Moshi Monsters is growing in popularity. The site has 1.8 million users. Reuters says the game combines elements of Japan's tamagotchi craze with educational challenges and online networking. Moshi Monsters also includes a virtual world that has its own currency called Rox. You gain more currency by solving puzzles.
A study of 1,254 Pennsylvania and South Carolina 7th and 8th graders in the Journal of Adolescent Health found that 80% had played video games in the past 6 months. The study found nearly half of the 80% who were gamers played at least one M-rated game on a regular basis. This isn't unexpected since these are M-rated games the kids are playing not Adult-Only rated games.
Of 1254 participants (53% female, 47% male), only 80 reported playing no electronic games in the previous 6 months. Of 1126 children who listed frequently played game titles, almost half (48.8%) played at least one violent (mature-rated) game regularly (67.9% of boys and 29.2% of girls). One third of boys and 10.7% of girls play games nearly every day; only 1 in 20 plays often or always with a parent. Playing M-rated games is positively correlated (p < .001) with being male, frequent game play, playing with strangers over the Internet, having a game system and computer in one’s bedroom, and using games to manage anger.
So nearly half of the kids played an M-rated game regularly. M-rated games are recommended for ages 17+ because they may contain intense violence, gore, sexual content and/or strong language. It would be interesting to see similar stats of how many kids have seen an R-rated film for comparison. It seems likely that a good percentage of kids this age regularly see an R-rated movie - especially kids with access to cable or satellite television. The ESRB's rating guide can be found here. (via ActionTrip)
Flakeshake is a web game created by Stefan Lewandowski. In Flakeshake
you help an adorable little polar bear try and turn rain droplets back into snow flakes. The polar bear blows bubbles that will turn the rain droplets into snowflakes. You can control the size of the bubble by holding down on the mouse button. You can also steer your bubbles with the mouse as you target the rain droplets. Treehugger says adults can use this game as a way to jump-start a conversation with your children about climate change and about why the ice is melting.
Statetris is an online game that mixes aspects of the popular game Tetris with local U.S. geography. Instead of positioning the typical Tetris blocks, you position states/countries at their proper location. Statetris is a pretty tough game (at least on the hard level) even if you know all your states -- the state blocks are tough to lineup correctly. This could be a good teaching tool for a young student trying to learn his or her 50 states. It is also a worthy time waster for everyone else. Statetris games for other contintents and countries are also available. You really need to know your African geography to succeed at this version of Statetris.
Paid Content is reporting that Disney has acquired Club Penguin for $350 million.
Paid Content says Club Penguin has over 700,000 paying members that pay $6 to $58 a year to access Club Penguin's virtual world.
The virtual world for kids 6-14 launched in Canada in 2005 and claims 700,000-plus paying members; subscriptions run about $6 or $58 a year. The site also makes money from virtual goods and other online merchandise sold through the site.
Founders Lane Merrifield, Dave Krysko and Lance Priebe will join Disney and remain the senior execs responsible directly for Club Penguin. Former Disneyland employee Merriefield, now the CEO, will be an EVP of the Walt Disney Internet Group reporting to WDIG president Steve Wadsworth. The founders are the only shareholders; each stands to make $115 million.
The combination of Disney and Club Penguin made sense all along but Disney seemed to be more inclined toward growing its own communities-Toontown (2003), Disney Fairies (launched in 2007 with a game coming in 2008), the upcoming Pirates-in house. Iger said the company is still committed to that strategy and thinks it will be successful but sees in Club Penguin a successful standalone business. With the exception of changing the name to include Disney and supporting the company, Iger promised: "Club Penguin is going to continue to exist as is... The experience will not change at all. It will continue to evolve." Iger added: "We really don't intend to get in the way of that or do anything by virtue of the way we own it."
It seems like that Disney will run a multitude of virtual worlds - possibly even one for each of its popular brands. Club Penguin bills itself as a "kid-friendly virtual world" where kids can meet online and play web games.
Reuters reports that a new study has found that playing video games reduces homework time by as much as 30% for boys and girls. However, the study found the amount of time kids spent with family and friends was not affected.
Boys who play video games on school days spend 30 percent less time reading and girls spend 34 percent less time doing homework than those who do not play such games, U.S. researchers said on Monday.
But they said video games do not appear to interfere significantly with time spent with family and friends.
"Gamers did spend less time reading and doing homework. But they didn't spend less time interacting with their parents or their friends, nor did they spend less time in sports or active leisure activities," said Hope Cummings of the University of Michigan, whose study appears in the Archives of Pediatrics and Adolescent Medicine.
The study comes as U.S. doctors voice growing concern about the long-term effects of video games.
