The countdown to the long awaited release of Halo 3 has nearly completed. It's the biggest game of the year and the buzz and hype behind the game has been noted repeatedly by bloggers and journalists over the past several weeks. The game has already sold over 1.25 million copies worldwide in pre-orders alone. It is a crucial must-succeed game for Microsoft and the Xbox console which has been carried on Master Chief's soldiers ever since the first Halo game. i4u reports that game is
receiving great reviews from game reviewers so it looks like Halo 3 will live up to the enormous hype. GameSpysaidHalo 3 lives up in the hype and that the game is the reason many people bought an Xbox 360.
For many gamers, Halo 3 is the reason they bought an Xbox 360. As the biggest title in the 360's arsenal, Halo 3 is
undoubtedly the most hyped game in existence. Notice, however, that we didn't say over-hyped. We've put in some
serious hours reviewing this game, and after several exhaustive playthroughs both solo and co-op as well as countless
bloodthirsty multiplayer rounds, we can announce that Halo 3 is everything that it needed to be to fulfill our wildest
gaming fantasies... and then Bungie showed us The Forge.
We've also listed some review links at the boom of this post. With glowing reviews like these Halo 3
may be the reason many more people decide to buy an Xbox 360.
In Halo 3 Master Chief returns to protect Earth from the Covenant. The Covenant is an alliance of alien races determined to exterminate humanity. Master Chief Petty Officer SPARTAN-117 - aka Master Chief - is the last of a group of special supersoldiers genetically and cybernetically engineered to defeat the Convenant. The first-person shooter game can be played as a solo game or as a multiplayer game with up to four other people on Xbox live. The game can be played on a regular Xbox 360 but there is also a $399 Xbox 360 Halo 3 Special Edition for die-hard Halo fans.
There are several product tie-ins related to this blockbuster release from Bungie. USA Todayreports that
Marvel Comics has a special four-issue Halo Uprising series. Todd McFarlane has even designed special
Halo 3 controllers and miniature action figures. There was even a Halo 3 car
in the Dover NASCAR race. There's also the upcoming Halo movie -- more
details on that here.
PC World reports that a
pirated version has found its way on to the Internet. Microsoft will be trying to shut that down as quickly as possible.
At midnight tonight Halo 3 will finally be sold in stores and the buzz and hype can move on to the next hyped-up game.
Even Bungie may look into other
projects now that Halo 3 is complete. In the meantime, here are some more Halo 3 resources to keep you in the know.
Halo fans should enjoy this video that identifies ten ways to tell if someone is a Halo noob. Halo noobs appear to especially hated and there are few web forums dedicated to bashing them.
There is some buzz about MySims, the upcoming version of the Sims series for the Wii. 1Up compares the game to Animal Crossings. The characters in MySims do have an adorable childlike quality. It appears from the screenshots and first videos to ooze cuteness.
We've finally gotten a good look at EA's mysterious MySims, the blockbuster series' offbeat Wii rendition. Our first glimpses of the game suggested something along the lines of Animal Crossing, with surprisingly cute characters and a bright, colorful world -- and now that we've played a little of an extremely early build of the game, it seems those first impressions were partly correct.
But only partly. There's much more to MySims than a simple Animal Crossing rip-off. On the contrary, it seems to embrace the entirety of the "life simulator" genre, with nods to Harvest Moon (players are tasked with bringing new vigor to a run-down town) and even its own heritage -- running errands to build relationships with NPCs (a la The Urbz) and rebuilding the town (kind of like that one game, SimCity). By all appearances, it's a new perspective on a long-running series that promises at once to be refreshing and faithful.
MySims will be released on September 1st, 2007. The game trailer below also provides a look at the upcoming Electronic Arts title. You can also visit the official website for the game at mysims.ea.com.
The Bungie team is reporting that yesterday was the fifth anniversary of Halo. They also provided some scoop about an upcoming commercial for Halo 3 that will be released during Monday Night Football on December 4th.
Now to the business at hand – There's some juicy Halo information to absorb and process. First up is the announcement of an exclusive worldwide Halo 3 TV commercial set to air during Monday Night Football on December 4th. Naturally we don’t want to spoil the fun but we did want to clear the air on a few points up front to set your expectations appropriately. As the press release mentions, this ad will feature CG scenes that are being built by a 3rd party agency (known as Digital Domain). Now you may be thinking to yourself - "CG!? But Bungie doesn’t do CG!" - and you would be correct... until now.
