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Home | | Xbox

Ron Paul in World of Warcraft

We must have missed this one. Ron Paul supporters conducted a march in World of Warcraft earlier this month. Game Politics reports that there were about 200+ supporters many with names linked to the GOP candidate.
Still in search of the march, I wandered out the front gates of IF and found a couple of avatars sporting "RP Revolution" guild tags. This must be the place! The bulk of the marchers were assembling on the hilly road leading up to IF. I estimated 200+ characters in line. Many bore names that related to Ron Paul in some way. The organizers seemed to be at the head of the line and were trying to get everyone into single file.
TechPresident also has a write-up on the Ron Paul march across Azeroth. WOW Insider has a report on Paul's Warcraft rally as well as a photo gallery.

Here's the video.



Posted on January 16, 2008
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Activision Blizzard Formed

Activision BlizzardGuitar Hero was united with World of Warcraft this week as Activision and Blizzard joined forces to become Activision Blizzard - a company that is part of Vivendi's empire.
So in case you guys haven’t heard Activision who has brought us such amazing games like Tony Hawk, Guitar Hero, and of course Call of Duty, Blizzard whose name to fame is of course the ever popular World of Warcraft, and Vivendi who brings out the family friendly games such Crash Bandicoot and Spyro, have decided to merge business now aside from making this an $18.6 billion dollar company, they will now also be the largest video game only company to exist. The new company name will be Activision Blizzard and Vivendi will then have a 52% stock share in the company.

Considering the list of games that these companies have produced, you can guarantee that over the next year this company will be a true force to be reckoned with. Will this be the final deal for the new founded gaming giant? Or will they be like a growing shark eating up any little fish that makes a name for itself? Only time will tell, but until then one thing remains true, we can expect big things from the new multi-billion dollar company in the near future.
The mega-deal hasn't frightened game powerhouse Electronic Arts (EA)
"We wish them good luck and look forward to the competition," Ramsdale told Eurogamer. "We believe that EA still has the industry's strongest portfolio of game franchises and we're always at our best when we have a clearly defined competitor."
But the Vivendi-Activision deal could spark future wheeling and dealing. A Wall Street Journal story says the Vivendi deal could fuel more consolidation in the gaming industry.


Posted on December 7, 2007
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World of WarCraft Launches Visa Cards

WoW VisaWorld of Warcraft has launched a line of Visa credit cards. The WOW Visa is billed as the "card that pays you to play." The website says you can earn gametime with Visa purchases.
Accrue World of Warcraft gametime at the rate of 1% of every dollar in qualifying purchases. The World of Warcraft Rewards Visa is the only card that pays you to play.
BuzzFeed has a collection of funny headlines about the new card. Fashion Funky says gamers can't be ignored and Sliced Gaming says there's a Visa for every WoW race. Our favorite headline is Destructoid's Don't Leave Azeroth Without It.


Posted on May 14, 2007
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World of WarCraft Expansion Pack Sells 3.5 Million Copies in One Month

WOW Burning CrusadeBlizzard Entertainment has sold over 3.5 million copies of the World Warcraft expansion pack called The Burning Crusade. The popular online game also now has nearly 9 million users worldwide.
The sales of the expansion, which dwarf those of even successful stand alone PC titles from other companies, totaled more than 1.9 million copies in regions that play on North American realms (which includes 100,000 copies in Australasia). An additional 1.6 million copies were sold in Europe.

The eagerly awaited expansion sold almost 2.4 million copies worldwide in its first twenty-four hours – more than any other PC game has ever sold in its whole first month.

