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Home | | MMORPG

Virtual Worlds Twitter

Virtual WorldsWe have launched a twitter profile which provides news about virtual worlds. You can find it here. This is in addition to our gaming news Twitter we announced a couple months ago. Twitter is a microblogging service and communication tool that allows you to post short 140 character updates. To get our updates on Twitter you need to join Twitter and then follow our Twitter profile.

You can keep up with news about Twitter by reading BloggersBlog.com's Twitter news section or by following the BloggersBlog.com Twitter. Examples of some of the other news Twitters available include business news, celebrity gossip, sports news, tech gadgets, jobs, green news, health news, fashion news and politics.


Posted on July 27, 2007
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Virtual Worlds Worth One Billion

An article in the BBC says that analysts Screen Digest believe the valuation of MMOs and online worlds has passed the $1 billion mark.
Games such as World of Warcraft and worlds like Habbo Hotel are fast becoming "significant platforms" in the converged media world, the report said.

"There's a whole ream of different genres and spaces emerging," said the report author Piers Harding-Rolls.

Revenues from subscriptions to MMOGs will hit $1.5bn by 2011, he said.

But the growth in MMOGs remains limited compared to developing markets such as video on demand, which is expected to be worth $11.4bn from revenues in four years' time.

The range of MMOGs has started to diversify in recent years with new genres and types of games. There has also been an expansion in the different ways the games generate revenue.
The $1 billion evaluation mark is going to seem awfully low very quickly especially if an online world browser allows these universes to expand. The study did find that "10 million people will subscribe to MMOGs by 2011."


Posted on April 17, 2007
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Gold Farming Regulation in South Korea?

You've probably heard of the concept of gold farming where companies hire people to gather gold and weapons in MMORPGs which they then resell. Ars Technica is reporting that a new bill proposed by the Ministry of Culture and Tourism in South Korea may impose new regulations on gold farming in that country and maybe even make it illegal.
The South Korean bill has received strong support from some in the game industry, particularly companies that run multiplayer Internet games in which the commercial exchange of virtual currency can potentially disrupt balance and competition. On the other side of the issue are gold-farming companies that serve the growing market for virtual currency. An article in The Korea Times cites statistics from the country's Game Development and Promotion institute, which states that the size of the virtual item exchange market is roughly $1 billion and estimates that approximately 60 percent of item trading company profits come from gold farming.

As gold farmers are quick to point out, prohibition will not decrease the market for virtual currency, and somebody will always emerge to take advantage of it. Prohibition, anyone? By imposing penalties on virtual currency exchange, the Korean government will deprive native companies of access to a rapidly growing, $1 billion dollar market that will still be serviced by foreign companies. Many MMORPG developers already have policies forbidding the commercial exchange of virtual currency, and some might question if it is fair to the tax-paying public to shift the costs and burdens of enforcing those policies to the Korean government.

The bill is also relatively vague about what actually constitutes virtual currency. One wonders if this proposed prohibition would criminalize games like Second Life in which commercial transactions are a fundamental aspect of the experience.
There will always be a market for gold farming because there are always going to be players who look for an easy way to jump to a higher level character. Game Politics says South Koreas virtual gold and property market is about a billion dollars. Game Politics raises this issue of how South Korea would actually go about enforcing a ban on virtual good trading. China is also known for being big in gold farming -- they even have gold farming factories.


Posted on January 4, 2007
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Whedon's Firefly to Become MMORPG

Firefly MMORPGThe Multiverse Network, Inc. has optioned the rights from Twentieth Century Fox to develop an MMOG based on Firefly, the science fiction television series and film (Serenity) created by Joss Whedon. A Wired article notes how popular the show is with fans -- especially with the diehard Browncoats. Multiverse will have to try and please these fans in order to be able to populate the MMORPG with players.
The "Browncoats," as Firefly's most devoted fans are known, have been campaigning to bring the show back almost since the moment it was canceled in late 2002. Now they'll get their wish, albeit in a new form.

"We see virtual worlds as an extraordinarily promising new entertainment medium," said Adam Kline, Fox Licensing's vice president of media enterprises in an e-mail. "We believe Multiverse can deliver an experience that will remain true to the original series, while enabling a whole new level of personal involvement for fans."

****

The online version will move away from those central characters -- after all, there's only one Mal Reynolds. In an MMORPG, "everybody has to have their own story," says Multiverse co-founder and executive producer Corey Bridges.

"Television series can be really good properties to turn into MMOs, because when you make a TV series, not only do you need great characters, but you need to create a full, rich, compelling place," Bridges says. "If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly."
For more information about Firefly try Fireflyfans.net, Scifi.com, Whedonesque, Serenitymovie.com, FireFlyWiki and DonetheImpossible.com. You can also see the product pages on Amazon.com for the Firefly series and for Serenity.


Posted on December 11, 2006
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WOW Builds Worldwide Audience

Warcraft Molten ScreenshotU.S. products don't always seem to receive as warm of a reception internationally as they used to. One big exception to that are online games. The popular World of Warcraft MMORPG has had a massive impact internationally, especially in China and Korea, as a New York Times story explains.
Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, based in Irvine, Calif., is on pace to generate more than $1 billion in revenue this year with almost seven million paying subscribers, who can log into the game and interact with other players. That makes it one of the most lucrative entertainment media properties of any kind. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.

And while games stamped "Made in the U.S.A." have often struggled abroad, especially in Asia, World of Warcraft has become the first truly global video-game hit since Pac-Man in the early 1980's.

