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GamersGame.com Blog:
September, 2005 Archives


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50 Colleges Now Offer Game Courses

More colleges are adding game-related courses and degrees as the game industry continues to grow. An Associated Press new story says that growth in college courses is related to the expansion of the gaming industry and the number of people game developers need to employ to create successful video games.
From Brooklyn's Pratt Institute to the University of Colorado, at least 50 schools around the country now offer courses in video game study, development or design, according to industry groups.

Some of the schools offer full-blown academic programs. The University of Washington offers a certificate in game design; the Art Institute of Phoenix gives a bachelor of arts in game art and design; and the University of Pennsylvania has a master's in computer graphics and game technology.

Jason Della Rocca, executive director of the International Game Developers Association, said the high number of schools adding programs in the past few years shows how the game industry is maturing.

Della Rocca said that in the early "Space Invader" days of game development, one developer could mentor a handful of workers. Now, games can cost $10 million to develop and require 200 workers, making the industry hungrier for specialized skills.
With these kinds of courses available for college study students no longer have any excuse for not showing up to class.


Posted on September 29, 2005
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Will Complex Character Dramas Appeal to Female Gamers?

Newsweek has an article about how game developers are focusing more on women and developing games with more of a social and element element to them. Of course, there are amny women that love playing first-person shooters and action video games but this particular Newsweek article focuses on game companies that are trying to develop games for women that aren't already active gamers. The article says some females have been attracted social worlds in games like the Sims. Newsweek says a Sims producer told them that some of the female Sim players are what are known as dollhousers and a few of the men sound like dollhouse ruiners.
Boys and men play, too, but not quite the same way, it seems. "We have what we call our deviant players," says McArthur. "I hate stereotypes, but they're usually male, and they like to create chaos." A favorite trick for deviants: putting Sims families in homes with no doors or windows, where they're bound to die. At the other extreme: "a lot of our women we call 'dollhousers'," says McArthur. "They like to build their dream house." That takes time, but when everything in it is working right, "then they can spend all their time socializing." Which means more woohoo.
The article also says women are drawn to highly interactive MMORPG's like the popular World of Warcraft game. The most interesting part of this article is the discussion of a game called Facade that uses artificial intelligence to simulate real emotions in the game's characters. Facade bills itself as a one-act interactive drama.
So far, only one game has moved into this arena. It's a free download called Facade, which its creators, Andrew Stern and Michael Mateas, call a "prototype research project." Although the file is a huge 800 megabytes and only fast PCs can handle it, Stern says the game has been downloaded 150,000 times since July.

Facade's minimalist graphics are the antithesis of those in most modern electronic games. The personalities are what count. "We're trying to appeal to the non-computer geek," says Stern, "people who are turned off by games because they're not about people's lives." He says at least half the downloads are by women, perhaps more. "The experience is like standing on a stage with two improvisational actors who are trying to make a drama happen," says Stern. They're a man, Trip, and a woman, Grace, whose marriage is coming apart. You hear them arguing through the door, but when you enter, they tell you everything is just fine. Soon, "they're trying to get you to take sides," says Stern. "You can help them, provoke them, flirt. A lot of the humor comes in when a player acts crazy or out of bounds" -- a deviant, no doubt -- and the characters try to keep the drama going."
Facade sounds like it may a little too dramatic for most people but these algorithms used to generate complex character behaviors and emotions will probably be incorporated into many virtual worlds in the future. The more real the non-player characters seem the more interesting the games can become. It will take a lot to pull the daytime Soaps crowd from their television sets but it could happen and the game company that figures it out could bring in huge revenues.


Posted on September 28, 2005
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Online Time Killer: Ant Kendo

Ant Kendo is a game where you battle another ant in kendo with a bamboo stick above a body of water. The object is to knock your ant samurai opponent into the water with some fancy kendo moves. You control the movements of your ant with the mouse and click above, below or directly on the ant for different types of attacks. Don't expect more from Ant Kendo than several minutes of entertainment -- it is just an online time killer after all. But the graphics are amusing and it is fun to knock the other ant into the water. The game was created by Luke Feiner who has a couple more games on his website.

Posted on September 27, 2005
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Plague Hits World of Warcraft

Wonderland points to a thread on Shacknews that is discussing the outbreak of a plague on the popular World of Warcraft MMORPG. The BBC reports that thousands of players have become sick with the disease in an article that describes the origin of the disease which started with a NPC named Hakkar.
In his death throes Hakkar hits foes with a "corrupted blood" infection that can instantly kill weaker characters.