For the purposes of this holiday commercial and knowing the tight timeline with which it had to come together we decided a long time ago that utilizing real, final, actual gameplay just wasn't the right thing to do. As you know, we're very protective of our baby and we will only show it when we feel it's ready to be shown (and even then it's sometimes pried from our protective fingers). We all agreed that a cooler thing to do would be to move as far away from gameplay-style footage as possible, and make something more movie-like. Let our fans see what the Halo universe looks like in a photo-realistic fashion.
We didn't want folks to think we were trying to pull the wool over their eyes, when we had such a great opportunity to do something cool and worthwhile.
Now don't get me wrong - just because this ad isn't gameplay doesn't mean it's not really cool. In fact, we provided the folks at Digital Domain with all of our new in-game models and assets. They then polished them up to movie CGI standards, animated them and rendered them to a degree of stunning beauty. There will be a lot to like in this ad and we're happy with how it's turning out. Just because you're seeing a kind of "real-life" representation of Halo 3 doesn't mean you aren't seeing real gameplay elements from Halo 3.
Of course you'll also hear Halo 3 as well, with new music composed by our own Marty O’Donnell. We'll leave it at that for now. After the commercial airs on television, it will be available on Xbox Live Marketplace in full 720p glory for you to dissect and discuss.
They also said a public beta of the game will be available before the game is released.
Perhaps the biggest bomb that was dropped today, the MOAB of press announcements, was the indication of a public beta for Halo 3 coming next Spring. What exactly does this mean? Well, again we can't really get into the details quite yet (notice a theme here?) but we can confirm that our fans will have an opportunity to play Halo 3 multiplayer over Xbox Live BEFORE the final game is available. You'll be playing a little multiplayer and simultaneously providing us with some valuable data to help our development team. We're still working out the details on timing and scope and there will be a lot more info coming in the weeks ahead. We can confirm that you will absolutely be required to have an Xbox 360. Probably not a huge surprise.
Bungie has a lot to live up to after the success with Halo 2 which one countless video game awards. There will be high expectations from Halo fans. Fortunately, the Bungie staff sounds very dedicated to the task and determined to turn out another excellent product with Halo 3.
GamePro has made a list of what they think are the ten best video game franchises. Their list includes game series like Castlevania, Metal Gear, Resident Evil and Metroid. The top there were Finaly Fantasy, Mario and The Legend of Zelda.
Bomberman is on the list at #10 and mabye there was another franchise out there that was better? Here's why they liked Bomberman so much.
Later versions of Bomberman added new twists to the battle arenas-conveyor belts, pipes, warp zones, mine carts, catapults, kangaroos-and the power-ups also became more plentiful and diverse. The Bomberman character itself is also enduring: with his antenna-capped white helmet, pastel blue vest, black belt, and red hands and feet, he's one of the most recognized video game creations ever. The game's simplistic musical chimes also had a nasty habit of playing through one's head for days.
Fair enough but we still aren't sure why Bomberman is on the list and its unfortunate that Doom only ranked as high as six but it is an interesting feature nonetheless. None of the sports game franchises and arcade classics were included by GamePro.
The BBC reports that Mark Rein, vice president of Epic, makers of Unreal Tournament, has warned against the idea of serial games. Rein said the cost and time needed to produce great games rules out the possibility of games being released frequently like television shows.
The games industry is looking at new ways to deliver content to gamers and episodic content is seen by some as a way of meeting demand and distributing to consumers in new ways.
"One of the problems is that you are getting a piece of a game," Mr Rein told the conference.
"You are typically paying $20 for a third of a game and waiting at least six months between episodes. That's a long time.
"When you are watching a TV show it's not that big a deal to wait a week between episodes because you are not paying for it - it's advertising supported."
But he said gamers were more fickle and that competition from new, full cost, heavily marketed titles would result in diminishing returns for episodic content.
Rein said "A new, boxed game has entirely new characters, content, storylines and an experience you have not had before. Developers have spent years making it." Rein is probably correct. There doesn't seem to be room for a serial game. You already have persistent online worlds for people that want to immerse themselves in a particular universe.
In April, 2000 the New York Times ran an article about an ailment that was killing Sims and frustrating gamers. Sims who neglected a pet hamster would eventually get bitten by the virtual pet and fall ill with a serious and sometimes deadly virus. The sick Sim also became contagious and could infect other Sims. The BBC also reported the story and explained how the virus worked.
Sloppy Sims who do not clean the cage of the guinea pig and get bitten by the filthy beast are falling ill and, in some cases, dying.
To make matters worse sick Sims that do not rest and recover can infect other Sims.