The game has more players in China, where it has engaged in co-promotions with major brands like Coca-Cola, than in the United States. (There are more than three million players in China, and slightly fewer than two million in the United States. And as with most video games, a clear majority of players worldwide are male.)

There is a rabid legion of fans here in South Korea, which has the world's most fervent gaming culture, and more than a million people play in Europe. Most World of Warcraft players pay around $14 a month for access.
The reason for the game's popularity may be 33-year-old Jason Pinsky's explanation to the Times: "Instead of watching 'The Lord of the Rings' as a three-hour experience, I am now participating in the epic adventure."

The article also says Asian WOW gamers are more likely to meet other players in person than U.S. gamers. That fact reminds us of this cyberanthropology study about how cultural differences influence how people approach multiplayer online games. It sounds like the thesis is currently being written but from the Times article it is very clear that different cultures do and will game differently.


Posted on September 11, 2006
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Self-Governing Could Limit Griefing

GriefersThe Guardian has a great article about griefers and what gamers and game developers are doing about them. Griefers are the trolls of the online gaming world. They intentionally wreck havoc in MMORPGs and persistent online worlds and ruin the game for others. The Guardian explains the bad things griefers do:
The gaming community calls them "griefers": people who like nothing better than to kill team-mates or obstruct the game's objectives. Griefers scam, cheat and abuse, often victimising the weakest and newest players. In games that attempt to encourage complex and enduring interactions among thousands of players, "griefing" has evolved from being an isolated nuisance to a social disease.
The article says a strong community system is required to counter the griefers but even that doesn't always work. The Guardian article describes one incident WOW that was essentially an MMORPG mass murder.
The players of World of Warcraft were left with a similar conundrum in March, when a group of gamers performed an act whose only purpose was to cause emotional pain. The death of a member of the community inspired her fellow gamers to hold a virtual funeral, which was raided by a malicious mob that made short work of the mourners, all of whom had relinquished their weapons as a sign of respect. Since the funeral was naively held in a zone designed for combat, few could question the legitimacy of the attack within the game's rules. None the less, the mourners were outraged, not at the penalties their characters would have to suffer, but at the brazen attack on their feelings.
The article says WOW banned over 5,000 accounts in April for griefing. Second Life has the corn field for suspensions and eventually griefers will be permanently banned. However, this can really cost the game developer as they lose subscription fees. What may really be needed is a form of self-policing or self-governing. This is what Scott Jennings, author of Massively Multiplayer Games For Dummies, told The Guardian.
"I expect we'll see more and more self-government," says Scott Jennings, game developer and author of Massively Multiplayer Games For Dummies. "The reason is fairly obvious if not particularly noble: it's less expensive for game companies to have their customers police themselves than hire people to do it. The trick, and why you don't see it generally, is to construct self-policing schemes in such a way that they don't enable unscrupulous players to use them as tools of grief."
The article mentions a game called Seed that has a form of government. It lets players elect other players to be administrators. As griefing becomes part of the game itself you can bet more user-created laws, guilds and governments will arise to control them. Gamers will have to cooperate and partner to protect the worlds they love. There is a good discussion going on about the griefer problem here on Scott Jennings' Broken Toys blog.


Posted on June 26, 2006
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The Busy MapWoW.com Team

MapWowThe MapWoW.com Team created the impressive MapWoW.com a World of Warcraft online map that uses the Google API.
The map utilizes the Google Maps API and therefore behaves just a like a Google Map. Clicking on the controls on the left side of the map will let you zoom in and out. Dragging the map around lets you scroll the map and view different areas. It's that easy.

Use the menu to the right of the map to select resources and labels that you wish to display. Currently you can display herbs, ore, treasure, zone names, and city names. There are over 15,000 data points covering 69 resources with their exact map location in our database. The bottom of the menu provides quick links to popular locations in the game. Found a great area that you want to share with your friends? Go to the location on the map, click on the "Link to this Location" and then copy the URL.
The team has been busy since they launched the map. In addition to the WOW map they also have a World of Warcraft search that is powered by Google. They run a World of Warcraft Trading Game Blog which provides updates on the upcoming card game based on WoW. They also continue to improve on the map. You can keep up with the latest developments from the MapWoW team on their blog.


Posted on June 16, 2006
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RuneScape Generates Buzz

RunescapeYahoo's Buzz Log reports that the RuneScape MMORPG, which offers a free web browser version, is generating a lot of buzz and search activity.
Sometimes we all need a break from our day-to-day lives. What better time to log out of the real world and log in to a massively multiplayer online role playing game? And the more unrealistic the roles are to play, the better—like Robusto29, a left-handed, sword-wielding warrior, who also bakes banana pancakes for weary travelers. That's how we roll on RuneScape, a top-100 player in the Buzz.

Boasting over 2 million users worldwide, RuneScape offers a free version and can be run in a web browser, allowing for some real nice lunchtime escapes from cubicleland. While it may not be as easy on the eyes as some other popular online RPG games, like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet.
The Yahoo Buzz entry lists the most popular RuneScape searches including tips and hacks.