As a whole World of WarCraft's worldwide subscriber based has now reached 8.5 million users – an increase of 500,000 in under two months. The Burning Crusade has also recently launched in South Korea and the company is currently working to localize the game into Simplified and Traditional Chinese for mainland China, Taiwan, Hong Kong and Macau - for release as soon as possible.
The expansion includes two new playable races: Blood Elves and Draenei. There is also a new continent called Outlands which is inhabited by Orcs and other unpleasant creatures. More details about The Burning Crusade can be found on Amazon.com and here on the World of Warcraft website. WoW Guru, WoW Wicki and WoW Insider also have coverage of the WoW expansion.

photo credit: farbfilm


Posted on March 8, 2007
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The Afterlife of Avatars

Second Life AvatarABC News has an article that discusses how avatars live on in persistent worlds like Word of Warcraft, Second Life and Entropia Universe after the gamers who controlled them have died. The screenshot on the right is an avatar from Second Life.
More than 7 million avatars play "World of Warcraft", and approximately a half million players are within "Second Life" and the "Entropia Universe."

"A few of those people are going to die unfortunately," Jacobs said.

And sometimes those in the virtual community can be left in the dark about the real-life fate of a fellow gamer.

"If a gamer dies in the real world, no one in the virtual community has a way of knowing what happened to their online friend," said Spaight, vice president of game developer Rapid Reality. "Does it just blink out of existence? Gamers will eventually need to think about what should happen to their avatar if they die in real life."
The article suggests that online shrines or memorials may be the way gamer deaths are sorted out in the future in persistent worlds. Similar memorials have been created in social networks like MySpace when the actual person behind the profile dies.


Posted on October 3, 2006
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WOW Builds Worldwide Audience

Warcraft Molten ScreenshotU.S. products don't always seem to receive as warm of a reception internationally as they used to. One big exception to that are online games. The popular World of Warcraft MMORPG has had a massive impact internationally, especially in China and Korea, as a New York Times story explains.
Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, based in Irvine, Calif., is on pace to generate more than $1 billion in revenue this year with almost seven million paying subscribers, who can log into the game and interact with other players. That makes it one of the most lucrative entertainment media properties of any kind. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.

And while games stamped "Made in the U.S.A." have often struggled abroad, especially in Asia, World of Warcraft has become the first truly global video-game hit since Pac-Man in the early 1980's.

The game has more players in China, where it has engaged in co-promotions with major brands like Coca-Cola, than in the United States. (There are more than three million players in China, and slightly fewer than two million in the United States. And as with most video games, a clear majority of players worldwide are male.)

There is a rabid legion of fans here in South Korea, which has the world's most fervent gaming culture, and more than a million people play in Europe. Most World of Warcraft players pay around $14 a month for access.
The reason for the game's popularity may be 33-year-old Jason Pinsky's explanation to the Times: "Instead of watching 'The Lord of the Rings' as a three-hour experience, I am now participating in the epic adventure."

The article also says Asian WOW gamers are more likely to meet other players in person than U.S. gamers. That fact reminds us of this cyberanthropology study about how cultural differences influence how people approach multiplayer online games. It sounds like the thesis is currently being written but from the Times article it is very clear that different cultures do and will game differently.


Posted on September 11, 2006
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WOW Steals Gamer Time From PC and Video Games

WOW HordeIn a recent interview (thx Slashdot) on Gamasutra, Age of Empires co-creator and Iron Lore co-founder Brian Sullivan calls World of Warcraft the biggest threat to retail PC Games.
As for making a name for themselves in the market, Sullivan feels that some of the biggest competition comes from MMOs, not because they are competitors in the genre, but because people simply enjoy playing them so much.

"For retail PC games, I think the biggest problem is World of Warcraft," Sullivan said. "It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games."
The issue is that as users spend more of their game playing time (or gamer time as some Slashdot users referred to it) on World of Warcraft they are spending less time playing retail PC games and video games. What this probably means is that we will see many more persistent worlds and MMORPG type of games. Game publishers are going to want to create something that's profitable.


Posted on July 25, 2006
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The Busy MapWoW.com Team

MapWowThe MapWoW.com Team created the impressive MapWoW.com a World of Warcraft online map that uses the Google API.
The map utilizes the Google Maps API and therefore behaves just a like a Google Map. Clicking on the controls on the left side of the map will let you zoom in and out. Dragging the map around lets you scroll the map and view different areas. It's that easy.

