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Many Game Publishers Developing Games for Natal

Microsoft's Natal project was announced at the E3 Expo with a couple cool videos. CNET reports that game developers are busy behind the scenes creating games for the Microsoft technology that lets you be the controller.
However, a lot has been going on behind the scenes, particularly in getting developers to build games that can take advantage of the technology, which lets a player control a game with their body as opposed to a joystick. In an announcement at the Tokyo Game Show on Thursday, Microsoft noted that nearly all of the big names in video games are working on Natal titles.

Microsoft's list includes Activision, Capcom, Disney, EA, Konami, MTV, Namco Bandai, Sega, Square Enix, THQ, and Ubisoft. Game makers have had development kits in their hands since June, Microsoft said.
That's an impressive list of developers. CNET also says many gaming industry insiders expect Natal to be released next year. It's expected to released not as an independent console but as an add-on to the Xbox 360 console.

Electronic Arts sounds excited by the technoogy. EA Sports President Peter Moore said in a statement, "Project Natal could fundamentally change the way players experience sports games. At EA, some of our top development teams are experimenting with these tools with the goal of delivering a completely fresh take on genres like sports and racing."


Posted on October 4, 2009
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Microsoft Drops Xbox Price to Compete With Wii

Xbox 360 ArcadeMicrosoft has lowered prices on the Xbox 360 to compete with the hot-selling Wii from Nintendo. The basic Xbox 360 will now cost about $50 less than the Wii. The Nintendo costs $250 and the entry-level Xbox 360 Arcade will now cost $199. Microsoft is also cutting the price of its more expensive Xbox 360 units. The cost of the mid-range Xbox 360 model (includes 60GB hard drive) drops from $349 from $299, The Xbox 360 Elite (includes a 120GB hard drive) drops to $399 from $449. The price drop will begin on September 5th.

"We are thrilled to be the first next-generation console on the market to reach $199, a price that invites everyone to enjoy Xbox 360," said Don Mattrick, senior vice president of the Interactive Entertainment Business at Microsoft. "Xbox 360 delivers amazing performance at an extraordinary value with the leading online service and best lineup of games, downloadable movies and TV shows available from a console. The majority of consumers make the decision to buy consoles once the price falls to this mark, making this an important milestone for consumers and the industry."

Team Xbox notes that there have been rumors about the Xbox 360 price drop.


Posted on September 3, 2008
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Xbox Hits 10 Million Sold in U.S.

Xbox 360 and Orange CatGeek Gestalt reports that Microsoft has achieved a total of 10 million Xbox 360 units sold in the U.S.
"Our goal was to hit 10 million (Xbox Live users) in a year's time," Greenberg said, "and we've doubled it in less time. The majority of Xbox owners on a global basis are connecting to Xbox Live."

Another milestone the Xbox recently reached, Greenberg said, was that with more than 1 million copies of Rockstar Games' monster hit, Grand Theft Auto IV, having already sold on Xbox 360, the console has now reached 16 different titles with 1 million sales or more in the U.S.

By comparison, he pointed out, that's twice the number of million-plus titles that have sold for the Wii in the U.S. The PlayStation 3 has had just two, he said.

While the 10 million total Xboxes sold in the United States is certainly notable, it also must be noted that the console had a full year's head start on its competition.
They have also sold a total of 19 million Xbox units worldwide. The Wii appears to be ahead of them with a total of 25 million units sold worlwide. Big game releases like GTA IV continue to drive the console market for the Xbox and PS3 while the Wii thrives on playability and its unique sports games. The fact that so many people now own an Xbox 360 also drives the concept of marketing big games in the same way big blockbuster movies are marketed. Any game developer releasing a game for the Xbox 360 in the United States has huge sales potential with 10 million Xbox users out there that might purchase their game.

Photo source: Jake of 8bitjoystick.com


Posted on May 14, 2008
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Xbox 360: The Dread Red Ring of Death

Veronica Belmont from Mahalo Daily has some tips for fixing the dreaded red ring of death that makes Xbox 360 gaming so unfun. One of the tips (not recommended by Microsoft) involves wrapping a towel around your Xbox 360 that might give you a few more minutes of game time or mess up your Xbox 360 even more. There's also a complex article from Ars Technica. Unfortunately, there isn't much you do about the red ring of death which represent a "general hardware failure." To avoid the red ring of death in the first place Veronica Belmont suggests taking actions like keeping the Xbox 360 off the carpet and keeping it in a well ventilated area. Basically treat it like you would your expensive laptop or desktop and don't put it on the carpet or let it get dusty or let the cat climb on it. Veronica also recommends purchasing the extended warranty - good idea.