Posted on June 13, 2006
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All Game Genres Soon to Have Persistent Online Worlds

Test Drive UnlimitedMSNBC.com has an informative article that explains some of the upcoming MMO games announced at E3. There are quite a few of them. Most of them offer up a direct challenge to the currently leader in this category: World of Warcraft (WOW). WOW currently dominates with its 5.5 million subscribers. The challengers listed in the article include: Age of Conan: Hyborian Adventures, Tabula Rasa, Archlord, Gods & Heroes: Rome Rising, Soul of the Ultimate Nation, Vanguard: Saga of Heroes and Lord of the Rings Online: Shadows of Angmar.

MMORPGs are also expanding into new categories that offer interesting gameplay outside of the typical fantasy adventure type of scenario, or "beyond orcs" as MSNBC writes. The MSNBC.com article describes three of these kind of games including Huxley, Project Wiki and Test Drive Unlimited. Huxley takes the first-person shooter concept into a persistent world. Project Wiki targets teens and young females with its fairy-tale world online game concept. And Test Drive Unlimited combines an online gaming world with auto and motorcycle racing. You can see a theme here where all gaming genres will eventually have a persistent online world. The graphic above is a screenshot from Test Drive Unlimited.


Posted on May 31, 2006
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Cyber Criminals Targeting Gamers

Spammers and criminals always try and ruin everyone's fun and online gaming is no exception. A VNU article says cyber-criminals are targeting gamers' virtual assets with malware. Games that convert virtual cash to real money are especially targeted by cyber-crooks.
The criminals are trying to rob players of virtual assets obtained in the games, such as 'money' that players can use to buy weapons and goods, according to security firm Panda Software.

Given the effort required to obtain these items, there are many people prepared to pay for them as an easy way to reach higher levels and increase their reputations.

As a result, the virtual economy of the game translates into real profits for the cyber-crook, even more so with new games that allow real-world funds to be transferred into the game for use in the virtual world.

According to Panda, the malware that most frequently affects games are Trojans. In one example the Lineage virus steals player log-in details, allowing another player to steal virtual money to buy weapons, privileges or abilities within the game.
The article mentions a couple specific viruses that target gamers like the Legmir Trojan that targets Legend of Mir gamers and the Trj/WoW virus that targets World of Warcraft gamers. More details can be found in this press relase from Panda Software.


Posted on May 19, 2006
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World of Warcraft Adds Weather

MTV reports that the World of Warcraft is adding a realistic weather element to the game.
Rain and other inclement weather had been promised to the millions who play "World of Warcraft" since the massively multiplayer online PC game's launch in November 2004. A rotating team of developers at Blizzard Entertainment actually worked on creating a weather system for five years. Only last week, however, did the game's developers find a way to patch it into the game in a way the meets their expectations — and that they hope will meet fans' as well.

In the course of preparing that weather, developers have to make decisions about what video game weather should actually be. Should it just be something to look at or should it have an impact? When should it rain and where? And if game designers could decide the time and date of a rainstorm, should they?

"Coming up with the weather system for a world is fun," said Jeff Kaplan, 33, lead designer at Blizzard Entertainment's Irvine, California, headquarters, where the real-life lack of precipitation resembles the old weather-free version of his game. The falling-from-the-sky possibilities are broad when you're designing weather for a video game. "We've talked about how cool would it be when you killed the blood god, that it rains blood."

Blood storms aside, Kaplan said that Blizzard is approaching the change in climate modestly. Last week, three types of weather were introduced to "WoW": rainstorms, sandstorms and snowstorms. They have a chance of occurring in just 11 of the game's 40-plus realms and will crop up with a frequency that has been designed to err on the side of too little.
The article says WOW rainstorms will last several hours so they feel realistic. IGN says the game's weather so far includes rainstorms, sandstorms and snowstorms. Let's hope the WOW gamers take care of their world and don't end up with global warming.


Posted on April 6, 2006
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World of Warcraft Movie Contest

Wow Movie ContestBlizzard Entertainment and Xfire are running a movie contest to see who can create the most interesting movies using Blizzard's WOW game engine. The deadline for entries has been pushed back to February 6th. You can read the details here and submission information can be found in the Faq.
The contest involves entrants producing movies using the Blizzard Entertainment MMORPG World of Warcraft game engine to create imaginative movies in the three main categories of Dance, Comedy and Drama. Five prizes will be awarded for each category. An additional ten prizes will be awarded for special categories including Best Music, Best Dialog, Best Action Scene, Best Pun or Line, and Best Editing and Special Effects. A special prize will also be awarded to a selected movie among all valid contest entrants. Entries must be submitted by Monday February, 6th 2006 12:00pm PST.
Some WOW movie tools can be found here and here. Examples of WOW movies can be found here. The contest has a total of $10,000 in prizes.


Posted on January 25, 2006
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When an MMORPG Dies

Asheron Call 2 (AC2) was shut down on December 30th. As the end approached Ellen Ripley recorded the final minutes as the world ended. Collission Detection summarized the end nicely in this post:
Ellen Ripley, a longtime resident of the world, showed up for the grand finale and recorded screenshots and the dialogue as the end times approached. My favorite parts? The totally surreal warnings from that flashed onscreen -- "This world will be shutting down in 1 minute. Please log out" -- and the banter of the remaining residents, which mixes deeply heartfelt good-byes with howls of anguish and nerdcore quotings of The Lord of the Rings and Douglas Adams' ouevre
Turbine, the publisher of AC2, points out that it is never easy to say goodbye to a world:
As of December 30, 2005 the AC2 service is no longer available. Turbine and the AC2 development team would like to express our thanks to the many players who've been part of Asheron's Call 2 over the years. We hope you've had as much fun playing the game as we did creating it for you.