Use the menu to the right of the map to select resources and labels that you wish to display. Currently you can display herbs, ore, treasure, zone names, and city names. There are over 15,000 data points covering 69 resources with their exact map location in our database. The bottom of the menu provides quick links to popular locations in the game. Found a great area that you want to share with your friends? Go to the location on the map, click on the "Link to this Location" and then copy the URL.
The team has been busy since they launched the map. In addition to the WOW map they also have a World of Warcraft search that is powered by Google. They run a World of Warcraft Trading Game Blog which provides updates on the upcoming card game based on WoW. They also continue to improve on the map. You can keep up with the latest developments from the MapWoW team on their blog.


Posted on June 16, 2006
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WOW Movie in the Works

World of Warcraft ScreenshotWorld of Warcraft, the popular MMORPG with six million players, is going to the big screen. Blizzard signed a deal with Legendary Pictures to make the movie according to a Blizzard press release.
Blizzard Entertainment, Inc. and Legendary Pictures today announced that they have entered into an agreement to develop a live-action film based on Blizzard Entertainment's award-winning Warcraft® universe. Based on the terms of the agreement, Legendary Pictures has acquired the movie rights for the best-selling game universe, and both companies are now focused on translating the high-quality Warcraft entertainment experience to the big screen.

"We searched for a very long time to find the right studio for developing a movie based on one of our game universes," said Paul Sams, chief operating officer of Blizzard Entertainment. "Many companies approached us in the past, but it wasn't until we met with Legendary Pictures that we felt we'd found the perfect partner. They clearly share our high standards for creative development, and because they understand the vision that we've always strived for with our Warcraft games, we feel there isn't a better studio out there for bringing the Warcraft story to film."

"One of our goals at Legendary Pictures has been to bring heroic stories to life in groundbreaking ways, and it's inspiring to work with a company such as Blizzard that takes that approach with each of its products," stated Legendary Pictures chairman and CEO Thomas Tull. "The Warcraft universe is possessed of such a rich mythology and, as such, serves as an ideal platform as we go about translating that universe into what we intend to be a major event film."
Hollywood Reporter reports that Legendary was looking for fantasy film idea.
For Legendary, which is developing a live-action version of "Paradise Lost," the game fit the branded fantasy bill the company was seeking.

"We were looking for worlds that are rich in mythology and theme, that were branded in some way, and partners who could help in the translation of making something that was going to be seen as standing above and beyond some of the other translations from game to film that have not worked," Legendary chief creative officer Jon Jashni said.
If you are curious about who Legendary Pictures is the Hawaii Film Office Blog says it is a new production company that kicked off in 2005 with a $500 million investment.
The Hollywood Reporter and Variety reported today that Chris Lee will be president of Legendary Pictures, a new production company headed by venture capitalist Thomas Tull and backed by $500 million in private equity. The company just inked a 25-picture 50-50 co-financing and distribution deal with Warner Brothers. Legendary is expected to be based on the Warners' lot.

Legendary's investors include a host of VC outfits like ABRY Partners, AIG Direct Investments, Banc of America Capital Investors, Columbia Capital, Falcon Investment Advisors, and M/C Venture Partners
The distribution deal with Warner Bros. sounds promising as does the $500 million. Getting WOW players to the theatres should be easy. The difficult part for Legendary and Blizzard will be convincing non-players to watch it.


Posted on May 17, 2006
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World of Warcraft Adds Weather

MTV reports that the World of Warcraft is adding a realistic weather element to the game.
Rain and other inclement weather had been promised to the millions who play "World of Warcraft" since the massively multiplayer online PC game's launch in November 2004. A rotating team of developers at Blizzard Entertainment actually worked on creating a weather system for five years. Only last week, however, did the game's developers find a way to patch it into the game in a way the meets their expectations — and that they hope will meet fans' as well.

In the course of preparing that weather, developers have to make decisions about what video game weather should actually be. Should it just be something to look at or should it have an impact? When should it rain and where? And if game designers could decide the time and date of a rainstorm, should they?