Posted on February 11, 2008
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Wii Close to Xbox 360 in Console Marketshare

The Wii has truly been an amazing success story for Nintendo. The Seattle Post-Intelligencer is reporting that the Wii is now nearing the Xbox 360 in units sold. You have to wonder how far the Xbox would be behind if it were not for the incredibly powerful Halo line.
"You'll be able to see who's gaining traction and losing traction," said Michael Pachter, analyst at Wedbush Morgan Securities. However, Pachter predicted that the 2008 holidays will be even more competitive if the Wii is in better supply and if prices of all three consoles drop further.

The Wii, which sells for $250 and features a motion-sensitive controller, sold 13.2 million units worldwide as of September, Nintendo said. Microsoft reported that the Xbox 360 -- in models priced from $280 to $450 -- had sold 13.4 million units at the time. Then, in October, U.S. sales of the Wii exceeded Xbox 360 sales, according to the NPD Group. Combined with the Nintendo console's strength in the Japanese market, that effectively would bring the two into a dead heat in cumulative sales.

The PlayStation 3, which sells for $400 and $500, has sold 5.6 million units worldwide, a company spokesman said. Sony's PlayStation 2 dominated the previous console generation.
The article says holiday sales may determine who pulls ahead. Any supply shortage from Nintendo could prevent the Wii from overtaking Microsoft's Xbox 360.


Posted on November 24, 2007
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Simpsons Xbox 360 Pro Consoles

Simpsons Xbox 360Fox is doign a tie-in with Microsoft's Xbox division to promote the upcoming The Simpsons Movie. They are creating 100 limited-edition Simpsons Xbox 360s like the one on the right.
In addition, people everywhere will be seeing yellow as The Simpsons takes Xbox 360 by storm later this summer in advance of the famous Springfield family's big-screen debut on July 27, 2007. Xbox 360 is partnering with FOX to help promote The Simpsons Movie, offering fans the chance to get their hands on one of 100 limited-edition "Simpsons" Xbox 360 Pro consoles through a series of special events and promotions. For anyone who is drooling like Homer about how to win, more details will be available at http://www.xbox.com.
If anyone puts one of these on eBay it will fetch a high price. If it shows up on eBay someday you'll be able to find it with this search. Electronic Arts will be releasing a video game based on the film. You can see a preview of the game here (hat tip Geeks of Doom).


Posted on May 19, 2007
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Halo 3 Beta Invite Inside Crackdown

Halo 3 Box CoverA Bungie FAQ has some important information for gamers interested in the Halo 3 beta. The FAQ says that beta registration has closed. The only way to still get one is to buy a copy of Crackdown, which comes out on February 20th.
Is Halo 3 beta registration closed?

Yes, phases one and two of the beta have already ended. If you haven't received an email by this point, then you were not one of the lucky few.

Is there no other way?!

If you didn't get in to either phase, then you can still get in by buying Crackdown, releasing in the US, on February 20th. Inside every launch copy of Crackdown is an invite to the Halo 3 beta.

How will the Crackdown invite work?

Once the Halo 3 beta has been activated (start date is still TBD) you simply go to the Downloads menu in Crackdown to download the Halo 3 beta. After that, you will need to launch the Halo 3 beta from within Crackdown. You will need an Xbox 360 with a hard drive and an Xbox Live Gold account.
The FAQ also says that the beta will not go live when Crackdown is released. It will not go live until it is ready which they say will probably be sometime this Spring. It also says that the Halo 3 beta will "only be playable for a limited time." Amazon.com is also excited about Halo 3. They have a preorder up now that includes a Halo 3 announcement trailer and Halo 3 "Starry Night."