It's never easy to say goodbye to a place you've called home, but we hope to see all of you in Turbine's other worlds.
The end of AC2 reminds Kotaku about the end of Ultima Online beta:
I still remember the end of the Ultima Online beta. There was plenty of warning so people had time to do a lot of goofy stuff. I ended up leading a rebel army against Lord British's castle, which was a lot of fun. To make things interesting I got everyone to dye their clothes yellow and then we marched across the countryside. By the time we got to town we were so large the guards couldn't handle us. Although I managed to get inside the castle, but I found it empty. It wasn't until months later, in the real game, that someone managed to off the tyrannical Lord British.
A GameSpot article says that the original Asheron's Call is still running despite the closure of AC2.


Posted on January 6, 2006
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Warcraft Breaks 5 Million Mark as Video Game Sales Slump

The number of World of Warcraft subscribers has passed the 5 million mark. The BBC says new subscribers from Asia helped boost the subscriber total. At the same time MMORPG's and other online worlds are popular video games have slumped according to a BBC report -- but these are pre-Xbox 360 numbers from November. Hopefully the sales will will pick up in December with the new system from Microsoft and people buying games for gifts. MSN Money has more on the slowage in game sales. There is also the possibility that some people are spending their time and money on online games like WOW instead of playing video games.

Posted on December 20, 2005
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Working in China's Gold Farming Factories

The New York Times has an article (now in the IHT) that discusses the lives of China's gold farmers -- the people who build up virtual characters and collect gold and weapons for companies that resell them.
"For 12 hours a day, 7 days a week, me and my colleagues are killing monsters," said a 23-year-old gamer who works in the makeshift factory and goes by the online code-name "Wandering."

"I make about $250 a month, which is pretty good, compared to the other jobs I've had," he said. "And I can play games all day."

He and his comrades belong to the latest global industry to use cheap Chinese labor - the fast-growing world of online gaming, which generates $3.6 billion a year, according to DFC Intelligence, which tracks the online gaming market.

They are workers with quotas and bosses who equip them to thrash online trolls, gnomes and ogres. In the hours these workers play, they accumulate gold coins that they can sell for real money to game players around the world, who then use the coins to buy better armor, amulets, magic spells and other accouterments to climb levels or create more powerful characters. The Internet is filled with classified advertisements from small companies, many of them in China, auctioning off their powerful figures, called avatars, and individual gamers marketing virtual weapons and wares.
They work grueling 12-hour shifts but they sound like they are faring better than some of China's laborers. The article says there may be as many as 1,000 game farming factories in China "employing" as many as 100,000 people. As the popularity of online games like World of Warcraft grew a virtual black market also developed to support it. Blizzard and Sony have both called the trading illegal according to the article but the characters and items often appear in online auction listings and online classifieds.


Posted on December 12, 2005
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Joystiq Launches WOW Blog

You know a game (World of Warcraft) has gotten pretty big when AOL's Weblogs, Inc. decides to launch a blog exclusively for the game -- but you knew WOW was popular already. The new blog is called the Wow Insider. A quick look at some of the topics discussed on the new WOW blog include student ethnographes, designing characters, WOW overpopulation, armor art, WOW board games, parental controls and tips for beginners. Welcome to the blogosphere WOW Insider. But you are not alone. Here are some other WOW blogs.

  • Hogit's Story
  • Adventure With Play
  • Frostbolt
  • Marc's WOW Blog
  • Faerun.nl
  • The Dark Forsaken
  • Cornpo
  • Consecrated Silverslicer
  • Gitr's WOW Blog
  • Psyae's WOW Et Cetera
  • Thomas.Rofkahr
  • For the Horde
  • Nocturnal Rage
  • Psi's Journeys
  • McCruncho's WoW Blog
  • Living in WOW Blog

    That's just a few of the WOW blogs. There are more here on Technorati.


    Posted on December 6, 2005
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  • DDO: Dungeons and Dragons Online

    Turbine Games is developing an online version of the popular Dungeons and Dragons (D&D) role-playing game. News.com says Turbine is trying to stay true to the role-playing game and its complex rules.
    Turbine's game developers say D&D Online is designed to stay as true as possible to the paper-based version and offers a reasonable online alternative to the more than 4.6 million people still playing D&D just in the United States. The game -- in which players create imaginary characters and adventure through fantasy forests, castles and other environs -- has been around for more than three decades.

    The company has built the online version specifically around the teams of fantasy adventurers that made the original D&D so popular. John Foster, Turbine's director of public relations, said D&D Online requires players to quickly find others with whom to join forces and set out to complete quests.
    News.com says the D&D role-playing dice game still has over 4 million players in the U.S. alone so the game has a huge crowd of potential online gamers. Established online games like World of Warcraft and EverQuest have already built up huge audiences of gamers that have developed their own social attachments to these worlds. Will DDO be able to be a hit as well? It doesn't seem like it is too late or too crowded for another big MMORPG player but Turbine Games will have to stay flexible and allow for some user created content (UCC) like the News.com article discussed. There needs to a be a creative element attached to the dungeon master role and UCC would be one way to do this. For more information about the game visit the DDO website or check out the Hands-on Preview available on MMORPG.com. DDO will be live early next year.