Players of The Sims who have lavished attention on the virtual people for weeks only to see them cut down by a dirty guinea pig are getting annoyed.
"People are very upset by this aspect of reality being added unannounced to the game," said Sandra Linkletter, a keen Sims player. She said people were annoyed because there was no warning about the danger posed by the guinea pig.
Some infected Sims even ended up in military school or got bad grades.
Some child Sims with bad grades have ended up in military school after spending a day or two in bed recovering from the cold.
To end the guinea pig disease Maxis updated the Sims code so that the worst Sims would get from it was a mild cold and not the terrible illness and possible death.
Some teenage girls face criminal charges for trying to recreate the Super Mario Brothers game in real life. The recreation included "question mark" boxes which were confused for bombs. The local Bomb Detection Unit was even called in to inspect the boxes according to a Akron Beacon Journalarticle.
The Portage County Hazardous Materials Unit and Bomb Detection Unit were called in to downtown Ravenna on Friday morning after seventeen suspicious packages -- boxes wrapped in gold wrapping paper with question marks spray painted on them -- had alarmed residents.
Boxes were found at the Immaculate Conception Church on West Main Street, the Portage County Courthouse, Deluxe Pastries, the corner of Cherry Way and Main Street, Reed Memorial Library, Ravenna High School and a residence at Sanford and Main streets.
Five girls -- age 16 and 17 -- claimed responsibility for making and placing the packages. The girls said they found an Internet site that included step-by-step instructions for creating replicas of blocks featured in the game.
Now we find out that the girls won't be prosecuted for tring to recreate the popular video game. There are now some very relieved girls and their parents in Ohio. This site has some pictures of power-up boxes people have maded. (via Joystiq)
Wired's Game|Life reports that a new Namco press release suggests the company is planning more games like Katamari. And why wouldn't they? The game sold 500,000 copies just in Japan according to the Namco press release (PDF). Wired reveals that the press release also contained this one line sentence:
But that's not the news. The news is buried in one line of the release (PDF, Japanese): Namco plans to continue producing games in the style of Katamari. That means more games that are fun regardless of "nationality, age, or gender" and are "easy to pick up and play" with "new types of gameplay" and a pop culture design aesthetic.
That is good news for the many gamers enthralled with Katamari. Even if the Katamari creators say they prefer the real world, gamers are crazed about the game and "even create Katamri cakes, food, costumes, drawings, etc."
They did it. Fans of the King's Quest series of games at SaveKQIX.org managed to save the King's Quest series and encourage the continuation of a fan developed trilogy project called The Silver Lining. The Save King's Quest IX campaign was launched in mid-October, a few weeks after Vivendi issued a cease and desist order to the fans making the game. The campaign focused on asking fans to send letters and emails to Vivendi, as well as having bloggers write about it. On November 29th, 2005, Vivendi Universal Games (VUG) granted a fan license to Phoenix Online Studios to continue work on the KQIX project.
In a statement the King's Quest IX website Phoenix Online Studios thanks SaveKQIX.org and the fans for all the support:
On behalf of The Silver Lining Development Team, we would like to thank the thousands of fans that made this possible by emailing VUG and spreading the news; we would also like to give a special thanks to Matt Compton and Cat Tyson, organizers of SaveKQIX.org for such unconditional and wonderful support, as well as everyone who helped them in this kind effort. Also, special thanks to Rod Rigole "Vice-President of Legal Affairs" and Marcus Beer "Senior Public Relations Manager", both from VUG, for their great help during the negotiation. Without any of the aforementioned, none of this would have happened.
The cloak has dropped and the silver lining appeared. You, the fans, made it happen.
Matt Compton, one of the members of the Save King's Quest IX campaign, was pleased with the campaign's success: "We are so thrilled with this news," said Compton. "We were very hopeful that if weorganized the fans of the King's Quest series, we would be able to get Vivendi's attention. It feels so good to know that we were successful in doing that."
A website for the King's Quest IX trilogy with forums, screenshots and news can be found at kqix.com.
Sega Offers Online Mini Game for Latest Hedgehog Adventure
There is a cool online mini game available for the new Shadow the Hedgehog game from Sega which features a tough, gun-toting hedgehog. However, Kotaku questions Shadow's gun carrying ways:
There is something SO wrong about Shadow with a gun though -- on the loading screen, Shadow cocks his gun, and the sound is just so not something I want to associate with collecting rings and bouncing on platforms. Magic, slingshots, rotten tomatoes ... why guns??
The gun, which does seem a little out of place as a hedgehog weapon, is acceptable because the hedgehog character in this game has a dark past.