For some reason gaming affected boys and girls differently: boy gamers did less reading homework and girl gamers did less non-reading homework. One expert involved in the study and interviewed by Reuters said the study could mean that gamers are completing their homework and reading assignments faster than non-gamers. Hope Cummings of the University of Michigan told Reuters that "Gamers may actually be more effective in completing homework assignments, and as a result, they spend less time doing homework. We need to look deeper into what is going on." That would obviously be the most optimistic view of the study's results from a gamers perspective.
The BBC reports that the networks kids channel (CBBC) is planning to launch a virtual world for kids. However, it will not have its own currency like the popular Second Life virtual universe.
CBBC, the channel for 7-12 year olds, said it would allow digitally literate children the access to characters and resources they had come to expect.
Users would be able to build an online presence, known as an avatar, then create and share content.
Bosses said CBBC World would not have the financial aspects of other online worlds such as Second Life.
A spokesman said: "This kind of cross-platform broadcasting is becoming the norm for people who have been born into the digital world.
The new CBBC World is expected to launch this fall. Ben Metcalfe has an informative post about the new project from the BBC. Lots more discussion can be found here on Tailrank. This will probably be a fun world for kids but it may not be something that will meet the expectations of game and tech bloggers. It doesn't sound like it will be anywhere near as complex as Second Life.
The Hero Machine lets you create a super hero by selecting body type, head type, hair, headgear, mask, clothes, gloves, belt, pants, shoes, etc. You can also select weapons for your hero to hold. You can also change the color of any part of the superhero. When you are finished you can name and print your superhero. You can also email it to a pal. Other than these options you can't do a lot with the superhero you create except look at it. However, there are enough options on the Hero Machine to make this an enjoyable timekiller. Many different combinations of hero attributes and colors are possible. Kids would probably also enjoy it. If you are bored you can press the asterix looking button and a silly randomly generated superhero will appear.
Orisinal Games offers a collection of dozens of attractive online games created by Ferry Halim. The games feature attractive graphics and simple instructions. Many of the games involve a fairly simple challenge such as jumping, like in Panda Run (screenshot on right), where you
control a jumping padding. In other games you have to hit targets like in Snow-bowling, where you roll giant snowballs at skaters on a lake. Some of these games would fun for young children to play. Many of the games include cute animals which children would also like. There are ducks, pandas, koalas, cows, cats, monkeys, raccoons, bears and other creatures. Orisinal even runs an online store where they sell products featuring some of their cute characters.
Microsoft has unveiled a new kids game based on living pinata animals called Viva Pinata. The game was developed by Microsoft's Rare division. There will also be a kids cartoon series and toys based on the creatures from Viva Pinata. Reuters says Microsoft is trying to expand the Microsoft Xbox brand beyond the young male demographic.
"This is the first property that we've ever created that has this comprehensive of an approach from the start," said Shane Kim, general manager of Microsoft Game Studios.
The characters in "Viva Pinata" are animals inspired by Latin American papier-mache figures, called pinatas, which are stuffed with candy and baubles and then broken by blindfolded, bat-wielding children.
The Saturday-morning animated "Viva Pinata" television series is set for a fall U.S. premier on Fox's 4Kids TV, the producer of television shows such as "Pokemon," "Yu-Gi-Oh!" and "Teenage Mutant Ninja Turtles."
Microsoft's Rare is responsible for the concept and the video game, which will be available exclusively on its next-generation Xbox 360 in time for the year-end holidays. Rare's other video games include "Perfect Dark Zero," a mature-rated shooting game for the Xbox 360.
Screenshots from the game, like the one on the right that includes Viva Pinata character Hudson Horstachio, are attractive and contain vivid colors. No exact dates have been set for the game's release but the Reuters story says the show will debut in the U.S. this fall and the game will out in time for the holidays.
Dance Dance Revolution Games Placed in West Virginia Schools
MSNBC.com reports (via Health News Blog) that West Virginia will be adding the Dance Dance Revolution games to public schools to fight obesity and diabetes.
Game players move their feet on a special mat to correspond to arrows that scroll on the TV screen. The player must tap the same symbols on the mat at just the right time to do well.
The game is not meant to replace physical education and health classes. Rather, it is one more option that may appeal to students who often dislike other sports.
"If we can get children to change their behavior at a young age they hopefully will grow up to be healthy, active adults, which would have a positive effect on health care costs," said Carl Callison with Mountain State Blue Cross.
West Virginia is consistently among the top three states for obesity, with about a third of its residents considered obese and even more overweight, according to the state Bureau of Public Health.
The game will go into 753 different schools in the state according to the article. Siliconera says the game's popularity is already fading in Japan. The game started in Japan several years before it hit the U.S.
