday sales may determine who pulls ahead. Any supply shortage from Nintendo could prevent the Wii from overtaking Microsoft's Xbox 360.


    Posted on November 24, 2007
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    Much Hyped Halo 3 Arrives to Great Reviews

    Halo 3The countdown to the long awaited release of Halo 3 has nearly completed. It's the biggest game of the year and the buzz and hype behind the game has been noted repeatedly by bloggers and journalists over the past several weeks. The game has already sold over 1.25 million copies worldwide in pre-orders alone. It is a crucial must-succeed game for Microsoft and the Xbox console which has been carried on Master Chief's soldiers ever since the first Halo game. i4u reports that game is receiving great reviews from game reviewers so it looks like Halo 3 will live up to the enormous hype. GameSpy said Halo 3 lives up in the hype and that the game is the reason many people bought an Xbox 360.
    For many gamers, Halo 3 is the reason they bought an Xbox 360. As the biggest title in the 360's arsenal, Halo 3 is undoubtedly the most hyped game in existence. Notice, however, that we didn't say over-hyped. We've put in some serious hours reviewing this game, and after several exhaustive playthroughs both solo and co-op as well as countless bloodthirsty multiplayer rounds, we can announce that Halo 3 is everything that it needed to be to fulfill our wildest gaming fantasies... and then Bungie showed us The Forge.
    We've also listed some review links at the boom of this post. With glowing reviews like these Halo 3 may be the reason many more people decide to buy an Xbox 360.

    In Halo 3 Master Chief returns to protect Earth from the Covenant. The Covenant is an alliance of alien races determined to exterminate humanity. Master Chief Petty Officer SPARTAN-117 - aka Master Chief - is the last of a group of special supersoldiers genetically and cybernetically engineered to defeat the Convenant. The first-person shooter game can be played as a solo game or as a multiplayer game with up to four other people on Xbox live. The game can be played on a regular Xbox 360 but there is also a $399 Xbox 360 Halo 3 Special Edition for die-hard Halo fans.

    There are several product tie-ins related to this blockbuster release from Bungie. USA Today reports that Marvel Comics has a special four-issue Halo Uprising series. Todd McFarlane has even designed special Halo 3 controllers and miniature action figures. There was even a Halo 3 car in the Dover NASCAR race. There's also the upcoming Halo movie -- more details on that here.

    PC World reports that a pirated version has found its way on to the Internet. Microsoft will be trying to shut that down as quickly as possible.

    At midnight tonight Halo 3 will finally be sold in stores and the buzz and hype can move on to the next hyped-up game. Even Bungie may look into other projects now that Halo 3 is complete. In the meantime, here are some more Halo 3 resources to keep you in the know.

  • Halo 3 Official Website
  • Develper Bungie's Halo 3 website.
  • Xbox's Halo Central.
  • Amazon.com's Halo 3 page.
  • Halo 3 Trailers: Gametrailers.com, Yahoo, YouTube
  • Halo Resources: Halomega, Wikipedia entry, Halopedia's Halo 3 entry -- note: there are spoilers here.
  • Halo 3 blog posts: Technorati, Google Blog Search
  • Reviews: Ars Technica, GameSpy, GamePro, IGN, 1UP, EuroGamer, GamesRadar, teamXbox, PALGN, Destructoid,CVG, 2old2play, Shacknews, Xbox360 Fanboy,Aeropause,MTV Multiplayerblog,PC World, Firing Squad and Kotaku. Techmeme also has some review links.

    Posted on September 24, 2007
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  • Simpsons Xbox 360 Pro Consoles

    Simpsons Xbox 360Fox is doign a tie-in with Microsoft's Xbox division to promote the upcoming The Simpsons Movie. They are creating 100 limited-edition Simpsons Xbox 360s like the one on the right.
    In addition, people everywhere will be seeing yellow as The Simpsons takes Xbox 360 by storm later this summer in advance of the famous Springfield family's big-screen debut on July 27, 2007. Xbox 360 is partnering with FOX to help promote The Simpsons Movie, offering fans the chance to get their hands on one of 100 limited-edition "Simpsons" Xbox 360 Pro consoles through a series of special events and promotions. For anyone who is drooling like Homer about how to win, more details will be available at http://www.xbox.com.
    If anyone puts one of these on eBay it will fetch a high price. If it shows up on eBay someday you'll be able to find it with this search. Electronic Arts will be releasing a video game based on the film. You can see a preview of the game here (hat tip Geeks of Doom).


    Posted on May 19, 2007
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    Ten Ways to Identify Halo Noobs

    Halo fans should enjoy this video that identifies ten ways to tell if someone is a Halo noob. Halo noobs appear to especially hated and there are few web forums dedicated to bashing them.



    Posted on April 7, 2007
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    Halo 3 Beta Invite Inside Crackdown

    Halo 3 Box CoverA Bungie FAQ has some important information for gamers interested in the Halo 3 beta. The FAQ says that beta registration has closed. The only way to still get one is to buy a copy of Crackdown, which comes out on February 20th.
    Is Halo 3 beta registration closed?

    Yes, phases one and two of the beta have already ended. If you haven't received an email by this point, then you were not one of the lucky few.

    Is there no other way?!

    If you didn't get in to either phase, then you can still get in by buying Crackdown, releasing in the US, on February 20th. Inside every launch copy of Crackdown is an invite to the Halo 3 beta.

    How will the Crackdown invite work?

    Once the Halo 3 beta has been activated (start date is still TBD) you simply go to the Downloads menu in Crackdown to download the Halo 3 beta. After that, you will need to launch the Halo 3 beta from within Crackdown. You will need an Xbox 360 with a hard drive and an Xbox Live Gold account.
    The FAQ also says that the beta will not go live when Crackdown is released. It will not go live until it is ready which they say will probably be sometime this Spring. It also says that the Halo 3 beta will "only be playable for a limited time." Amazon.com is also excited about Halo 3. They have a preorder up now that includes a Halo 3 announcement trailer and Halo 3 "Starry Night."