    Posted on November 21, 2005
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    Virtual Property Sells for $100,000

    CNN reports a space resort in the game Project Entropia has sold for $100,000. The buyer plans to turn the space resort into a theme park with monsters that other players can hunt.
    Jon Jacobs, a director of independent films, plans to call the space resort, in the science-fiction themed game Project Entropia, "Club Neverdie." Like other land areas in the game that has been visited by 300,000 players, the resort grounds will spawn dinosaur-like monsters, which visitors can kill.

    Jacobs will take a cut of the virtual resources that the carcasses yield, like hides.

    Jacobs, 39, plans to hire famous disc jockeys to entertain visitors once a week or so at the resort but still reckons on netting $20,000 a month from the hunting tax and other income.

    "I want to operate this thing at the level of a major nightclub in a major city," Jacobs said.
    The Project Entopia website has more about virtual property ownership here. The Second Life online game has also seen its share of online property trades.


    Posted on November 16, 2005
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    Eidos Releasing Two Gangster Shooters in 2006

    IGN reports that Eidos has announced January 18, 2006 as the release date for the controversial cops and gangsters title called 25 to Life.
    Developed by Avalanche, 25 To Life is a third-person shooter set in modern urban streets. You'll choose to play either cops or criminals to either infiltrate a drug lord's inner sanctum, or bust out of jail and fight your way up the ranks of the underground.
    25 to Life will be available for the PS2, Xbox and PC. More information can be found on the official game website and on Amazon.com. 25 to Life has been highly criticized. It has been called "evil" and a "cop killer" game. Ferrago reports that another Eidos gangster shooter, called Roll Call, that allows the player to be a good or bad cop, has been renamed Zero Tolerance.
    Gangster shooter Roll Call has been renamed and re-dated this week, publisher Eidos Interactive has announced. Roll Call will from henceforth be known as Zero Tolerance -- City Under Fire, and will now be released in the second-quarter of 2006 (sometime between spring and early summer, broadly speaking). This new date serves Europe, and possibly other PAL regions, whilst the publisher has yet to announce plans for North America. The game is still being created for the Xbox and the PS2, with Rocksteady Studios of London developing this latest gang-land action title.
    If a recent study was true many gamers will probably play the gangster or the bad cop in the above games.


    Posted on November 8, 2005
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    Is Blizzard Watching Its 4 Million WOW Subscribers?

    Blizzard's incredibly successful World of Warcraft game recently passed the 4 million subscriber mark. Gamespot says WOW has 1 million subscribers just in North America. However, there is some concern now from some gamers that the WOW software might be watching them. GamesFirst points to a Rootkit.com post on that describes the possible privacy invasion.
    A recent posting on RootKit.com suggests that Blizzard installs software that watches the personal information of people playing their game. The software is designed to hunt for cheat-ware, but reads the title headings of any window open, regardless of its relation to WoW. The poster reports that he, "watched the (program) sniff down the email addresses of people I was communicating with on MSN, (and) the URL of several websites that I had open at the time."
    Kotaku reports that program is called "Warden Client" and that is "the program runs every 15 seconds. The warden can read the window text in the title bar of every window. However, these ain't windows related to WoW, but any ol’ program running on your computer."


    Posted on October 19, 2005
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    Plague Hits World of Warcraft

    Wonderland points to a thread on Shacknews that is discussing the outbreak of a plague on the popular World of Warcraft MMORPG. The BBC reports that thousands of players have become sick with the disease in an article that describes the origin of the disease which started with a NPC named Hakkar.
    In his death throes Hakkar hits foes with a "corrupted blood" infection that can instantly kill weaker characters.

    The infection was only supposed to affect those in the immediate vicinity of Hakkar's corpse but some players found a way to transfer it to other areas of the game by infecting an in-game virtual pet with it.

    This pet was then unleashed in the orc capital city of Ogrimmar and proved hugely effective as the Corrupted Blood plague spread from player to player.

    Although computer controlled characters did not contract the plague, they are said to have acted as "carriers" and infected player-controlled characters they encountered.
    The Register says the outbreak has swamped several World of Warcraft servers. 1UP.com reports that Blizzard has yet to provided a patch to cure the disease but they have commented on it on the official forums:
    What Blizzard's finalized response to the plague remains to be seen, but if their message boards are any indication, it's thankfully tongue-in-cheek. "It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results," says one moderator on the official forums. "At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future."
    Bloggers are discussing the plague and Technorati shows over 500 blog posts about the disease spreading in the online game.


    Posted on September 26, 2005
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    Stargate SG-1 Game Canceled

    It looks like there will not be a Stargate-SG1: The Alliance multiplayer game. Austrian publisher JoWood has canceled its development agreement with Perception, the Australian developer currently responsible for the Stargate-SG1: The Alliance. In a statement JoWood CEO Albert Seidl said they have lost faith that Perception can produce a game of sufficient quality.
    "The title in its current form, initially scheduled for an October 2005 release, does satisfy neither our quality requirements nor the fans expectations. We will not release anything that does not do justice to this well known license." says Albert Seidl, CEO JoWooD Productions Software AG. "In recent months we have invested a lot of time and resources in helping Perception finish the development, but we now simply have lost confidence in their ability to finish this project in time and sufficient quality."
    The SciFi Wire has more news about the fate of the StarGate game. The game was going to be based on the Sci Fi Channel's popular Stargate SG-1 television show.


    Posted on August 8, 2005
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    Keyboards Get Game Specific

    As the top games become popular to attract millions of paid subscribers they are also attracting innovated new products from merchants. One example is this new keyboard from Zboard design specifically for the World of Warcraft online game. Zboard also has keyboards for other games including Age of Mythology, Madden NFL, EverQuest II, Delta Force and Doom III. The Wonderland blog points out that MMORPG.com is currently running a giveaway of the World of Warcraft zboard.