The infection was only supposed to affect those in the immediate vicinity of Hakkar's corpse but some players found a way to transfer it to other areas of the game by infecting an in-game virtual pet with it.

This pet was then unleashed in the orc capital city of Ogrimmar and proved hugely effective as the Corrupted Blood plague spread from player to player.

Although computer controlled characters did not contract the plague, they are said to have acted as "carriers" and infected player-controlled characters they encountered.
The Register says the outbreak has swamped several World of Warcraft servers. 1UP.com reports that Blizzard has yet to provided a patch to cure the disease but they have commented on it on the official forums:
What Blizzard's finalized response to the plague remains to be seen, but if their message boards are any indication, it's thankfully tongue-in-cheek. "It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results," says one moderator on the official forums. "At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future."
Bloggers are discussing the plague and Technorati shows over 500 blog posts about the disease spreading in the online game.


Posted on September 26, 2005
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Grand Theft Auto Sales to Resume

Rockstar Games will begin selling Grand Theft Auto: San Andreas again on October 18th for the Xbox and PS2. The game will be sold without the hidden sexual content unveiled by the Hot Coffee mod and will be rated M for Mature. A Reuters article explains what the reissued GTA bundles will include.
Take-Two's Rockstar Games publishing house said that starting October 18, it would sell a special-edition of Grand Theft Auto: San Andreas for Sony Corp.'s PlayStation 2 console system. It will include a DVD with a backstory to the game and a documentary film called Sunday Driver.

Take-Two also will release a bundle of Grand Theft Auto 3, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas for Microsoft Corp.'s Xbox system.

Take-Two was forced to pull the blockbuster "San Andreas" off retail shelves this summer after people tinkering with the game's code found a hidden segment that let the player's character simulate sex with a female character.

Take-Two did not disclose the segment, dubbed "Hot Coffee," to the Entertainment Software Ratings Board, which revoked the game's "mature" classification and termed it "adults only" due to the newly found material.


Posted on September 25, 2005
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Orbitz Tries Advergaming

More marketers are trying advergames to promote their brands. The latest company to try is Orbitz with a banner ad promoted website at orbitzgames.com that contains games like Sink the Putt, Swing for the Fences and Island Hop. The New York Times (via News.com) has an article about the Orbitz advergames.
The goal of advergaming is to encourage consumers to engage in a branded experience--that is, spend time voluntarily with an ad. That is usually more efficient and effective for a marketer than to chase after consumers with ads they are likely to shun. Among the other brands that have added sponsored online games to their marketing tactics are Jeep and Life Savers.

One "huge risk" in advergaming is that sponsors may "become better known for the games" than for their products or services, said Henry Harteveldt, an analyst who is the vice president for travel research at Forrester Research. Orbitz provided Harteveldt an advance look at the Web site so that he could discuss it with a reporter.

Advergaming that is done well "strikes a good balance between being creative and different," Harteveldt said, "and making sure people know who's behind it." He praised Orbitz for making "the brand part of the URL," or Web address. By contrast, some advertisers offer games under names like the Life Savers Web site, called candystand.com.

Orbitz executives have been mulling for some time ways to give computer users regular access to its online games. They first appeared in the form of what are called pop-under ads, that is, banner ads that turn up on a computer screen after a Web site is visited. Many computer users consider such ads annoying and have installed blockers that screen out pop-unders and their counterparts, pop-up ads.
Advergaming is a good branding concept today but only if the games are fun. It seems like a bad idea to ruin the idea by using pop-up ads that online gamers, who tend to be among the most web savvy, probably block or ignore. Or worse --they are turned off by the pop-ups. Other recent advergames include Mojo Master, which promotes Axe body spray; Pink Panty Poker, which promoted Victoria Secret lingerie; and Life Savers' candystand.com.


Posted on September 21, 2005
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Nintendo Unveils Nintendo Revolution Controller

At the Tokyo Game Show's annual event, Nintendo President Satoru Iwata unveiled the controller for the upcoming Nintendo Revolution. The new control can be held with just one hand instead of two. A press release from Nintendo contained more details about the new controller:
Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.

The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.

"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation -- one that will thrill current players and entice new ones."

When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.