    Posted on February 19, 2007
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    EA and Bizarre Creations to Launch Xbox Live Arcade Game

    Boom Boom RocketElectronic Arts is teaming up with Bizarre Creations to launch a rythm music game called Boom Boom Rocket for Xbox Live Arcade. The game was conceived by EA's Pogo.com casual games design team. The PDF-file press release can be found here (thx Major Nelson).
    Electronic Arts today announced its launch onto Microsoft's Xbox Live Arcade with Boom Boom Rocket. The game is a hypnotic rhythm music game conceived by EA's Pogo.com casual games design team and developed by Bizarre Creations, the developer who brought Project Gotham Racing 3 to the Xbox 360, and fan-favorite Geometry Wars: Retro Evolved to Xbox Live Arcade. The game is scheduled to go live Spring 2007 and is EA's first title on Xbox Live Arcade. In Boom Boom Rocket, players trigger rockets to the beat of the music while traveling through a 3D cityscape. The better the player times the explosions, the more spectacular the fireworks effects. The fireworks are choreographed to 10 original tracks created by Ian Livingstone. Players can play in single player mode or go head-to-head against a friend on the same console. "As one of the worldwide leaders in game publishing, EA has long recognized the power of on-demand, online entertainment," said Chris Early, Product Unit Manager for Xbox Live Arcade and Microsoft Casual Games. "We're honored that EA has chosen Xbox Live Arcade as the platform for their first-ever downloadable game for console game players and are excited to make Boom Boom Rocket available to the millions of Xbox Live Arcade players around the world."

    "Boom Boom Rocket is an addictive and original challenge for all types of gamer, and we're enjoying working with EA to create this unique Xbox Live Arcade experience", said Martyn Chudley, Managing Director of Bizarre Creations. "Our teams love both working and playing on Xbox Live Arcade, and we're looking forward to releasing another innovative title on this platform with Boom Boom Rocket."
    Xbox Live Arcade is a destination for Xbox 360 gamers to download and try smaller games on the Xbox 360 console before purchasing them. You can read more about the Xbox Live Arcade here. You can see some more screenshots and read an interview with game designer Jeff Lewis on the Boom Boom Rocket page at BizzareOnline.net.


    Posted on January 18, 2007
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    Gears of War Sells Two Million Copies

    Games of WarMicrosoft Game Studios and Epic Games, Inc., have confirmed in a press release that Gears of War, an Xbox 360-exclusive title, has sold more than 2 million copies worldwide since its release just six weeks ago. 1 million copies were sold here in the U.S. alone.
    "Gears of War clearly has won the battle for the title of the must-have game of the year," said Jeff Bell, corporate vice president of global marketing for the Interactive Entertainment Business at Microsoft Corp. "Its phenomenal success is one of many reasons why Xbox 360 is the ultimate place to get together with friends to play this holiday."

    "We've always held high hopes for Gears of War, but we never expected such an overwhelmingly positive response from critics and gamers all over the world," said Michael Capps, president, Epic Games. "I can't describe how stoked our team is right now. Our fans can absolutely count on Epic to keep delivering new gameplay through Xbox Live."

    In addition to being the must-have video game of the holiday season, Gears of War continues to rage on the Xbox Live battlefield as well, with more than 1 million unique gamers engaging in 10 million online gameplay sessions and unlocking an impressive 7 million achievements.* On top of being the No. 1 title on Xbox Live, Gears of War has driven new members to the network; paid registrations per day have skyrocketed more than 50 percent since the game's launch.
    Gears of War is a third-person tactical action/horror game that puts you in the middle of the story of the human races battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet. The game has been making news all year -- even the launch party was a big deal. Gears of War also won four awards at the Spike TV Video Game Awards.


    Posted on December 26, 2006
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    Halo Commercial to Show CG Halo Scenes

    Halo The Bungie team is reporting that yesterday was the fifth anniversary of Halo. They also provided some scoop about an upcoming commercial for Halo 3 that will be released during Monday Night Football on December 4th.
    Now to the business at hand – There's some juicy Halo information to absorb and process. First up is the announcement of an exclusive worldwide Halo 3 TV commercial set to air during Monday Night Football on December 4th. Naturally we don’t want to spoil the fun but we did want to clear the air on a few points up front to set your expectations appropriately. As the press release mentions, this ad will feature CG scenes that are being built by a 3rd party agency (known as Digital Domain). Now you may be thinking to yourself - "CG!? But Bungie doesn’t do CG!" - and you would be correct... until now.

    For the purposes of this holiday commercial and knowing the tight timeline with which it had to come together we decided a long time ago that utilizing real, final, actual gameplay just wasn't the right thing to do. As you know, we're very protective of our baby and we will only show it when we feel it's ready to be shown (and even then it's sometimes pried from our protective fingers). We all agreed that a cooler thing to do would be to move as far away from gameplay-style footage as possible, and make something more movie-like. Let our fans see what the Halo universe looks like in a photo-realistic fashion.

    We didn't want folks to think we were trying to pull the wool over their eyes, when we had such a great opportunity to do something cool and worthwhile.

    Now don't get me wrong - just because this ad isn't gameplay doesn't mean it's not really cool. In fact, we provided the folks at Digital Domain with all of our new in-game models and assets. They then polished them up to movie CGI standards, animated them and rendered them to a degree of stunning beauty. There will be a lot to like in this ad and we're happy with how it's turning out. Just because you're seeing a kind of "real-life" representation of Halo 3 doesn't mean you aren't seeing real gameplay elements from Halo 3.

    Of course you'll also hear Halo 3 as well, with new music composed by our own Marty O’Donnell. We'll leave it at that for now. After the commercial airs on television, it will be available on Xbox Live Marketplace in full 720p glory for you to dissect and discuss.
    They also said a public beta of the game will be available before the game is released.
    Perhaps the biggest bomb that was dropped today, the MOAB of press announcements, was the indication of a public beta for Halo 3 coming next Spring. What exactly does this mean? Well, again we can't really get into the details quite yet (notice a theme here?) but we can confirm that our fans will have an opportunity to play Halo 3 multiplayer over Xbox Live BEFORE the final game is available. You'll be playing a little multiplayer and simultaneously providing us with some valuable data to help our development team. We're still working out the details on timing and scope and there will be a lot more info coming in the weeks ahead. We can confirm that you will absolutely be required to have an Xbox 360. Probably not a huge surprise.
    Bungie has a lot to live up to after the success with Halo 2 which one countless video game awards. There will be high expectations from Halo fans. Fortunately, the Bungie staff sounds very dedicated to the task and determined to turn out another excellent product with Halo 3.