    Posted on July 25, 2005
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    $1 Million RYL Tournament Begins July 1st

    RYL TournamentRYL: Path of the Emperor is offering a $1,000,000 Grand Prize to the winner of a player vs. player skill-Based tournament. The RYL qualifying tournament will start July 1, 2005 and will end April 30, 2006, culminating in a RYL: Path of the Emperor Final Tournament event to be broadcast live and to take place in conjunction with the E3 Video Game Expo in May 2006. Interested players can view more details about the tournament rules and regulations at http://www.ryl.net/tournament.asp. It will be interesting to see how the contest drives subscription sales for RYL. RYL charges a $12.95 monthly fee to play the game. There is no extra charge to participate in the tournament.

    RYL players start off at Level 1, with minimal skills and abilities, but over time they gain experience points, through achievement, which allows them to advance to Level 2, and beyond. As RYL players advance to each level they discover new and stronger skills, which assist them in their ability to try and survive during all encompassing battles against powerful monsters. In the game, players can choose from 20 character classes and assume the role of a Warrior, Cleric, Mage, and Assassin and then explore the RYL terrain and virtual real estate. Players can take part in specific quests and missions, fight monsters and other players, battle in Guild vs. Guild duels, buy, sell and trade virtual merchandise, build fortresses and raise their own virtual Dragon.


    Posted on June 29, 2005
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    Sony Online to Build DC Comics MMOG

    Gamers will soon be able to immerse themselves in the online world of some of their favorite DC Comics superheroes including Superman, Wonder Woman, Batman and Sandman. Sony Online Entertainment (SOE) has a cut an exclusive licensing deal with DC Comics for the right to make massively multiplayer online game (MMOG) based on DC's popular superheroes. SOE will be creating a DC Comics game for the PC and next generation gaming platforms. They are currently planning on a fourth quarter release in 2007. SOE has also bought the rights to the popular Matrix Online game from Warner Bros. Interactive. Gamespy has more on the Matrix Online rights purchase.

    Posted on June 22, 2005
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    World of Warcraft Hits Two Million Subscriber Mark

    Blizzard Entertainment announced that its World of Warcraft MMORPG has passed the two million subscriber mark worldwide. Subscriber levels of this magnitude is what has gotten the game industry buzzing about advertising revenues. The company also recently launched World of Warcraft in China where they should find even more subscribers:
    World of Warcraft recently surpassed the two million mark for paying subscribers. Already the largest MMO in North America, Australia, New Zealand, and Europe, Blizzard expects to see even greater growth with the recent commercial launch in China on June 7, 2005. Anticipation for World of Warcraft was already at an all-time high in China, with peak concurrency during the open beta test topping 500,000 players, nearly equal to World of Warcraft's peak concurrency in all three current markets combined. Blizzard expects to see the new mark of two million subscribers shattered quickly with the arrival of players from China in the coming weeks.


    Posted on June 16, 2005
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    Rent a MMORPG Character

    GamePal is an online service that lets you rent MMORPG characters for 14 different online games including Anarchy Online, City of Heroes, Everquest, Lineage 2, Star Wars Galaxies and World of Warcraft. The character accounts have been pre-played and built up to higher levels so they are an attractive option for "lazy" gamers that don't want to struggle through game play at novice and low levels. Here is GamePal's description of the account rental service:
    Our rental service allows you to rent accounts for "multi massive online role playing games". Renting accounts means you have the option of trying different classes/races/genders/servers etc. without worrying about owning an account. If you want to use the character for a raid, show off to your friends or just to have fun on your spare time, then maybe renting an account instead of buying an account is the best decision for you.
    Another option Gamepal offers for people that want to improve their own character's levels, skills and stats without doing the work themselves is the Power-Leveling service. Here is how Gamepal describes this service:
    Not only do we level up your characters, but we level up your character skills, complete quests, kill high level mobs, and we also give you free loot (currency/items). All the loot remains on your account that we loot off random mobs. We also make sure nobody knows that your account is being power-leveled during the process.
    (Via Boing Boing)


    Posted on June 15, 2005
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    Non-player Characters Getting More Realistic

    Facade Screenshot The New York Times offers an interesting article about how games are starting to create more sophisticated non-player characters to make games more challeging and interesting.
    "As we try to create more immersive experiences, these artificial intelligence techniques are helping drive games forward and this is one of the areas that could really explode," Bing Gordon, chief creative officer at Electronic Arts, the No. 1 video game company, said after his talk Wednesday night. "We hope that the folks here start thinking about artificial intelligence as a feature, like graphics is a feature or sound is a feature."
    The New York Times article also discusses Facade, an interactive story where players interact with computer-controlled characters. Facade was first introduced at the Artificial Intelligence and Interactive Digital Entertainment conference. Facade will be available as a free download later this summer. Here is a description of Facade from the website:
    Facade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a four year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective. Facade will be publicly released as a freeware cd-rom / download in early summer 2005.