The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand.
Besides the controller not much is known about the upcoming Nintendo Revolution except that it will be available in 2006 and use a special kind of disk. However, there are plenty of rumors online. IGNcube has a Nintendo Revolution faq located here and a Wikipedia page has also been set up. For ongoing rumors and speculation try searching Technorati for Nintendo Revolution.


Posted on September 19, 2005
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Second Life Offers Free Accounts

News.com reports that the Second Life, an online virtual world with an online currency called Linden, is now offering free basic accounts (Thx AFK Gamer). News.com said that Second Life used to charge a one-time $10 fee for a membership and that the company hopes revenues from new members spending Linden dollars will make up for the loss in subscription revenues.
Rosedale said the company hopes a lot of new members will buy Linden Dollars, the online game's in-world currency, which ultimately ends up in the hands of members who create vehicles, buildings, clothing and other virtual goods. Some of that money, in turn, would then be spent on land, further bolstering Linden Lab's bottom line.

"Second Life" is a completely open-ended virtual world in which members can create nearly anything they can imagine and have the 3D modeling skills to build. Anything they create in-world can be sold, often for significant amounts of money.

The company said there are more than $18 million worth of virtual "Second Life" goods sold each year.
The buying and selling of virtual property has become more commonplace over the last couple years. There is even a currency exchange called the Gaming Open Market for Second Life's Linden dollars. A wiki about the exchange can be found here.


Posted on September 15, 2005
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Microsoft Plans Extra Security Hardware for Xbox 360

The BBC has a news story about Microsoft's security plans for the Xbox 360. According to the article Microsoft plans to have security built-in to the game system's hardware.
Shortly after the first Xbox came out, computer scientists, smart amateur engineers and others started taking it apart and creating modification chips and software for the machine to make it do things Microsoft never intended it to.

Such actions are frowned upon by the hardware manufacturers. In July last year, Sony won a court case to ban the selling of mod chips for its PlayStation 2 in the UK.

In July of this year, a 22-year-old man became the first person in the UK to be convicted for modifying a video games console.

With the 360, Microsoft is aiming to make it as hard as possible to hack.
A quote from Xbox engineer Chris Satchell reads, "There are going to be levels of security in this box that the hacker community has never seen before." Microsoft is obviously taking Xbox 360 security very seriously in an attempt to make it hacker proof or "unmodifiable" depending on your perspective. Does that mean if another comes out with an open-source gaming system will it leave the Xbox vulnerable? Possibly but probably not in the near future. The Xbox 360 will have plenty of hot new games from multiple publishers to keep players busy.


Posted on September 14, 2005
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Digital Video Game Babes to Strip for Playboy

CNN reports that Playboy magazine will be doing a portfolio of nude video game babes for the second year in a row. Apparently last year's issue was a big success. Pictured on the right: Alexa, a reporter who works with 50 Cent in Vivendi's 50 Cent: Bulletproof.
Last year's pixel-based pictorial was an uncertain experiment. Nobody, including the magazine, knew how it would sell. And publishers weren't sure how the public would react to characters luring readers with come-hither looks.

The reaction -- on both fronts -- was beyond expectations. Playboy has expanded the feature this year (again including a series of articles about the industry, including its picks for this holiday's top games and a look at next generation machines). And finding potential models wasn't a problem.

"Last year, we were selling a new concept [to publishers]," said Alexander. "The response we got last year and the huge promotional bump resulted in companies lining up at our door. I literally had to turn away six or seven publishers."

The magazine's also trying to appeal to the collector nature of some gamers with the feature. Instead of running the digital divas on the slick magazine pages, the pictures are printed on removable 'trading cards'. All totaled, there are 8 cards (which can be turned over and assembled puzzle-like to reflect a larger ninth image). The trick is: Two versions of the magazine are being published, each with only four cards. If you want to see all the characters, you'll need to buy the magazine twice.
Featured in the year's issue will be Carla Valentin from Atari's Indigo Prophecy; Jacqui, a cheerleader from Midways' Blitz: The League; Alexa, 50 Cent's secretary in 50 Cent: Bulletproof; Cassidy Sharp and Tala from Darkwatch; plus characters from Playboy: The Mansion ? Private Party and Hellgate: London. Playboy is not alone in featuring video game babes. G4TV also recent ran a Video Game Vixens series on its network.