    Posted on November 16, 2006
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    Microsoft Will Slowly Open Up Game Development to Xbox Users

    Microsoft DNAMicrosoft has recently announced plans to slowly open up Xbox game development to Xbox users. CNET explains how the game development will initially begin as a "creators club" that Xbox users who want to develop games will have to pay $99 to join. Eventually, Microsoft will offer developer tools for free.
    In the first incarnation, games developed using the free tools will be available only to like-minded hobbyists, not the Xbox community as a whole. Those who want to develop games will have to pay a $99 fee to be part of a "Creators' Club," a name that is likely to change. Games developed using XNA Game Studio Express will be playable only by others who are part of the club.

    Next spring, Microsoft hopes to have a broader set of tools that will allow for games to be created that can then be sold online through Microsoft's Xbox Live Arcade. Microsoft will still control which games get published, and it'll get a cut of the revenue.

    Down the road, probably three to five years from now, Microsoft hopes to have an open approach, where anyone can publish games, and community response helps separate the hits from the flops.

    That would mark a major shift in the gaming world. While people have long been able to create their own PC software, console game titles have historically been created by a far more limited set of developers.
    Microsoft released the public beta of XNA Game Studio Express yesterday. The website can be found here and a faq can be found here. Grand Gravey reports on two communities for developers: LearnXNA.com and XNAspot.com. More sources can be found at rijit's XNA Game Project, XNA Resources, i Make Video Games, XNA Forums, Let's Kill Dave and XNA Diaries.


    Posted on August 31, 2006
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    Fighting Game Has Unique eBay Promotion

    Battle of the GodsA new fighting style console game called Battle of the Gods is currently running an unusual eBay promotion. The game developer, Classified Productions is running an unusual online auction to sell a spot as a background character in the game. In other words, if you win the auction you get to place your own likeness inside the video game itself. A Wikipedia entry briefly describes the game.
    Battle of the Gods (abbreviated as BOTG) is an unreleased console video game by Classified Productions. It is categorized as a 'fighting game' along with titles such as Street Fighter, Soul Calibur, Mortal Kombat, and Tekken. In BOTG one can choose to play as selected gods and goddesses from all major religions and mythologies including: God, Blessed Virgin Mary, Jesus, Zeus, Aphrodite, Ganesh, Shiva, Xenu, Xipe Totec (Aztec god of suffering and growth), Pele (Hawaiian goddess of fire and volcanoes), Ra, Anubis, Isis, Buddha, Mother Nature, Yhi, Thor, Odin, and Satan. These are the known selectable player characters. A complete player character list has not been released.
    The game will be available first for the Xbox 360 and the PS3. No date has yet been set for its release. You can learn a little more about the game on the Battle of the Gods profile on MySpace.


    Posted on August 16, 2006
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    Dennis Quaid Provides Voice Talent in TimeShift

    Dennis Quaid Voice Talent in TimeShiftDennis Quaid (In Good Company, The Day After Tomorrow, The Rookie, Far From Heaven and Traffic) is supplying the voice talent for Sierra Entertainment's TimeShift according to a press release from the company. Quaid will provide the voice of Colonel Michael Swift, a man who is haunted by the tragic loss of his daughter. Colonel Swift accepts an offer from the US Government to test an experimental set of time-control devices and he becomes the world's first "chrononaut." Unfortunately he inadvertently alters time during one of the tests and returns to a present changed beyond recognition. The democracy he left has become a fascist nightmare -- and his knowledge of his time travel saga has made him an enemy of the state. It sounds like a terrific plot device. It would have been even cooler if the character was also based on Quaid. TimeShift will be out for the Xbox 360 this September. More details can be found on the official website and on Amazon.com.

    Posted on August 15, 2006
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    Gamers Hope For Xbox Portables

    Xbox Portable Mock UpWill Microsoft ever bite the bullet and develop and release an Xbox Portable device? Team Xbox has created a mock-up for an Xbox Portable. Some of the features hoped for include bluetooth, music player, video, Zune media download store, camera (VGA resolution), camera (Megapixel+ resolution), IM and E-mail and Live Anywhere. Unfortunately, Team Xbox believe it will be difficult for Microsoft to cheaply bring Xbox features to a portable device.
    Putting together the required silicon to offer an Xbox experience on a handheld will be a difficult task for whoever designs this portable console, not because of a technology barrier, but because of prices. With the Nintendo DS costing as low as $129.99, and the Sony PSP selling for $199.99, Microsoft will have a hard time bringing the Xbox console to a handheld device at a price lower than $300. The only way people could pay for an Xbox Portable more than what the DS and the PSP cost would be if Microsoft offered with the XP something its competitor can’t; not hardware specs so much as software and services.
    A Daily Tech post offers a good summary of Team Xbox's Xbox Portable vision.
    Team Xbox envisions a system with a QWERTY keyboard, directional pad, trackball and four action buttons. The article then goes on to examine a wide variety of handheld devices on the market (Sidekick 3, QTek 9000, OQO 01+, etc.) and describes what features that Microsoft could possibly emulate when coming up with its own portable gaming unit. As for the hardware choices, there are a number of possibilities for a processor including Transmeta's Efficeon and XScale (which Intel recently sold off to Marvell). Here's Team Xbox's take on the graphics for the XP:

    Of its entire technical specifications, it is worth highlighting that the nVIDIA GoForce 5500 is the first handheld GPU to playback and encode H.264, WMV9 and MPEG-4 video up to 720 X 480 (NTSC) and 720 X 576 (PAL) resolution at 30 frames per second with 24-bit surround sound, making the GoForce 5500 compatible with major mobile TV standards, and capable of both recording and decoding video at DVD-quality. The GoForce 5500 also offers digital photography features, including multi-shot capabilities with support up to 10 Megapixel resolution digital still images.
    Kotaku points to modders who have created a large Xbox portable. You can see how it was made here. Nice try. Now, if only they could make it about five times smaller.