    Posted on June 8, 2005
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    Age of Conan Coming in 2006

    Funcom is developiong Age of Conan -- Hyborian Adventures, an online RPG scheduled for Windows in the first half of 2006. Funcom says that Age of Conan players will encounter a dark fantasy universe, presented with high-quality graphics and 7.1 surround audio. Conan's world is filled with cruel gods, magic, mythical creatures, lost civilizations and a struggling human race. The game offers a unique combat feature called the "Real Combat" engine; a multi-point melee system which allows the players to swing their weapons where they direct it. Players can also create player-made battle formations where you can command NPC's and other players in combat, making for epic multiplayer battles. The multiplayer game also allow the players to form guilds and lay siege to enemy castles. Age of Conan is being directed by Gaute Godager, who also directed Funcom's Anarchy Online. Godager had this to say about the upcoming Conan release:
    "I have always been a huge fan of Conan and his Hyborian universe, and to direct this game is a dream come true. We are truly trying to make this the ultimate representation of Conan's world, and we are filling it with features never before seen in an online game. Have you not felt the urge when a great single-player RPG ends to have your character live on and interact with other fellow travelers? To enter an even greater world? This is that opportunity, to have a detailed RPG all about you, your choices and your character, and if you win -- to share that victory at an even greater stage."


    Posted on April 25, 2005
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    Murder in Shanghai Over Dragon Sabre Sale

    If your friend loans you his or her virtual sword they won in an online game don't turn around and sell it for money. That is just wrong. However, if your friend sells a virtual item that belongs to you it is not justification for murder -- like what happened in this Shanghai murder case. Reuters reports that Qui Chengwei loaned Zhu Caoyuan his virtual game sword from the MMORPG Legend of Mir 3 known as a "dragon saber." Zhu then went and sold the sword for 7,200 yuan (US$870). Qui reported the dragon saber to the police as a stolen item but the police said there is no law for protecting "virtual property." So, Qui took revenge into his own hands and murdered Zhu with a real sword.

    Posted on March 30, 2005
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    OnNet Offers Golf MMORPG

    If you really like golf video games then you might be interested in this new online golf game called Shot-Online from OnNet Co., Ltd. The golf game also acts as an RPG. OnNet also offers online golf tournaments with prizes. Players can choose from several characters including Zygmunt, descibed as an all-around charming and even tempered golfer, with skills to match. The company descibes the game as follows:
    Shot-Online is not just an online sports game either, but it is a highly accurate simulation and a deep role-playing experience. It is the RPG quality that makes Shot-Online the unique game it is, especially with the community interaction and the enhancement and leveling of your character. A proprietary physics engine was used in Shot-Online to accurately recreate the ball and course dynamics. In other words, the ball will behave as it should over the geography of the course. Characters also benefit from accuracy through technology ? motion captured golf swings from a PGA golfer were used to match the most spot-on feel of a real golf swing, putting, chip shot, and other golfing actions.
    First reported by Boing Boing and Wonderland.


    Posted on March 30, 2005
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    Rights Sold for Lord of the Rings MMORPG

    Turbine, Inc. has finalized a deal with Tolkien Enterprises and Vivendi Universal Games (VU Games) that grants Turbine the exclusive right to develop and publish massively multiplayer online worlds based on The Lord of the Rings and The Hobbit literary works. All publishing responsibilities previously assumed by VU Games for the online license have been transitioned to Turbine. The Middle-Earth Online community has already swelled to about 100,000 registered fans. Lots of people are on the site simply to discuss the upcoming game. 100,000 is great base and one would expect an MMORPG based on LOTR to do very well -- especially since the World of Warcraft online game now claims over 1.5 million users. Turbine said its production team is considering changes to improve the game and will launch Middle-Earth Online in 2006. The company said specific details and dates regarding the game's development will be announced in the near future. In the meantime, the company has provided a FAQ on the Middle-Earth Online website.

    Posted on March 23, 2005
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    1.5 Million Playing WarCraft

    The World of Warcraft game has definitely put the massive in MMORPG. Blizzard Entertainment's World of Warcraft has surpassed the 1.5 million subscriber mark. Building on its debuts in North America, Korea, and Europe, World of Warcraft has reached global peak concurrency -- the number of subscribers playing at the same time in each market -- of more than 500,000 players. The majority of players come from Europe, Korea and North America. Blizzard is planning to expand into China this year. Launches in Taiwan and other regions are scheduled to follow closely thereafter.

    Posted on March 22, 2005
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    Game Offers $1,000,000 Grand Prize

    Planetwide Games says their RYL: Path of the Emperor game will be the first MMORPG to offer a $1,000,000 Grand Prize to the winner of a Player vs. Player Skill-Based Tournament. Players who purchase the pre-order RYL: Path of the Emperor video game either online or in retail stores such as EB Games and Gamestop will be qualified to participate in the tournament in which one player will win the $1,000,000 Grand Prize. The RYL qualifying tournament will start July 1, 2005 and will end April 30, 2006, culminating in a Final Tournament event to be broadcast live and to take place in conjunction with the E3 Video Game Expo in May 2006. More information can be found on the game's website. RYL starts players as minimal characters (Warrior, Cleric, Mage, and Assassin) and they can gain experience points over time by killing monsters and accomplishing tasks. Characters advance to new levels when they reach a certain number of experience points. The game allows players to build fortresses, raise dragons and create flying seige gliders on their way to becoming an emporer.

    Posted on March 21, 2005
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    Grant Theft Auto Creator Developing MMORPG

    Webzen, Inc. has bought online game publishing rights to All Points Bulletin (APB), an online game developed by David Jones, the creator of the popular Grand Theft Auto, and his UK-based game development company, Real Time Worlds (RTW). APB is scheduled to release in early 2007 and will be showcased at the 2005 Electronic Entertainment Expo, in Los Angeles this May.