Katamari Damacy creator Keita Takahashi is more interested in the real world than video games according to a BBC article. (Via Games blog) Takahashi is interested in creating a real children's playground.
"I would like to create a playground for children," he said. "A normal playground is flat but I want an undulating one, with bumps."
At first glance, this seems a strange ambition for a game designer. But Mr Takahashi has a degree in sculpture and Katamari is all about a tactile world.
And he believes children should spend more time in the physical world and less time wrapped up in the virtual world of games.
Katamari Damacy is a cult hit. There are numerous blog posts about Katamari and Flickr is packed with photos of people inspired by the game to create Katamri cakes, food, costumes, drawings, etc. It is winter so now there is even a snow Katamri. More information about Katamari Damacy can be found on the official website and on Amazon.com.
Want revenge on spam? AOL is now offering a way for people to take out their aggressions on spam in a new game called Spam Blaster.
AOL says the game is "Galaga with a twist: shoot incoming junk
e-mail." The game is part of the Discover AOL Arcade which also includes Virus Match, Agent Spyware and Hack Attack.
It's a decent little games area for kids or very bored adults.
Future Kids Launching UK Children's Gaming Magazine for Boys
Future plc's Future Kids imprint has announced plans to publish ZAP!, a videogames magazine for pre-teen boys. ZAP! is aimed at boys aged 7-13 years old and will cover all gaming formats, as well as TV, films, sport and toys. The magazine will also include the world of Zapboy, a superhero in training and his robot guides. Zapboy will review the latest games, as well as offer cheats, tips and solutions. ZAP! will also feature puzzles, drawing guides and comic strips.
Zoo Vet is a game from Legacy Interactive that blends simulaton with edutainment. In the game players become a zoo veterinarian at their own zoo and learn to take care of a wide variety of animals. The London Zoo recommends the game:
London Zoo is part of the Zoological Society of London (ZSL), a charity devoted to conservation and education. "We are pleased to be associating with Mindscape with the Zoo Vet game. We feel it is original and informative and works in harmony with London Zoo and it's visitors", remarked Caroline George, of London Zoo. "Our team have worked through the game and feel it offers a comprehensive and educational way of teaching youngsters about animals", she added.
The game is educational because players have to learn the answers to questions like why isn't the lion eating? What do you do with a newborn flamingo? What does the x-ray of the panda's belly show? Legacy says the scenarios in the game were created by real veterinary surgeons. Many kids dream of becoming vets, especially after a trip to the zoo, so this simulation may offer an opporunity for kids to experience the job of a zoo vets from the safety of their own home.
Zoo Vet is available for the Mac and PC. An online demo is avialable on the game's website.
A game called Wild Earth appears to be as tranquil as
25 to Life is violent. 25 to Life is online game debuting
in October that allows players to become a gangster or a law
officer in a violent online version of cops and robbers.
Wild Earth, on the other hand, allows gamers to become a
photographer that takes photographs of wild animals in the
African Serengeti National Park. Keith Stuart at Gamesblog
has this to say about Wild Earth:
Anyway, this rather lengthy prelude leads me to Wild Earth, an African
safari adventure, developed by Seattle based Super X Studios, and set
to be published in Europe by Digital Jesters later this year. Here
players must wander the African Serengeti National Park taking
photographs of wild animals while exploring the lusciously detailed
environments. The game features "accurate and beautifully recreated
wildlife" and simulated weather conditions, as well as specific
assignments like night-time wildlife tracking. Apparently Wild Earth
has also been developed as a "motion simulator thrill ride" and
installed in several locations worldwide, including the Philadelphia and San Diego zoos.
Here's the thing: at no point do you shoot the animals with a gun.
You don't even kung fu poachers to death.
There is some gaming diversity for you. More information about
the Wild Earth game can be found here. And information about 25 to Life can be found on 25tolife.com or here in an earlier blog entry.
The little kitty that you see everywhere has a new game.
Namco plans to release Hello Kitty Roller Rescue exclusively for the
Nintendo GameCube in August 2005. The 3D game is is 90% action and 10% puzzle-solving. It includes Hello Kitty, Badtz-Maru and other popular Sanrio characters. Here is a description of the story line:
The menacing Block-O who dreams of conquering the universe leaves his planet, Planet Cube, in search of his next target. Unexpectedly, Block-O discovers that the inhabitants of Earth like to give out gifts. Once the gifts are received, gift boxes are usually thrown away. Misinterpreting the gift box as his beloved kind, Block-O resentfully dispatches troops to invade Earth to win justice for his fellow cubes.