    Posted on August 9, 2006
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    Tetris Dreams for Xbox 360 Owners

    The Tetris CompanyGamesindustry.biz reports that THQ has obtained the rights to publish an Xbox 360 Tetris game from The Tetris Company.
    THQ launched a lawsuit against the company last year, alleging breach of contract which prevented the publisher from releasing a Nintendo DS version of the classic puzzler. According to THQ, all requirements of the deal had been met, and the licensing agreement should have been renewed until 2007.

    Now the company's financial filings have revealed that a settlement was reached at the end of 2005 - and that as part of the deal, THQ will publish Tetris for the Xbox 360 in territories outside of Japan, where a next-gen version was launched alongside the console last December.
    Every game system should have a version of the awesome Russian puzzle game created by Alexey Pazhitnov in 1985. Tetris was the first game to use falling blocks in a puzzle game. One question to consider: If you play the Xbox 360 Tetris will you have actual Tetris dreams?


    Posted on June 12, 2006
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    Bad Reviews Could Prevent X-Men 3 Game From Sharing in Film's Success

    Xmen 3 ScreenshotX-Men: The Last Stand made box office history (including $44 million in one day) but what about the video game? The video game actually launched before the movie and it could have benefited from the buzz created by the blockbuster film. Unfortunately, there are a lot of reviews out there that give the game only poor to mediocre reviews. That's a shame because with the huge box office score the game had a real chance to be a hit as well. The game is called X-Men: The Official Game and the storyline actually takes place between the two films: X-Men 2 and X-Men 3: The Last Stand.

    GameZone gave the PS-2 version of the game ony a 5.6 and was unhappy with how the Wolverine character performed.
    Wolverine has been in virtually every X-Men title ever developed. Even so, the developers have failed to make Logan's badass-combat style come through in the game. Iceman will mainly be used during race 'n chase levels where Bobby is constantly in motion dodging hazards and using his powers for ranged combat (the levels are time-restricted, which plain sucks). Nightcrawler presents the most gameplay appeal. It is easy to control his teleport powers and comes in handy when evading groups of enemies.
    But GameZone really liked the Xbox version. The Oshkosh West Index was really unhappy with the latest X-Men game.
    With no real appeal other than the X-Men title stamped on the front, X-Men 3 should be quarantined before the terrible mutations it underwent infect other games and the industry collapses. X-Men fans must now wait with their fingers crossed, hoping that the beloved film franchise does not fall the way of its video game counterpart.
    GameSpot was especially harsh.They said the game is "officially a lame action-game cash-in" on the film. Joystiq says the bargain bins will be full of copies of X-Men: The Official Game. More reviews can be found here on Metacritic.com. You can read more about game on the official website and on Amazon.com.


    Posted on May 30, 2006
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    Gates Boasts 10 Million Unit Lead for Xbox 360

    Bill Gates at E3 2006At the E3 Conference Microsoft Chairman Bill Gates boasted that the Xbox 360 has a 10 million unit head start over the next generation systems from Playstation and Nintendo.
    "By opening the Xbox Live entertainment network to the entire universe of Windows and mobile gamers, we're creating unparalleled gameplay opportunities that will drive incredible growth of the online community," said Gates. "Our vision is to deliver consistent, compelling experiences that make it easy for consumers to jump in and play, from any device at any time. It's a vision that only Microsoft can deliver."

    Gates, making his first appearance at E3, joined Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division, on stage to announce a barrage of new game titles coming to the Xbox 360 and Windows Vista platforms.

    Microsoft announced that it will have 160 Xbox 360 titles by end of 2006. The stunningly smooth high-definition graphics and sophisticated level of gameplay in these titles are proof positive that the development community is hitting its stride with the console's powerful hardware and programming tools.
    Microsoft also offer a trailer for Halo 3, the next game in that very popular series. You can see the trailer here on the Bungie website. The official E3 blog has more about the Microsoft press conference.


    Posted on May 9, 2006
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    Bodypad Fighting Simulator

    BodypadWater Cooler Games has a post about Bodypad, a specialty fighting simulator. Bodypad includes movement sensors that you attach to your arms and legs. When the movement sensors are attached your video game character will punch or kick in unison with your actual punches and kicks. The Bodypad's faq says once you are used to the device you will be able to mimic kicks and punches effortlessly:
    3- Mimic your characters moves and get really into your game! After a few hours: you have completely forgotten the BODYPAD sensors... you just have "kata" and techniques that you fight your adversaries with... You can launch any blow by mimicking the gestures on screen!

    Of course you are not obliged to make a somersault or to be an expert into martial arts: starting up a move is usually enough to trigger it in the game.
    Bodypad has a PlayStation and an Xbox version. You can find a list of compatible games here.


    Posted on May 1, 2006
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    Microsoft Plans to Upgrade Xbox 360 CPU

    VNU reports that Microsoft has plans to update the Xbox 360 CPU next year.
    The new CPU will be built using technology that can reduce heat and power consumption, as well as potentially increasing speed. It will also help Microsoft cut the console's cost.

    The improved Xbox 360 CPU will be manufactured using 65 nanometre technology starting in the first quarter of 2007, Chartered Semiconductor of Singapore said. The existing CPU uses 90nm technology.

    Although the launch of the Xbox 360 last November was generally hailed as a success for Microsoft, the console has been troubled by reports of overheating causing games to crash or freeze.

    These have come despite the unit using a pair of powerful fans, together with heat pipes, to carry heat away from the CPU core.
    Microsoft has shyed away from much discussion of the number of overheating and freezing Xbox 360s -- last year they would only say that a fraction of the Xbox 360s were crashing and/or freezing. If VNU is correct then they are now going to do something about these "isolated" CPU problems.