Shadow awakens with amnesia and is tormented by a dark past as he struggles to unveil his true identity. Was he created to save humankind or to do the evil bidding of the dark side? Only by collecting the seven Chaos Emeralds will Shadow unlock the truth. Caught in a complex battle between aliens, the G.U.N. army, and Dr. Eggman, Shadow becomes the very element that may tip the scales between good and evil forever. The epic is set…and the path that Shadow will ultimately take is completely up to you!
Katamari Damacy creator Keita Takahashi is more interested in the real world than video games according to a BBC article. (Via Games blog) Takahashi is interested in creating a real children's playground.
"I would like to create a playground for children," he said. "A normal playground is flat but I want an undulating one, with bumps."
At first glance, this seems a strange ambition for a game designer. But Mr Takahashi has a degree in sculpture and Katamari is all about a tactile world.
And he believes children should spend more time in the physical world and less time wrapped up in the virtual world of games.
Katamari Damacy is a cult hit. There are numerous blog posts about Katamari and Flickr is packed with photos of people inspired by the game to create Katamri cakes, food, costumes, drawings, etc. It is winter so now there is even a snow Katamri. More information about Katamari Damacy can be found on the official website and on Amazon.com.
An article on Kansas.com reminds us that the the adaption of video games into movies began back in 1993 with Super Mario Bros. starring Bob Hoskins (Mario), John Leguizamo (Luigi) and Dennis Hopper (King Koopa). Samantha Mathis played Princess Daisy in the film.
The genre began in earnest in 1993 with the release of Nintendo's franchise game, "Super Mario Bros."
I wasted much of my youth in my parents' basement controlling this pudgy plumber as he ran around and jumped over evil turtles. And I waited in a near-frenzy for "Super Mario Bros. 2" (still quite possibly the best Christmas present I've ever received).
But when the movie was released, I couldn't understand how any studio exec could think that this video game would hold an audience's attention for 90 minutes. And to do it live action. And to cast Dennis Hooper as something called "King Koopa."
Information about the movie can be found on IMBD.com, Classic Gaming and Amazon.com. In the film the Mario brothers try and rescue Princess Daisy from a Koopa in an alternative universe ruled by dinosaurs. Super Mario Bros. was not a box office hit according to this Game Cube Advance article.
Back in 1993, Miramax Home Entertainment released the Super Mario Brothers movie, a $42 million dollar budget movie. However, game fans all around did not receive it well. The movie was absolutely nothing like the game, other than the fact it had the characters. By the end of it's time in theaters, it had only grossed $20 million dollars, about half of what it cost to make it. While many people liked it, many people regarded the movie as trash and a complete upset. The movie's failure was most likely due to it not being similar the game.
The recently released Doom movie starring the Rock is not faring much better at the box office according to the stats at Box Office Mojo.
Bungie reports that Peter Jackson, the director of the immensly popular Lord of the Rings films has signed on as executive producer of the Halo film. Bungie also says the the award-winning team from Weta digital has also signed on for the film.
Needless to say I and the rest of Bungie are positively incontinent (Marty especially). But what really knocks us on our asses is we’re also getting the combined talent of the mighty men and women of WETA in the bargain. From fabricating Covenant weapons to building life-sized Forerunner structures to accomplishing shot after shot of complex live-action/CG integration – simply put, there’s no group of people we’d rather have realize the Halo universe on screen.
Both Jackson and Weta are huge plus for the Halo film. Monsters and Critics notes that most past games-to-film projects have been box office failures.
While to date, most video game to movie adaptations have met with critical and box office failure, Bungie and its parent company are determined to make "Halo: The Movie" a little different. They started by crafting the script in-house, and now rather than handing control over to an Uwe Boll type director, Bungie maintains control over the movie version of their creation, and is on record as refusing to settle for anything less than the best. Their search for a director continues, at one point Peter Jackson was rumored to be in running to helm it, his confirmation as the film's executive producer will likely only add further fuel to those rumors.
As most of you probably remember the search for a company to develop to film begin with Microsoft sending Master Chief (pictured above) off to Hollywood carrying the screenplay written by British novelist Alex Garland. Garland was paid $1 million to write the screenplay. So from start to finish it appears Microsoft and Bungie are serious about their goal to make the Halo film one to remember.