Food Force is a humanitarian video game about global hunger from the
United Nations World Food Programme (WFP).
The Food Force game opens with a full-screen video sequence where the player is briefed on a hunger crisis on the fictitious island country of 'Sheylan'. The WFP Food Force team appear as a set of animated characters that help guide the player through the game. The game is designed for children aged 8 to 13 and provides six different missions. The missions contain realistic challenges to quickly feed thousands of people in the fictitious island of Sheylan –- piloting helicopters on reconnaissance missions, negotiating with armed rebels on a convoy run, and using food to help rebuild villages.
The 6 missions are:
Air Surveillance: A classic 'find-em' game -- involves piloting a helicopter to count hungry people against the clock.
Energy Pacs: A combination guessing game to create a balanced diet with
limited funds.
Air drop: Dropping food from a cargo plane into the crisis zone -- with the playability of a classic golf game.
Locate and Dispatch: Solving the jigsaw puzzle of food logistics, against the clock
The Food Run: A series of mini challenges along the convoy-style drive to
the feeding camp.
Future Farming: 'Sim City' in Sheylan -- using food aid to help the island
get back on its feet.
The PC based video game is available as a free internet download from food-force.com. It is currently available in English, with translation into other languages planned. The website also offers information and lesson plans for teachers.
Why be just an imaginary Star Wars hero when you can be an imaginary LEGO
Star Wars hero? Coming in April 2005, the LEGO Star Wars video game lets you become a LEGO Jedi Knight as you battle against the dark side of the Force through the fun, action and adventure of Episodes I to III. The game provides action packed LEGO lightsaber duels against LEGO Darth Maul and space battles in your LEGO starfighter. The game lets you
play over 30 different characters including Obi-Wan Kenobi, Anakin Skywalker and Yoda. The characters and background in the game look like LEGOs -- similar to these LEGO Star Wars creations. The game is rated E for Everyone (with cartoon violence) and will be availabe for the Xbox and the PC on March 29, 2005.
A new video game rating category, E10+ (Everyone 10 and older), has been introduced by the Entertainment Software Rating Board (ESRB), to help consumers differentiate between games that have content appropriate for the whole family and games that are suitable for ages 10 and older. Game titles that carry the E10+ rating might contain moderate amounts of cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes. Games appropriate for all ages will continue to receive an E (Everyone) rating. ESRB ratings have two parts: rating symbols suggest age appropriateness for the game, and content descriptors which indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern.
"The content of computer and video games continues to advance in terms of
sophistication, complexity, and graphic quality," said Patricia Vance, president of ESRB. "Given this evolution, the new E10+ rating category will provide consumers, particularly parents, with more precise guidance on the age appropriateness of certain titles, fulfilling our goal of helping ensure that the right games are selected for their children and families."
USA Todayreports that Disney plans to release an interactive game called Virtual Magic Kingdom which will be targeted at tweens or
ages 8 to 12. The game will be released on May 5th as part of Disney's Disneyland's 50th anniversary. The Disney game offers different games based on theme park rides like Haunted Mansion and Jungle Cruise as well as a virtual hangout for tweens. Kids can even earn points that can be used towards purchases at the park itself. Obviously, the intent
of the game is to interest children in the Disney theme parks so that
they will ask their parents to take them there. The concept is an
emerging one called advergaming, where media and manufacturing companies
use games to increase sales of products or tickets. The U.S. Army even has a kind of advergame called America's Army. However, not everyone sees the games as harmless entertainment. Jeff Chester of the Center for Digital Democracy said "These are not just harmless games. It's part of the brainwashing of America." Another emerging type of game advertising occurs within the game itself. PC World reports that two online advertising networks plan to place ads inside games for TV shows, soft drinks and tech products. Jason Della Rocca, program director for the International Game Developers Association, told PC World that the
ads will have to be consistent with the game itself to work. Rocca said, "If I'm playing a Star Wars game, and there's a McDonald's
or Starbucks in Tatooine...that really doesn't help."
Games are grabbing more and more of children's playing time while traditional toys are quickly becoming the forgotten toys -- just like in the
hit animation children's film, Toy Story. A recent Time magazine article points out that sales for traditional toys fell 5% from
January to September of this year while game sales have surged
7% over last year's game sales. Another sign of the demise of traditional toys is news that Toys "R" Us plans to close toys stores and
focus more of its resources on Babies "R" Us, its brand of baby
stores. Time also reports that toymakers are fighting for shelf space with video games and sales of action figures are shrinking as gamers start gaming at a younger and younger age. Time magazine cited a study that found "nearly half of U.S. children start on video games at 4 to 5 years old — and 20% at age 3 or younger."