    Posted on April 26, 2006
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    Rumor: Burger King Developing $4 Xbox 360 Games

    Burger King Fighting in Video Game Called Fight Night Round 3 Kotaku recently blogged about a promotion Burger King is considering that would place BK's Burger King ("The King") in three Xbox 360 video games that would retail for $4.
    Hamburger flipper Burger King is considering a promotion that offers 3 exclusive BK-branded games. Each would feature their own characters (in this case, the actual Burger King) in "popular" genres (fighting, action and racing). The action game is apparently similar to Halo, while the fighter combines Street Fighter and Mortal Kombat. Just tack on a "with hamburgers," and you get the drift.
    Kotaku's post includes some concept artwork for the games. Later, lawyers from Greenfield Online, the company marketing the BK games, wrote Kotaku threatening to sue and asking them to remove the artwork . BK's Burger King has already appeared in one game, Fight Night Round 3, which is where the screenshot on this post is from. More images of Burger King in Fight Night Round 3 can be found here on GameSpot. $4 Xbox 360 games would probably be popular even if gamers had to put up with a promotional character from a fast food chain. (via Water Cooler)


    Posted on April 12, 2006
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    Game Consoles Going Digital

    Next generation game consoles like the Xbox 360, PlayStation 3 and Nintendo Revolution are all adding or planning digital distribution and social networking capabilities. VNU's Inside Video Games blogs described the new services from Sony and Nintendo that will take on Xbox Live earlier this week. They said Sony even referenced MySpace as an example of what a service like Sony's PlayStation Network Platform (PNP) could do for the PS3.
    The PNP service will allow gamers to play a game and have simultaneous video chats on-screen with friends and gamers through a translucent HUD. This same display also allows Web browsing, e-mail and other online functonality all seamlessly while in a game world. PNP will also allow gamers to buy new cars and tracks for a game while in that game world. Customized shops within games will allow gamers to purchase new digitally distributed content seamlessly. The fact that these virtual stores can appear in the game universe (something that Xbox Live Marketplace does not currently offer) really shows off the convergence potential of the future of digital distribution.

    Harrison alluded to the future of videogames and digital distribution when he said that Sony currently makes games on discs inside boxes in stores, but in the future Sony will be creating and servicing a network of gaming communities. Sony expects to make revenue not just from game sales in traditional packaged media, but through other communities like mobile gaming, in-game transactions, episodic game content, game subscriptions, and game object auctions (something that's huge with MMO games today on PCs). Sony is also launching an international e-distribution network that will provide content that's only available online.

    Harrison even referenced MySpace.com as an example of how PNP could bring social-network functionality to PS3 for gamers. Gaming is a community experience, as Sony's online games like "SOCOM" and SOE's games like "EverQuest" have shown. The PC has already built communities around games, but PC gamers constitute small numbers compared to what console gamers can generate. Harrison said that Sony has sold 100 million PS2s and its 6,732 games had sold over 1 billion units worldwide. Sony owns 60 percent of the gaming industry today. Couple that wil online communities and there's a huge audience to tap into.
    Inside Video Games blog also describes Nintendo's digital communication plans for the Revolution.
    Now Nintendo is adding fuel to the digital distribution fire. Nintendo President Saturo Iwata said at the Game Developers Conference in San Jose, CA this week that in addition to offering Nintendo classics from the NES, Super Nintendo, Nintendo 64 and GameCube library, Revolution's virtual console will allow gamers to download 1,000 classic Sega Genesis games and an undiclosed number of Hudson TurboGrafx 16 games. Back in the day, Nintendo battled aggressivley with Sega. This fall, the two former rivals will work together to bring digitally distributed content to gamers.

    Nintendo also confirmed that game developers would be able to create smaller, innovative games that can be downloaded to Revolution through the virtual console. It's likely that Nintendo will have a system in place similar to Microsoft's Xbox Live Marketplace and Sony's PlayStation Network Platform that allows developers an avenue to sell smaller games directly to consumers.
    Clearly the trend in video games is personalization, communication and the ability for developers to create and sell independent games. Maybe Fox has a way to enter the video game world using its popular MySpace site?


    Posted on March 28, 2006
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    Ballmer Says Microsoft Ready to Profit From PlayStation Delay

    CNN reports that Microsoft's Steve Ballmer says Microsoft is ready to capitalize on the recent delay announced by Sony. Sony says the PlayStation 3 will not ship until November given Microsoft ample time to sell its Xbox 360 console. Ballmer also says they are making Xbox 360s as fast as they can and wans to be the "first guy" to sell 10 million consoles.
    "In every other generation, the first guy to 10 million consoles was the number one seller in the generation," Ballmer told FORTUNE in an interview on Thursday afternoon. "Did we just get an even better opportunity to be the first guy to 10 million? Yeah, of course we did."

    But Microsoft will not formally revise its projected market share for the Xbox 360, and it will not speed up production to capitalize on Sony's delay, because it's already producing the Xbox as fast as possible. "We've been saying 'make them faster' before yesterday," says Ballmer.

    When the Xbox 360 launched last holiday season, Microsoft had its own missteps. Shortages led to sales of only 600,000 systems from the debut on November 22 through December 31, far fewer than Microsoft and market analysts expected.

    There is still a production bottleneck because of problems with a component vendor, whom Ballmer declined to name, but he expects Microsoft to sell 5 million systems by June. "We're sort-of on track," he says, "though it would've been nice at Christmas to have one for everyone who wanted one."
    It definitely gives the Xbox 360 a big head start and it puts more pressure on the new consoles from Sony and Nintendo to be really good.


    Posted on March 20, 2006
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    Microsoft Pursues Kid Gamers With Viva Pinata

    Viva Pinata Screenshot Microsoft has unveiled a new kids game based on living pinata animals called Viva Pinata. The game was developed by Microsoft's Rare division. There will also be a kids cartoon series and toys based on the creatures from Viva Pinata. Reuters says Microsoft is trying to expand the Microsoft Xbox brand beyond the young male demographic.
    "This is the first property that we've ever created that has this comprehensive of an approach from the start," said Shane Kim, general manager of Microsoft Game Studios.

    The characters in "Viva Pinata" are animals inspired by Latin American papier-mache figures, called pinatas, which are stuffed with candy and baubles and then broken by blindfolded, bat-wielding children.

