Unfit Wii players don't have to wait too much longer to get "fit" or at least to achieve Wii balance. Wii Fit will be released on May 19th according to a WSJarticle that you can't read unless you subscribe. (via Kotaku). The game and companion balance board created quite a buzz when they were announced last year.
The videogames business, after hitting a new sales high last year, this week plans to showcase new technologies to help spur further growth -- including a new product from Nintendo Co. to get users to exercise using their Wii game consoles.
Nintendo announced today that it will ship a new exercise product on May 19 in the U.S. called Wii Fit that comes with a weight-and-motion sensing device called the Wii Balance Board.
The game and Wii Balance Board is rumored to cost about $70. In case you missed it you can see a video about Wii Fit here. You can also view a funny Wii Fit spoof here.
Nintendo announced Wii Fit at the recent 2007 E3 Media & Business Summit. Wii Fit is a very interesting attempt to encourage people to engage in exercise and fitness routiness using the Wii. Wii Fit uses a specially designed Wii Balance Board to allow people to engage in interactive fitness games and exercises. Here's how Nintendo describes it on the E3 press page.
The active-play phenomenon started by Wii Sports now spreads to your whole body thanks to the pressure-sensitive Wii Balance Board (name not final), which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities focus towards providing a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii Menu.
Engadget, GameSpot and Wiifanboy also have articles explaining Wii Fit. Wired's Game|Life says the U.S. will not see a Wii Fit release this year - only Japan will have a 2007 Wii Fit release. It looks like 2008 for Wii Fit in the U.S.
The video below offers the best explanation of Wii Fit -- sometimes you have to see it to be able to understand the concept.
Reuters reports that a strange new study found that video game skills may correlate with some surgical skills.
There was a strong correlation between video game skills and a surgeon's capabilities performing laparoscopic surgery in the study published in the February issue of Archives of Surgery.
Laparoscopy and related surgeries involve manipulating instruments through a small incision or body opening where the surgeon's movements are guided by watching a television screen.
Video game skills translated into higher scores on a day-and-half-long surgical skills test, and the correlation was much higher than the surgeon's length of training or prior experience in laparoscopic surgery, the study said.
Out of 33 surgeons from Beth Israel Medical Center in New York that participated in the study, the nine doctors who had at some point played video games at least three hours per week made 37 percent fewer errors, performed 27 percent faster, and scored 42 percent better in the test of surgical skills than the 15 surgeons who had never played video games before.
33 is a very small study group but it is interesting that the surgeons with video game skills performed so much better. (via Engadget)
Dance Dance Revolution Games Placed in West Virginia Schools
MSNBC.com reports (via Health News Blog) that West Virginia will be adding the Dance Dance Revolution games to public schools to fight obesity and diabetes.
Game players move their feet on a special mat to correspond to arrows that scroll on the TV screen. The player must tap the same symbols on the mat at just the right time to do well.
The game is not meant to replace physical education and health classes. Rather, it is one more option that may appeal to students who often dislike other sports.
"If we can get children to change their behavior at a young age they hopefully will grow up to be healthy, active adults, which would have a positive effect on health care costs," said Carl Callison with Mountain State Blue Cross.
West Virginia is consistently among the top three states for obesity, with about a third of its residents considered obese and even more overweight, according to the state Bureau of Public Health.
The game will go into 753 different schools in the state according to the article. Siliconera says the game's popularity is already fading in Japan. The game started in Japan several years before it hit the U.S.
Jared Fogle, who was made popular for his Subway Diet, has said (via Health News Blog) that it was the Nintendo that started him on the sedentary lifestyle that led to his weight gain.
Most people know part of Fogle's story, he said, but don’t realize he started gaining weight in third grade. "I can trace it back to when I was given the best birthday present of my life: a Nintendo."
At that point, Fogle said, he started playing video games more and riding his bike and playing sports less. He became sedentary. With his love of video games, he developed a love of junk food.
"I usually had one hand on the controller and one in a bag of chips," he said. By the time he reached sixth grade, he was bigger than the other children, he said, and his father, a doctor, started to worry.
"They tried restricting my Nintendo time, but I found ways to get around it," Fogle said.
If Jared's comments aren't enough to make you want to run laps before playing the Nintendo then read these comments from Barbara Kolp-Jurss, M.D., Pediatrician, Advanced Healthcare from MedicalMoment.org.
"Three top reasons are the 'Three N's,' Nickelodeon, Nintendo and Netscape — television, video games and computers. Kids are getting less activity."
She may need to change her clever quote since Netscape is barely used for web browsing these days.
If fitness is one of your new year's resolutions and you also like playing video games you may be in luck.
The Baltimore Sunreports that some recently released games combine workouts with game technology.
A recent release from Yourself!Fitness features Maya, a computer-generated instructor that will coach
you through over 500 unique exercises integrating popular fitness equipment. Yourself!Fitness is available on the Xbox and PC and will be out for the PS2 in February. Another fitness software package for the PC,
called Wild Divine, combines ancient breathing and meditation with modern biofeedback technology. The Baltimore Sun also mentions a PlayStation game called Dance Dance Revolution that lets you get a
workout as you learn to dance. These types of games might be able to find an audience if they can add a little
interactivity and positive feedback to exercise tapes and DVDs that can get boring after constant use.