Posted on February 19, 2007
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Microsoft Will Slowly Open Up Game Development to Xbox Users

Microsoft DNAMicrosoft has recently announced plans to slowly open up Xbox game development to Xbox users. CNET explains how the game development will initially begin as a "creators club" that Xbox users who want to develop games will have to pay $99 to join. Eventually, Microsoft will offer developer tools for free.
In the first incarnation, games developed using the free tools will be available only to like-minded hobbyists, not the Xbox community as a whole. Those who want to develop games will have to pay a $99 fee to be part of a "Creators' Club," a name that is likely to change. Games developed using XNA Game Studio Express will be playable only by others who are part of the club.

Next spring, Microsoft hopes to have a broader set of tools that will allow for games to be created that can then be sold online through Microsoft's Xbox Live Arcade. Microsoft will still control which games get published, and it'll get a cut of the revenue.

Down the road, probably three to five years from now, Microsoft hopes to have an open approach, where anyone can publish games, and community response helps separate the hits from the flops.

That would mark a major shift in the gaming world. While people have long been able to create their own PC software, console game titles have historically been created by a far more limited set of developers.
Microsoft released the public beta of XNA Game Studio Express yesterday. The website can be found here and a faq can be found here. Grand Gravey reports on two communities for developers: LearnXNA.com and XNAspot.com. More sources can be found at rijit's XNA Game Project, XNA Resources, i Make Video Games, XNA Forums, Let's Kill Dave and XNA Diaries.


Posted on August 31, 2006
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Gamers Hope For Xbox Portables

Xbox Portable Mock UpWill Microsoft ever bite the bullet and develop and release an Xbox Portable device? Team Xbox has created a mock-up for an Xbox Portable. Some of the features hoped for include bluetooth, music player, video, Zune media download store, camera (VGA resolution), camera (Megapixel+ resolution), IM and E-mail and Live Anywhere. Unfortunately, Team Xbox believe it will be difficult for Microsoft to cheaply bring Xbox features to a portable device.
Putting together the required silicon to offer an Xbox experience on a handheld will be a difficult task for whoever designs this portable console, not because of a technology barrier, but because of prices. With the Nintendo DS costing as low as $129.99, and the Sony PSP selling for $199.99, Microsoft will have a hard time bringing the Xbox console to a handheld device at a price lower than $300. The only way people could pay for an Xbox Portable more than what the DS and the PSP cost would be if Microsoft offered with the XP something its competitor can’t; not hardware specs so much as software and services.
A Daily Tech post offers a good summary of Team Xbox's Xbox Portable vision.
Team Xbox envisions a system with a QWERTY keyboard, directional pad, trackball and four action buttons. The article then goes on to examine a wide variety of handheld devices on the market (Sidekick 3, QTek 9000, OQO 01+, etc.) and describes what features that Microsoft could possibly emulate when coming up with its own portable gaming unit. As for the hardware choices, there are a number of possibilities for a processor including Transmeta's Efficeon and XScale (which Intel recently sold off to Marvell). Here's Team Xbox's take on the graphics for the XP:

Of its entire technical specifications, it is worth highlighting that the nVIDIA GoForce 5500 is the first handheld GPU to playback and encode H.264, WMV9 and MPEG-4 video up to 720 X 480 (NTSC) and 720 X 576 (PAL) resolution at 30 frames per second with 24-bit surround sound, making the GoForce 5500 compatible with major mobile TV standards, and capable of both recording and decoding video at DVD-quality. The GoForce 5500 also offers digital photography features, including multi-shot capabilities with support up to 10 Megapixel resolution digital still images.
Kotaku points to modders who have created a large Xbox portable. You can see how it was made here. Nice try. Now, if only they could make it about five times smaller.


Posted on August 9, 2006
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Microsoft Plans to Upgrade Xbox 360 CPU

VNU reports that Microsoft has plans to update the Xbox 360 CPU next year.
The new CPU will be built using technology that can reduce heat and power consumption, as well as potentially increasing speed. It will also help Microsoft cut the console's cost.

The improved Xbox 360 CPU will be manufactured using 65 nanometre technology starting in the first quarter of 2007, Chartered Semiconductor of Singapore said. The existing CPU uses 90nm technology.

Although the launch of the Xbox 360 last November was generally hailed as a success for Microsoft, the console has been troubled by reports of overheating causing games to crash or freeze.