    The Saturday-morning animated "Viva Pinata" television series is set for a fall U.S. premier on Fox's 4Kids TV, the producer of television shows such as "Pokemon," "Yu-Gi-Oh!" and "Teenage Mutant Ninja Turtles."

    Microsoft's Rare is responsible for the concept and the video game, which will be available exclusively on its next-generation Xbox 360 in time for the year-end holidays. Rare's other video games include "Perfect Dark Zero," a mature-rated shooting game for the Xbox 360.
    Screenshots from the game, like the one on the right that includes Viva Pinata character Hudson Horstachio, are attractive and contain vivid colors. No exact dates have been set for the game's release but the Reuters story says the show will debut in the U.S. this fall and the game will out in time for the holidays.


    Posted on March 15, 2006
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    Vin Diesel to Star in Wheelman Film and Game

    Variety reports that a deal has been cut that will bring Vin Diesel to both game systems and the big screen in a role as an expert driver in the Wheelman
    In one of the biggest partnerships to date between a vidgame publisher and a studio, MTV Films and Paramount are developing Midway Games' "The Wheelman" as a feature film.

    Plan is to release the pic and the game simultaneously; Vin Diesel is signed on to star in and produce both.

    "Wheelman" is an action-adventure title about an expert driver who comes out of retirement to protect a woman from his past.

    ParPar and MTV Films bought the rights from Midway, which is already well into development on the game for next generation consoles Xbox 360 and PlayStation 3. Budget is believed to be north of $15 million -- on the high end for videogames.
    Variety says the game and film will be released simultaneously sometime in late 2007. Midway will produce the game with the big $15 million budget and MTV will provide the game's soundtrack and sell ads within the game according to the article. The game will be available for Xbox 360 and PS3 game systems. GameSpot also has an article about the Wheelman project.


    Posted on March 14, 2006
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    Rockstar Absolutely Loves Table Tennis

    The logical next step for Rockstar Games after making Grand Theft Auto San Andreas, one of the most controversial games in video game history, would be to make a table tennis video game? If you are surprised by Rockstar's move you are not alone. But you have to give them credit for creating the most press ever for a ping ping video game. Here is a roundup of some of the blog coverage:

  • Kotaku
  • Opposable Thumbs
  • Suburbia
  • Xbox 360 Fanboy
  • 360 Insider
  • Joystiq
  • Gaming 360
  • Polynomia
  • Videogamey

    IGN has an interview with Rockstar's COO Terry Donovan. Apparently, Rockstar just loves table tennis.
    Mainly because we absolutely love table tennis and wanted to try and make something that could show the audience what could be possible -- on a relatively focused level -- in the next generation of videogames. Our mission brief at Rockstar has been clear to us from when we founded the company -- to make titles with innovative game play about subject matters we were interested in. We have always been a company that likes to take risks, and do things differently from everyone else. For us this does not just mean gangster films, or car chases or westerns (much as we still love them), but anything that we think is interesting and has not been successfully handled elsewhere in a videogame. From our perspective, table tennis fitted the bill perfectly -- especially as games with a very strong two-player component are very fun to make -- and play! Above all, Table Tennis allows us to showcase what we believe the key characteristics of the high definition era of console gaming will be. These are not just higher resolution graphics, but using higher resolution graphics and hugely advanced animation systems to impart physical and emotional information to the player, so that the control and tactics of the game are more real and more diverse than on current-generation titles. To put it another way -- improved animation and higher resolution graphics on their own are not enough -- but when they can directly improve the quality of gameplay and experience, then they become very interesting. We were keen to test out these theories on a smaller scale, and Table Tennis felt like the perfect fit. And, yes, you will be able to hold the racquet in both styles.
    They do sound very excited about table tennis at Rockstar but will gamers be as excited? Ping ping video game enthusiasts will have to be patient -- Table Tennis (for the Xbox 360) will not be out until May 22nd. So far the game has not been listed on the Rockstar Games website.


    Posted on March 7, 2006
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  • Blow Things Up in Black

    A BBC article describes Black from Electronic Arts as "big, dumb and full of guns." Black is a first-person shooter that focuses blowing things up and offers a wide array of weapons to choose from.
    There is a reason the developers describe Black as "gun porn".

    In this four-course feast for the explosion-starved, players fill the hobnails of Jack Kellar, part of the world's most brutal strike force, as he hunts down an ex-CIA operative in the Eastern Bloc.

    But just as Burnout threw realism to the wind in favour of pulse-pounding carnage, so Black is devoid of any real strategy, puzzles or needlessly complicated plot.

    Instead it favours the most lethal cocktail of weapons ever seen in a game and with the emphasis on blowing up anything that moves.

    In fact, even if it does not move, you can pretty much reduce it to rubble, as in the Red Faction game.
    The game should provide a lot of action since Black, the covert group your character has joined, is the world's most brutal and enigmatic strike force. Black works for the U.S. but it answers to no one and operates in complete anonymity. More information about the game can be found on the official website and on Amazon.com's pages for the Xbox and PS2 versions. The game is expected on stores on April 11th.


    Posted on March 6, 2006
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    Microsoft Makes Halo 2 a Vista-only Title

    The BBC reports that Microsoft has decided to limit the PC version of the popular and multiple award winning Halo 2 Xbox game to the Vista operating system. Vista is expected to come out later this year but it still has not been confirmed by Microsoft. There will not be a version of Halo 2 for Windows XP.
    Deciding to make the best-selling Halo 2 Xbox game a Vista-only title is likely driven by Microsoft's desire to get people upgrading to the new version of the Windows.

    Minimum specifications for Vista (formerly called Longhorn) will be released in the summer but information gathered from reviews of pre-release versions have given clues about its hunger for computer power.

    With Vista, Microsoft has made big changes to the way it handles graphics. Unlike other versions of Windows, it will need an advanced video card to get the most out of it.