"Coming up with the weather system for a world is fun," said Jeff Kaplan, 33, lead designer at Blizzard Entertainment's Irvine, California, headquarters, where the real-life lack of precipitation resembles the old weather-free version of his game. The falling-from-the-sky possibilities are broad when you're designing weather for a video game. "We've talked about how cool would it be when you killed the blood god, that it rains blood."

Blood storms aside, Kaplan said that Blizzard is approaching the change in climate modestly. Last week, three types of weather were introduced to "WoW": rainstorms, sandstorms and snowstorms. They have a chance of occurring in just 11 of the game's 40-plus realms and will crop up with a frequency that has been designed to err on the side of too little.
The article says WOW rainstorms will last several hours so they feel realistic. IGN says the game's weather so far includes rainstorms, sandstorms and snowstorms. Let's hope the WOW gamers take care of their world and don't end up with global warming.


Posted on April 6, 2006
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World of Warcraft Movie Contest

Wow Movie ContestBlizzard Entertainment and Xfire are running a movie contest to see who can create the most interesting movies using Blizzard's WOW game engine. The deadline for entries has been pushed back to February 6th. You can read the details here and submission information can be found in the Faq.
The contest involves entrants producing movies using the Blizzard Entertainment MMORPG World of Warcraft game engine to create imaginative movies in the three main categories of Dance, Comedy and Drama. Five prizes will be awarded for each category. An additional ten prizes will be awarded for special categories including Best Music, Best Dialog, Best Action Scene, Best Pun or Line, and Best Editing and Special Effects. A special prize will also be awarded to a selected movie among all valid contest entrants. Entries must be submitted by Monday February, 6th 2006 12:00pm PST.
Some WOW movie tools can be found here and here. Examples of WOW movies can be found here. The contest has a total of $10,000 in prizes.


Posted on January 25, 2006
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Warcraft Breaks 5 Million Mark as Video Game Sales Slump

The number of World of Warcraft subscribers has passed the 5 million mark. The BBC says new subscribers from Asia helped boost the subscriber total. At the same time MMORPG's and other online worlds are popular video games have slumped according to a BBC report -- but these are pre-Xbox 360 numbers from November. Hopefully the sales will will pick up in December with the new system from Microsoft and people buying games for gifts. MSN Money has more on the slowage in game sales. There is also the possibility that some people are spending their time and money on online games like WOW instead of playing video games.

Posted on December 20, 2005
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Joystiq Launches WOW Blog

You know a game (World of Warcraft) has gotten pretty big when AOL's Weblogs, Inc. decides to launch a blog exclusively for the game -- but you knew WOW was popular already. The new blog is called the Wow Insider. A quick look at some of the topics discussed on the new WOW blog include student ethnographes, designing characters, WOW overpopulation, armor art, WOW board games, parental controls and tips for beginners. Welcome to the blogosphere WOW Insider. But you are not alone. Here are some other WOW blogs.

  • Hogit's Story
  • Adventure With Play
  • Frostbolt
  • Marc's WOW Blog
  • Faerun.nl
  • The Dark Forsaken
  • Cornpo
  • Consecrated Silverslicer
  • Gitr's WOW Blog
  • Psyae's WOW Et Cetera
  • Thomas.Rofkahr
  • For the Horde
  • Nocturnal Rage
  • Psi's Journeys
  • McCruncho's WoW Blog
  • Living in WOW Blog

    That's just a few of the WOW blogs. There are more here on Technorati.


    Posted on December 6, 2005
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  • Is Blizzard Watching Its 4 Million WOW Subscribers?

    Blizzard's incredibly successful World of Warcraft game recently passed the 4 million subscriber mark. Gamespot says WOW has 1 million subscribers just in North America. However, there is some concern now from some gamers that the WOW software might be watching them. GamesFirst points to a Rootkit.com post on that describes the possible privacy invasion.
    A recent posting on RootKit.com suggests that Blizzard installs software that watches the personal information of people playing their game. The software is designed to hunt for cheat-ware, but reads the title headings of any window open, regardless of its relation to WoW. The poster reports that he, "watched the (program) sniff down the email addresses of people I was communicating with on MSN, (and) the URL of several websites that I had open at the time."
    Kotaku reports that program is called "Warden Client" and that is "the program runs every 15 seconds. The warden can read the window text in the title bar of every window. However, these ain't windows related to WoW, but any ol’ program running on your computer."