These have come despite the unit using a pair of powerful fans, together with heat pipes, to carry heat away from the CPU core.
Microsoft has shyed away from much discussion of the number of overheating and freezing Xbox 360s -- last year they would only say that a fraction of the Xbox 360s were crashing and/or freezing. If VNU is correct then they are now going to do something about these "isolated" CPU problems.


Posted on April 26, 2006
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Rumor: Burger King Developing $4 Xbox 360 Games

Burger King Fighting in Video Game Called Fight Night Round 3 Kotaku recently blogged about a promotion Burger King is considering that would place BK's Burger King ("The King") in three Xbox 360 video games that would retail for $4.
Hamburger flipper Burger King is considering a promotion that offers 3 exclusive BK-branded games. Each would feature their own characters (in this case, the actual Burger King) in "popular" genres (fighting, action and racing). The action game is apparently similar to Halo, while the fighter combines Street Fighter and Mortal Kombat. Just tack on a "with hamburgers," and you get the drift.
Kotaku's post includes some concept artwork for the games. Later, lawyers from Greenfield Online, the company marketing the BK games, wrote Kotaku threatening to sue and asking them to remove the artwork . BK's Burger King has already appeared in one game, Fight Night Round 3, which is where the screenshot on this post is from. More images of Burger King in Fight Night Round 3 can be found here on GameSpot. $4 Xbox 360 games would probably be popular even if gamers had to put up with a promotional character from a fast food chain. (via Water Cooler)


Posted on April 12, 2006
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Game Consoles Going Digital

Next generation game consoles like the Xbox 360, PlayStation 3 and Nintendo Revolution are all adding or planning digital distribution and social networking capabilities. VNU's Inside Video Games blogs described the new services from Sony and Nintendo that will take on Xbox Live earlier this week. They said Sony even referenced MySpace as an example of what a service like Sony's PlayStation Network Platform (PNP) could do for the PS3.
The PNP service will allow gamers to play a game and have simultaneous video chats on-screen with friends and gamers through a translucent HUD. This same display also allows Web browsing, e-mail and other online functonality all seamlessly while in a game world. PNP will also allow gamers to buy new cars and tracks for a game while in that game world. Customized shops within games will allow gamers to purchase new digitally distributed content seamlessly. The fact that these virtual stores can appear in the game universe (something that Xbox Live Marketplace does not currently offer) really shows off the convergence potential of the future of digital distribution.

Harrison alluded to the future of videogames and digital distribution when he said that Sony currently makes games on discs inside boxes in stores, but in the future Sony will be creating and servicing a network of gaming communities. Sony expects to make revenue not just from game sales in traditional packaged media, but through other communities like mobile gaming, in-game transactions, episodic game content, game subscriptions, and game object auctions (something that's huge with MMO games today on PCs). Sony is also launching an international e-distribution network that will provide content that's only available online.

Harrison even referenced MySpace.com as an example of how PNP could bring social-network functionality to PS3 for gamers. Gaming is a community experience, as Sony's online games like "SOCOM" and SOE's games like "EverQuest" have shown. The PC has already built communities around games, but PC gamers constitute small numbers compared to what console gamers can generate. Harrison said that Sony has sold 100 million PS2s and its 6,732 games had sold over 1 billion units worldwide. Sony owns 60 percent of the gaming industry today. Couple that wil online communities and there's a huge audience to tap into.
Inside Video Games blog also describes Nintendo's digital communication plans for the Revolution.
Now Nintendo is adding fuel to the digital distribution fire. Nintendo President Saturo Iwata said at the Game Developers Conference in San Jose, CA this week that in addition to offering Nintendo classics from the NES, Super Nintendo, Nintendo 64 and GameCube library, Revolution's virtual console will allow gamers to download 1,000 classic Sega Genesis games and an undiclosed number of Hudson TurboGrafx 16 games. Back in the day, Nintendo battled aggressivley with Sega. This fall, the two former rivals will work together to bring digitally distributed content to gamers.

Nintendo also confirmed that game developers would be able to create smaller, innovative games that can be downloaded to Revolution through the virtual console. It's likely that Nintendo will have a system in place similar to Microsoft's Xbox Live Marketplace and Sony's PlayStation Network Platform that allows developers an avenue to sell smaller games directly to consumers.
Clearly the trend in video games is personalization, communication and the ability for developers to create and sell independent games. Maybe Fox has a way to enter the video game world using its popular MySpace site?