    It is also likely to demand a lot of computer memory and a sizeable hard drive. While these requirements are likely to be met by dedicated players who want to get the most out of games, many less keen players could struggle to comply.
    The BBC also says Microsoft's decision could make it a costly one for gamers who have to buy Vista as well as new PC hardware just to play Halo 2. It is really the wrong path Microsoft has taken with Halo 2. They already angered gamers with the Xbox 360 delay. Instead of doing a Vista-only release they should have gone ahead with a version supporting the current Windows XP operating system. Bungie, the developers of Halo 2, posted that they aren't jerks who are trying to force people to upgrade to Vista.
    But we're not idiots and we're not jerks. We realize that the underlying sentiment here, is that there are a lot of XP (and Mac) users out there, who feel like something has been wafted under their nose and then snatched away. Well, that's simply not our intention. We want as many people to enjoy as good a version of our game as possible, but the fact remains that when Microsoft publishes Halo 2 for PC - it will have released its new, bigger, better operating system and our game will take full advantage of that fact, and Microsoft will take full advantage of our game.
    Gadgetspy also has a faq about the Vista version of Halo 2. Checking a few messages in the blogosphere you can see hundreds of blog posts about Microsoft's decision and some of them are unhappy posts by unhappy gamers.


    Posted on February 20, 2006
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    Xbox 360 Shortage to End in a Few Weeks

    Gamesindustry.biz has an article that quotes Microsoft's Peter Moore as saying the Xbox 360 delays will come to an end in "four to six weeks."
    "Now we're starting to cook. We're building a vibrant, rich and profitable business model for the future," Moore said.

    He admitted that the problems were also caused in part by the fact that the console launched in North America, Europe and Japan almost simultaneously, but said while this strategy was controversial, "It was the right decision."

    "It's what we needed to do to bring next-gen gaming to a global audience. There have been short-term shortages, but we're driving a clear advantage as we go forward," Moore said.

    He went on to highlight the success of the Xbox Live service, stating that more than four million pieces of content have been downloaded since launch. While only 10 per cent of original Xbox owners have used the service, 54 per cent of Xbox 360 owners have connected to Xbox Live - and Microsoft intends to "maintain that all the way through Xbox 360's life cycle."
    It is good to hear the shortage is coming to an end. The delays by Microsoft made the holidays horrible for kids and gamers that had been hoping for one of the Xbox 360 units but were unable to get one.


    Posted on February 14, 2006
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    Nissan's Xbox Car

    Wired has an interesting post about a new vehicle from Nissan called Urge that has a built-in Xbox unit.
    Nissan is looking to capitalize on the Xbox craze by showcasing a prototype vehicle with an integrated Xbox. The Urge has two seats that are modeled to like a cockpit, so the passenger will get to pretend he's driving while the driver hopefully isn't too distracted to do the real thing.

    Yes, this is a concept car, so it remains doubtful that a car would ever sell with an Xbox integrated into the dashboard. However, since DVD players and entertainment systems are already standard fare for the rear passengers on some SUVs and minivans, adding a game console would be a logical progression.
    Wired is correct that in-dash dvd players are becoming popular so it seems likely that game systems installed in vehicles could become popular as well. The in-dash dvd players can also be quiet dangerous and many are programmed to only play when the emergency brake is on. In-dash game systems would be an obvious distraction even if the driver wasn't playing.


    Posted on December 14, 2005
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    Even the Ballmer Children Are Xboxless

    As most gamers know there is an Xbox 360 shortage that has many gamers upset with Microsoft for the limited supply. A Gamasutra article has comments from Microsoft CEO Steve Ballmer where he mentions problems with chip yields.
    Ballmer commented to the Citizen: "In these new consumer electronics devices based on new chips, there's always the question of what yield will you get out of the manufacturing process of the new chip. We're getting a little less, but not much less than the yields we expected, and we know that the yields we expected will probably outrun supply."

    However, Ballmer noted: "We decided to go ahead and launch rather than wait until post-Christmas and get a few million units out into the hands of users. We're doing our best."
    So Microsoft proceeded knowing they could come up short. Steven Ballmer also noted that his own children still do not have an Xbox.
    In addition, in remarks at a technology executive conference reported by Reuters, Ballmer quipped, in an apparent attempt to defuse some of the frustration over limited stocks of Microsoft's next-gen console: "The Ballmer children do not have their Xbox 360 yet. I'm in the same boat as many of you. Thanks to the wonders of [financial regulation act] Sarbanes-Oxley, management does not get a free Xbox 360."
    As Wired points out it appears that Balmer is blaming the fall-out from the Enron fiasco for his children not getting an Xbox. It is also highly unlikely that any parent will see their kids as being "in the same boat" as the Microsoft CEO's kids. But it is still early and unclear whether Microsoft's decision to rush the Xbox out before the holidays despite not having enough systems will hurt them in the game industry in the long run.


    Posted on December 8, 2005
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    Xbox 360 Crashes and Freezes Reported

    By now everyone has heard about the Xbox 360 being sold out in stores and about the high bids for Xbox 360's on eBay. But reports are trickling in that some of the Xbox 360s are not working properly. Extreme Tech even asks in an article "Is there enough evidence to shout 'recall'?"
    But those who actually got the system in hand are breathing easy and living it up, right?

    Some of them are. But others are posting a plethoral of problems with their brand-new 360s, from game crashes to hard drives that simply don't work.

    One reasonable gamer lays it out like this: "Between my friends and I, we bought six machines at the Zero Hour event. Of the six, my machine has a dead hard drive, another machine is working but is rather flaky (seen some strange behavior-the drive may also be scratching discs, as my friend's copy of Condemned is now unplayably scratched, but we don't know if the drive caused it-the machine has also had problems booting games and being turned off...), one seems to be good, and I haven't heard yet about the status of the other three."
    These stories make you want to shout "Tech Support!" But Microsoft has tried to stop the bad press with a statement downplaying the Xbox 360 troubles. Betadot has the Microsoft statement.
    A fraction of the Xbox 360's that are being sold have problems which could cause graphical errors, freezing or even corruption of the Xbox's drive. Some of the consoles are uncapable of playing any games, and just shut off or show graphical messes when they are used.

    Microsoft's report said that these bugs are in a "very minor fraction" of the Xbox's sold. Microsoft expects to have sold up to 3 million Xbox 360's before the end of the year, while Sony doesn't intend on releasing their Playstation 3 for almost another year.