    APB is a massively multiplayer online game about a turf war involving two main factions, the Squads, whose goal is to uphold the law, and the Gangs, who seek to break the law at all costs. Players will be able to choose their side, in a classic good guy versus bad guy scenario. The Gangs are all about graffiti, attitude, custom cars and earning cash any way they can. The Squads stand for honor,teamwork, firepower and destroying the Gangs. APB will provide the player with the ultimate customization options from their weapons, vehicles and clothes to their attitude, music and environment. Thousands of players will form gangs or squads all around the world, and will play in hundreds of online cities.

    In addition to APB, Webzen, Inc. plans to bring multiple online game titles to the U.S. market. The titles include the MMORPG SUN, releasing in the third quarter of 2005, and a massively multiplayer online first person shooter called Huxley, that uses the Unreal 3 game engine and is scheduled to release in 2006.


    Posted on March 9, 2005
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    Slash Pizza at Everquest

    EverQuest II is a massively multiplayer game where players join and compete in an online fantasy world. EverQuest has been considered one of the more addictive games -- it has even had support groups form online for people who have lost their spouse to the game. Well, at least now EverQuest gamers won't go hungry. Pizza Hut has sponsored the game and if users type in /pizza they are taken to an online ordering form where they can order a pizza from their local Pizza Hut restaurant. Expect more advertising deals like this one in the future as advertisers try to reach consumers where they play.

    Posted on February 22, 2005
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    Matrix Fans Have Plenty to Look Forward To

    Atari is working on its second Matrix game called The Matrix: The Path of Neo. The first Matrix game, Enter The Matrix, released in 2003 sold 6 million units. Atari is working with the film's directors, the the Wachowski Brothers, for footage and scripting. Actual film footage from the three Matrix films will also be in the video game. In this game characters get to be Neo, who was played by actor Keanu Reeves in the film series. The Path of Neo will be released for the PC, Xbox and PS2 in time for the 2005 holiday season. A seperate MMORPG Matrix Online game is coming out on March 22nd from Sega and Warner Bros. Interactive Entertainment. The massively multi-player online game has been in beta testing for months and features many of the original talent from the films - Laurence Fishburne (Morpheus), Monica Bellucci (Persephone), Mary Alice (The Oracle), Lambert Wilson (The Merovingian), Harold Perrineau Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee), Collin Chou (Seraph) and Tanveer Atwal (Sati). GameSpot.com has more information about the March 22nd release of Matrix Online.

    Posted on February 14, 2005
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    Ubisoft to Publish Puzzle Pirates MMOARRRRPG

    Yarrr! Gamespot.com reports that Ubisoft has cut a deal with ye Three Rings to publish its Yohoho! Puzzle Pirates game. Yohoho! Puzzle Pirates be an online game in which ye be a Pirate character in an ocean world. However, instead of yer more typical online role-playing games Puzzle Pirates features cartoon-like pirate characters, pillaging, treasure, quoffing of rum and numerous crafty puzzles to solve. The game will be renamed Puzzle Pirates and released for the PC and Mac in April, 2005.

    Posted on February 10, 2005
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    Online Games Get More Powerful, More Addictive

    Video and computer game playing was already addictive for some people before online gaming, but the expansion of games into vast online worlds that can be played with other people seems to have ramped up both the fun and the addictive nature of gaming. Games like the fantasy adventure EverQuest were one of the first to bring out this addictive side of game playing and user groups like Everquest Widows sprang up where people could vent about what had happened to their spouse or loved one. Recently more games have expanded online including WarCraft, which recently launched World of Warcraft, a massively online multiplayer role-playing (MMORPG) version which registered over 200,000 users in its first few days of release. MSNBC.com offers a comparison between two exciting and popular MMORPG's: EverQuest II and World of WarCraft. Other MMORPG's can be found using these resources. While these games are addictive for some, many just find them enjoyable and are able to amuse themselves and then walk away. The question is when does someone know that the fine line between harmless fun and compulsive gaming has been crossed? The BBC offers an ongoing discussion of this game addiction problem in an article called, "Confessions of a Game Widow."

    Posted on December 27, 2004
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    Gamers Flock to the World of Warcraft

    The World of Warcraft has opened with over 250,000 copies sold and 200,000 people already creating online accounts. The BBC reports that Blizzard, the company that makes the subscription-based massively multiplayer online role-playing game (MMORPG), has already added 34 servers for the website to keep up with demand. The game allows players to take the roles of Warcraft heroes and play online with others as they explore an expansive world with miles of forests, deserts, snow-blown mountains, exotic lands, citie and dungeons.Some favorable reviews have already compared the game to EverQuest 2 -- very high praise in the online gaming world.

    Source: BBC, IGN, Internetgames.about.com, Gamespy.com


    Posted on November 26, 2004
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    Warcraft Breaks 5 Million Mark as Video Game Sales Slump

    The number of World of Warcraft subscribers has passed the 5 million mark. The BBC says new subscribers from Asia helped boost the subscriber total. At the same time MMORPG's an online worlds are popular video games have slumped according to a BBC report -- but these are pre-Xbox 360 numbers from November. Hopefully the sales will will pick up in December with the new system from Microsoft and people buying games for gifts. MSN Money has more on the slowage in game sales. There is also the possibility that some people are spending their time and money on online games like WOW instead of playing video games.

    Posted on
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