Posted on March 28, 2006
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Ballmer Says Microsoft Ready to Profit From PlayStation Delay

CNN reports that Microsoft's Steve Ballmer says Microsoft is ready to capitalize on the recent delay announced by Sony. Sony says the PlayStation 3 will not ship until November given Microsoft ample time to sell its Xbox 360 console. Ballmer also says they are making Xbox 360s as fast as they can and wans to be the "first guy" to sell 10 million consoles.
"In every other generation, the first guy to 10 million consoles was the number one seller in the generation," Ballmer told FORTUNE in an interview on Thursday afternoon. "Did we just get an even better opportunity to be the first guy to 10 million? Yeah, of course we did."

But Microsoft will not formally revise its projected market share for the Xbox 360, and it will not speed up production to capitalize on Sony's delay, because it's already producing the Xbox as fast as possible. "We've been saying 'make them faster' before yesterday," says Ballmer.

When the Xbox 360 launched last holiday season, Microsoft had its own missteps. Shortages led to sales of only 600,000 systems from the debut on November 22 through December 31, far fewer than Microsoft and market analysts expected.

There is still a production bottleneck because of problems with a component vendor, whom Ballmer declined to name, but he expects Microsoft to sell 5 million systems by June. "We're sort-of on track," he says, "though it would've been nice at Christmas to have one for everyone who wanted one."
It definitely gives the Xbox 360 a big head start and it puts more pressure on the new consoles from Sony and Nintendo to be really good.


Posted on March 20, 2006
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Xbox 360 Shortage to End in a Few Weeks

Gamesindustry.biz has an article that quotes Microsoft's Peter Moore as saying the Xbox 360 delays will come to an end in "four to six weeks."
"Now we're starting to cook. We're building a vibrant, rich and profitable business model for the future," Moore said.

He admitted that the problems were also caused in part by the fact that the console launched in North America, Europe and Japan almost simultaneously, but said while this strategy was controversial, "It was the right decision."

"It's what we needed to do to bring next-gen gaming to a global audience. There have been short-term shortages, but we're driving a clear advantage as we go forward," Moore said.

He went on to highlight the success of the Xbox Live service, stating that more than four million pieces of content have been downloaded since launch. While only 10 per cent of original Xbox owners have used the service, 54 per cent of Xbox 360 owners have connected to Xbox Live - and Microsoft intends to "maintain that all the way through Xbox 360's life cycle."
It is good to hear the shortage is coming to an end. The delays by Microsoft made the holidays horrible for kids and gamers that had been hoping for one of the Xbox 360 units but were unable to get one.


Posted on February 14, 2006
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Even the Ballmer Children Are Xboxless

As most gamers know there is an Xbox 360 shortage that has many gamers upset with Microsoft for the limited supply. A Gamasutra article has comments from Microsoft CEO Steve Ballmer where he mentions problems with chip yields.
Ballmer commented to the Citizen: "In these new consumer electronics devices based on new chips, there's always the question of what yield will you get out of the manufacturing process of the new chip. We're getting a little less, but not much less than the yields we expected, and we know that the yields we expected will probably outrun supply."

However, Ballmer noted: "We decided to go ahead and launch rather than wait until post-Christmas and get a few million units out into the hands of users. We're doing our best."
So Microsoft proceeded knowing they could come up short. Steven Ballmer also noted that his own children still do not have an Xbox.
In addition, in remarks at a technology executive conference reported by Reuters, Ballmer quipped, in an apparent attempt to defuse some of the frustration over limited stocks of Microsoft's next-gen console: "The Ballmer children do not have their Xbox 360 yet. I'm in the same boat as many of you. Thanks to the wonders of [financial regulation act] Sarbanes-Oxley, management does not get a free Xbox 360."
As Wired points out it appears that Balmer is blaming the fall-out from the Enron fiasco for his children not getting an Xbox. It is also highly unlikely that any parent will see their kids as being "in the same boat" as the Microsoft CEO's kids. But it is still early and unclear whether Microsoft's decision to rush the Xbox out before the holidays despite not having enough systems will hurt them in the game industry in the long run.


Posted on December 8, 2005
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