Posted on September 12, 2005
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Online Distraction: Stackopolis

Stackopolis is an addictive tetris-style game. You have to arrange blocks to match a diagram displayed on the right. It sounds easy but it is not.
Do you think you have what it takes to master the 20 fiendish levels? You'll throw down your mouse, you'll swear it's impossible, but the one thing you'll never, ever do is leave! Match the blocks with the blueprint to create 20 different buildings.
Stackopolis was designed by Bloc Games. The Stackopolis website keeps track of thousands of high scores so maybe you can even get your name on the list.


Posted on September 8, 2005
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Virtual Worlds Offer Real Storm Help

The BBC reports that virtual worlds like Second Life and There are building virtual memorials and raising donations to help those that were in the path of Hurricane Katrina. A memorial from the Second Life game is pictured on the right.
In Second Life and There, players or residents build the neighbourhoods and virtual structures within. They work in a similar way to the Sims games.

Both games are more like physical worlds which focus on social interaction over gameplay.

One Second Life resident called ReallyRick Metropolitan constructed the computer generated memorial for those who perished.

Within hours, virtual candles were constructed and placed around it, as well as other virtual tributes.

A clickable sign in the game takes residents to a Yahoo page where they can donate directly to the Red Cross.

A contribution system to turn Linden Dollars, Second Life's virtual currency which players use to trade in virtual goods, into to dollars is also being developed.
Here are a few example of how virtual game worlds are lending a hand.

  • Second Life: Second Life's blog, New World Notes, has been describing some of the virtual memorial and money raising activity on their blog. One blog post explains how Second Life citizens are donating Linden dollars to help raise money. Linden dollars is the currency in the Second Life world.
  • Everquest II: Everquest II has added the /donate command which takes users to a Red Cross donation area. They are also suspending billing for people with accounts in the affected areas:
    Additionally, for our 13,000+ players actually in the affected areas, we will be suspending billing until such time as they are able to play again. In addition, any items or structures in any of our games, which decay over time, will be preserved until the user's next login.
  • The virtual game community at There.com is also raising money to help.
    In support of these Community efforts and in response to this disaster, Makena Technologies, Inc., together with The Maya Foundation (CEO Michael Wilson?s foundation), will match the Community?s contribution up to $50,000.00 US. We will make the donation on behalf of the There Community, Makena Technologies, Inc., and The Maya Foundation to the American Red Cross.
  • Bungie: Bungie, the developers of the popular and award-winning game, Halo 2 for the Xbox, is selling a t-shirt to help raise money for the Red Cross.
  • Gamers Relief: Advanced Media Network has organized the Gamers Relief fund to help raise money for the Red Cross.

    For more Hurricane Katrina coverage visit BloggersBlog.com's Hurricane Katrina section


    Posted on September 7, 2005
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  • PSP Breaks Sales Records in UK

    The BBC reports that Sony's PSP has broken sales records in the U.K. with 185,000 sales in just four days. The BBC says Sony expects to sell 1 million PSPs before the Christmas holiday.
    Sony wants the PSP to appeal to more than just gamers. It also plays films, music, and browses the web wirelessly.

    The gadget went on sale in Europe on 1 September, nine months after hit Japanese stores and six months after the US.

    Sony expects a million PSPs to be sold in the UK before Christmas.

    Shops across the country opened their doors at midnight last week to deal with the demand from gamers, with many reporting that they had sold out. Chart-Track also reported that nine of the 24 PSP games which were available at launch entered the Top 10 official UK games chart this week.

    Topping the chart was Ridge Racer, with one in five people buying the game along with the PSP device.
    The PSP, which plays games, music and films, was also a hit in the U.S. selling 500,000 copies in just two days.


    Posted on September 6, 2005
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    Study Finds Kids Game Daily

    Business Week reports the results of an unsurprising study that found 61% of kids under 16 play video games daily. There was one surprise and that was that kids prefer playing games on the PC.
    According to a recent study from Netherlands-based marketing agency JuniorSeniorResearch, video games have become a central part of the lives of today's children. The study polled 4,000 kids up to the age of 15-years-old (both boys and girls) and discovered that 61 percent play video games on a daily basis.

    Interestingly, with all the focus on consoles and handhelds in this industry, the study found that a large majority (65 percent) of children prefer playing games on the PC. Also, only a small percentage (12 percent) admitted to copying their games from friends, despite the fact that PC titles are much easier to duplicate than console games.
    The PC preference is very interesting considering the upcoming mega consule launches for the holidays. Maybe the new consules will change kids preference back to using consules.


    Posted on September 1, 2005
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