    Posted on October 19, 2005
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    Plague Hits World of Warcraft

    Wonderland points to a thread on Shacknews that is discussing the outbreak of a plague on the popular World of Warcraft MMORPG. The BBC reports that thousands of players have become sick with the disease in an article that describes the origin of the disease which started with a NPC named Hakkar.
    In his death throes Hakkar hits foes with a "corrupted blood" infection that can instantly kill weaker characters.

    The infection was only supposed to affect those in the immediate vicinity of Hakkar's corpse but some players found a way to transfer it to other areas of the game by infecting an in-game virtual pet with it.

    This pet was then unleashed in the orc capital city of Ogrimmar and proved hugely effective as the Corrupted Blood plague spread from player to player.

    Although computer controlled characters did not contract the plague, they are said to have acted as "carriers" and infected player-controlled characters they encountered.
    The Register says the outbreak has swamped several World of Warcraft servers. 1UP.com reports that Blizzard has yet to provided a patch to cure the disease but they have commented on it on the official forums:
    What Blizzard's finalized response to the plague remains to be seen, but if their message boards are any indication, it's thankfully tongue-in-cheek. "It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results," says one moderator on the official forums. "At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future."
    Bloggers are discussing the plague and Technorati shows over 500 blog posts about the disease spreading in the online game.


    Posted on September 26, 2005
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    Keyboards Get Game Specific

    As the top games become popular to attract millions of paid subscribers they are also attracting innovated new products from merchants. One example is this new keyboard from Zboard design specifically for the World of Warcraft online game. Zboard also has keyboards for other games including Age of Mythology, Madden NFL, EverQuest II, Delta Force and Doom III. The Wonderland blog points out that MMORPG.com is currently running a giveaway of the World of Warcraft zboard.

    Posted on July 25, 2005
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    World of Warcraft Hits Two Million Subscriber Mark

    Blizzard Entertainment announced that its World of Warcraft MMORPG has passed the two million subscriber mark worldwide. Subscriber levels of this magnitude is what has gotten the game industry buzzing about advertising revenues. The company also recently launched World of Warcraft in China where they should find even more subscribers:
    World of Warcraft recently surpassed the two million mark for paying subscribers. Already the largest MMO in North America, Australia, New Zealand, and Europe, Blizzard expects to see even greater growth with the recent commercial launch in China on June 7, 2005. Anticipation for World of Warcraft was already at an all-time high in China, with peak concurrency during the open beta test topping 500,000 players, nearly equal to World of Warcraft's peak concurrency in all three current markets combined. Blizzard expects to see the new mark of two million subscribers shattered quickly with the arrival of players from China in the coming weeks.


    Posted on June 16, 2005
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    1.5 Million Playing WarCraft

    The World of Warcraft game has definitely put the massive in MMORPG. Blizzard Entertainment's World of Warcraft has surpassed the 1.5 million subscriber mark. Building on its debuts in North America, Korea, and Europe, World of Warcraft has reached global peak concurrency -- the number of subscribers playing at the same time in each market -- of more than 500,000 players. The majority of players come from Europe, Korea and North America. Blizzard is planning to expand into China this year. Launches in Taiwan and other regions are scheduled to follow closely thereafter.

    Posted on March 22, 2005
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    Warcraft Breaks 5 Million Mark as Video Game Sales Slump

    The number of World of Warcraft subscribers has passed the 5 million mark. The BBC says new subscribers from Asia helped boost the subscriber total. At the same time MMORPG's an online worlds are popular video games have slumped according to a BBC report -- but these are pre-Xbox 360 numbers from November. Hopefully the sales will will pick up in December with the new system from Microsoft and people buying games for gifts. MSN Money has more on the slowage in game sales. There is also the possibility that some people are spending their time and money on online games like WOW instead of playing video games.

    Posted on
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