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Posts with tag: spore | Return to GamersGame.com Homepage
Spore Movie in the Works
Variety reports that 20th Century Fox and Electronic Arts have partnered to develop a movie based on Spore. Chris Wedge (Ice Age) is slated to direct Spore. It will be an animated film.
Greg Erb and Jason Oremland, who penned Disney's upcoming "The Princess and the Frog" and Ben Stiller pic "The Return of King Doug" at Paramount, will write the script for the "Spore" movie. It will be produced as a CG-animated toon by EA and Blue Sky Studios, which is behind the studio's "Ice Age" pics, "Robots" and its next effort, "Rio."
In the game, which was released in September 2008, players create their own creatures and the worlds they live in and share them with other gamers to create an overall universe.
"I'm always looking for unique worlds to go to in animation," Wedge said. "From every perspective -- visually, thematically and comedically -- the world of 'Spore' provides the potential to put something truly original on the screen."
Variety says Spore has sold 3.2 million units and it is has an awareness beyond that number. The script is going to have to be really good for this to work.
Posted on October 14, 2009
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Spore Creature Creator Will Be Released Ahead of Spore Game
Before the much-discussed Spore game arrives a Spore Creature Creator stand-alone will be released for free. Wired's Chris Kohler thinks Spore is gong to be "massive." He might be right especially if the creature creator gets people fired up about Spore. Kohler says Maxis wants people to get to the Space phase of the game - you can see the different phases described here in a Wikipedia entry for Spore.
As we walked into Maxis' offices in Emeryville, there were giant posters up all over the walls that iterated the designers' mission statement. They might have been placed there for the benefit of visiting journalists, but I got the feeling they were a semi-permanent installation, meant to remind team members every time they walked by that they want players to be able to get all the way to the "space" portion of the game without feeling frustrated.
This was reflected in other design choices. Rather than force the player to start at the "cell" level, you can instead select between any of the five different parts of the game right from the start. While this is certainly sure to be a controversial decision -- it takes a lot away from the sense of growth and expansion that I believed the game would have if it forced you to start from the beginning -- it'll let anybody jump in wherever they feel most comfortable.
As we walked into Maxis' offices in Emeryville, there were giant posters up all over the walls that iterated the designers' mission statement. They might have been placed there for the benefit of visiting journalists, but I got the feeling they were a semi-permanent installation, meant to remind team members every time they walked by that they want players to be able to get all the way to the "space" portion of the game without feeling frustrated.
This was reflected in other design choices. Rather than force the player to start at the "cell" level, you can instead select between any of the five different parts of the game right from the start. While this is certainly sure to be a controversial decision -- it takes a lot away from the sense of growth and expansion that I believed the game would have if it forced you to start from the beginning -- it'll let anybody jump in wherever they feel most comfortable.
There is a lot of hype behind Spore but as everyone knows Will Wright has been one of the most successful game developers. It has been a very long time coming but many gamers will want to play Spore once it arrives -- which will be September 7th. As Ars Technica suggests the creature creator may very help to rope in new players. It is not clear how much sooner than September 7th the creature creator will be released.
Posted on February 19, 2008
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Games Designed by Gamers
News.com has an article about how games are focusing more and more on customization and letting players design the worlds and characters for the game using the game's game engine. The article includes quotes from Sims developer Will Wright, who is working on the new Spore game for Electronic Arts.
His new game "Spore," still under development at Electronic Arts, is built wholly around this phenomenon. Players will control a species at it evolves from single-cell organism all the way to interstellar space-traveling "Galactic God," creating the look and personality of the species and, later on, the tools, cities, and even planets they used and inhabited.
The game is created so that simple choices on the part of the consumer--mouth shape, leg placement and so on--will be amplified by the computer's physics and behavior models to create creatures worthy of a Pixar movie, he said.
But the real secret weapon for the game is that each player's creations will be uploaded to the company and then downloaded to other player's computers. Once a species reaches space, for example, it will visit other worlds inhabited entirely by cities full of beings created inside another player's game.
"Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas," Wright said.
Some of the virtual worlds are already offering customers lots of customization. We have been hearing of Spore since May, 2005. The game needs to not wait too much longer before being released -- before the concept is considered old fashioned.
Posted on February 2, 2006
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