    "We are making sure that the people that are having problems are getting their issues resolved quickly," said a spokesperson from Microsoft’s Xbox department.
    For a game system that costs $400 with the more expensive model those are some serious issues even if it is only a fraction of the Xbox 360 units that are suffering from problems. An article in the Edmonton Sun says Microsoft has yet to provide data that shows these Xbox 360 problems are isolated.
    But many gamers were furious that they didn't get their Xbox 360s this week, despite preordering months in advance or waiting in line outside stores all night. And a small but very vocal percentage of new owners are flooding gaming websites with reports of overheating hardware and crashing consoles.

    Few things suck more than getting your new toy home and finding out it's already broken. But every recent console launch has been plagued with technical problems - disc read errors on the Xbox, overheating circuit boards on the PS2, random resets on the Dreamcast and original PlayStations that would only work properly while upside down.

    Microsoft claims the Xbox 360 failure rate is on par with any other piece of complex consumer electronics, but since we don't have access to their figures, we have no way to tell.

    Whatever the case, the company is offering free repairs or replacements to those whose issues can't be resolved with a call to customer support at 1-800-4MY-XBOX.
    Microsoft probably won't be happy with coverage like Forbes article entitled, Xbox 360 Has Nothing On Atari 2600 or blog posts like Joystiq's post about how careful you have to be with Xbox 360 disks. Meanwhile, Kotaku is taking a poll to find out the truth about the Xbox 360 problems. Kotaku does say, "Here at Kotaku we want to know if these crashes are just an extremely vocal minority or if it’s something consumers should be concerned with. Our inbox hasn't been "stuffed" with crash stories, but we've gotten a pretty decent number of complaints."


    Posted on November 27, 2005
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    Xbox 360 Arrives and Sells Out.

    The New York Times and many other newspapers and bloggers are reporting people waiting in long lines for the new Xbox 360 that gamers have been discussing for the past several months in their blogs.
    They gathered in the rain in Manhattan, where a Best Buy opened its doors at midnight. They stood in line all night at chain stores like Target.

    Mr. La, a car salesman in San Francisco, had preordered one Xbox 360 from a local EB Games store, which he picked up at midnight. Then he waited in line to buy a second one at a nearby CompUSA store, after deciding not to wait at the Target.

    He said he was hoping that stores would sell out of their initial supplies and he could make a profit selling his second machine.

    "I think I can get at least $800 for it," Mr. La said of the system, which costs $399 in stores.
    Mr. La might be right if he can list it on eBay fast enough. TradersTrade.com reports that bids for Xbox 360s are climbing on eBay. One sold for over $10,000. The Times says Microsoft expects to sell 2.75 to 3 million Xbox 360 over the holidays. Unfortunately, the Xbox 360 has quickly sold out according to an MSNBC.com article.


    Posted on November 22, 2005
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    Unhappy Xbox Holiday for Some

    Game/Life, a new blog from Wired, discusses a recent post on Kotaku that obtained this list of Xbox 360 launch numbers.
  • The final shipment of the US Consoles on the 22nd is 1,098,200.
  • Microsoft plans on selling 4 million 360's within the next 5 months worldwide.
  • There are currently 2,190,876 accesories being shipped on the 22nd to the US
  • There are currently 29 Games that will be available BEFORE the end of the 2005
  • There are current plans for sequels to NEW franchises that arent even out on the 360 yet.
  • Microsoft plan on expanding there Xbox Live user base to 14 million users by the end of the 360 lifespan.
  • Game/Life says that if the above numbers are accurate it could mean we are in for an Xbox 360 accessory shortage.
    What's really intriguing about this (other than we now have a numerical value for how many people are going to be riding the short bus home from Best Buy) is the number of accessories. How many accessories do YOU want for your 360? At minimum I'm buying an extra controller, a Charge and Play pack, and two rechargeable batteries. That's four.

    What's two million divided by one million? Two. Is four more than two? Yes.
    An accessory shortage would be bad but it looks like the console shortage could be even worse. An IGN article said some stores informed them that the Xbox 360 won't be available until April.
    The rumors, apparently, are true. According to retailers in San Francisco, Chicago, New York, Miami and Houston, there will be mass shortage of Xbox 360 units on the targeted launch date of November 22. IGN contacted dozens of stores around the country, including Gamestop, EB Games, Electronics Boutique, Target and Walmart. One short-tempered clerk at a Gamestop in New York estimated that Xbox 360 units will not be available for walk-in customers until April. That's right, April.

    April is obviously the worst-case scenario, but every retailer we spoke with that accepted preorders estimated that walk-in customers will have to wait until January for their new system. And since none of those retailers are accepting any more preorders, there may be a lot of disappointed little gamers this Christmas.
    There are going be some perturbed gamers this holiday season.


    Posted on November 11, 2005
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    50 Cent Game Packed With 50 Cent Songs

    Rapper 50 Cent has loaded his upcoming video game called 50 Cent Bulletproof with 50 Cent music including some new songs. MTV News says the game will include 53 songs from 50 Cent.
    Capping off a November of expanded horizons that has him making his big-screen acting debut, 50 Cent will also star in his own video game. "50 Cent: Bulletproof" for PlayStation 2 and Xbox will let players blast bullets through the streets of New York, with G-Unit at their side. Written by Terry Winter, whose credits include "The Sopranos," "Bulletproof" depicts what the game's creators say is a scenario that could have played out if 50 hadn't gotten into music. The action is full of enough brutal kills that the game easily racked up an M rating.

    But aside from letting players indulge 50 in his less gentle side, the game will serve as the closest thing 50 has released to a box set. Topped with three tracks recorded exclusively for the game, "Bulletproof" will also include 10 exclusive remixes to songs that have only appeared on 50's mixtapes. Also in the game are songs from 50's official albums and more than a dozen 50 and G-Unit videos.

    The official track count is 53 songs from 50, 20 from G-Unit, 10 from Lloyd Banks, 10 from Young Buck and four from Tony Yayo, plus 47 tracks from DJ Sha Money XL and 15 videos from 50 and G-Unit. The entire collection is available to players at any point in the game; all gamers have to do is have 50 access