King Tuur of the Netherlands has battled his way to the top of a double elimination ladder, and ultimately crowned Xbox Live Halo 2 World Champion. Tuur triumphed over 50,000 Halo 2 players worldwide in Xbox Live's first ever Global Halo 2 Tournament. The final match came down to players from Japan and the Netherlands competing for the overall Grand Champion title. Tuur walks away with some nice prizes. It's good to be the King:
For winning the regional championship in the Netherlands, King Tuur received the following prizes:
A half-size Master Chief Statue
Personalized Xbox Live Halo 2 Championship sweatshirt and Regional Champion Plaque
A Samsung Camcorder
For winning the Xbox Live "Halo 2" World Championship, King Tuur received the following prizes:
A 50' Samsung Flat Screen DLP HDTV
A Samsung DVD Player/Recorder
A Personalized Xbox Live Halo 2 Global Champion Trophy featuring a gold Halo 2 game disc
The Quake 4 trailer is now online at quake4game.com.
GameTrailers.com's Quake 4 page also has videos of three trailers as well as
an interview from G4TV. A recent feature on Gamespy nicely
sums up what we know about the anxiously awaited
Quake 4 to date:
After being announced nearly four years ago at QuakeCon 2001,
how much do we really know about Quake 4? We know the
single-player game will continue the story of the Strogg
introduced in Quake 2; that it's being developed by Raven
Software (creators of the Soldier of Fortune games as well
as the latest Jedi Knight games) under the watchful eye of
franchise creator id Software; and that it's using the same
next-gen technology used to power 2004's DOOM 3.
The feature also included an interview with Raven Software
project lead Eric Biessman, Raven art lead Kevin Long, and
id Software designer Tim Willits. Quake 4 will be developed
by Raven Software and id Software. Here is what Willits had
to say about Quake 4:
Tim Willits: I believe that Quake 2 had the best single-player
universe of the Quake series, and that's what we're returned to.
And then Quake 3 had the best multiplayer feeling and experience
of the Quake series. So with Quake 4, you have the best
single-player environment to go off of, and then you have the
best multiplayer environment to build off of. And honestly, I
believe this will be our best Quake -- we've had 10 years to
make this that game great. It's really building off the
experience of the other Quake, the experience of id, the
experience of the guys at Raven -- all the pieces have come
together to create the perfect environment to make an awesome game.
With the Strogg storyline and Doom 3 engine what could go wrong? There are over 500 news articles in the Google News database for those in need of more Quake 4 information.
Could The Sims be used as an educational tool? The BBC reports
that U.S. researcher Ravi Purushotma thinks The Sims environment
would be a great tool for teaching languages and do-it-yourself tasks.
Ravi Purushotma said "learning via something like The Sims
may mean students do not feel like they are studying at all."
Purushotma thinks virtual environments like The Sims could be
easily adapted into teaching tools because game players have already
created lots of add-on tools for the popular online game.
2004 proved that sex, violence and sequels can work in games
as well as it does at the box office. In fact, "Sex and Sequels"
is the headline of a CNN column that looks at what to expect
from gaming in 2005. There is no question this trend of sex and violence will continue with games in 2005 -- however sales of these types
of games could slow some if states manage to block the sale
or renting of M-rated games to minors. So far this has been attempted
but never successfully. The CNN article also mentioned some
2005 games that might be big hits including: F.E.A.R., God of War and Black. Other trends in 2005 will be the continuing explosion in online gaming. These types of games
are seeing rapid subscription growth as well as active players
willing to pay monthly for unlimited use. It remains to be seen
whether online game providers will try and charge extra to
heavy users. An unfortunate trend in 2005 could be more ads
in games, as discussed in a recent PCWorld.com article. And
we could see more exclusive deals like the agreement Electronic Arts made
with the NFL for Madden NFL Football. Next year we will also see
new and improved game playing systems like the Xbox 2 and maybe the
Phantom game system from Infinium Labs. CNN's Chris Morris said to look for the Xbox 2 in Q3 or Q4 of 2005 but the Phantom machine might have financial problems.
Two hot games were responsible for driving November sales up 11%. Reuters reported that Halo 2 sold 3.3 million copies and Grand Theft Auto: San Andreas sold about 1.5 million copies. Reuters reports that without these two games sales would have fallen in November 2004. Xbox also reported strong sales probably thanks to the popularity of Halo 2. Xbox sales in November, 2004 soared over 50% when compared to November, 2003 sales.
The successful launch of Halo 2, which has already sold over 5 million copies, has led to concerns that some
ISPs will not be able to cope with the needs of the high bandwidth using gamers. Traffic to the Xbox gaming network has quadrupled since the game's release in November. If there is not enough bandwidth available it can diminish
the fun of the game. The BBC offered a good analysis in a recent news story about what happens when there is not enough bandwidth for
online gamers: "One of the main factors that spoils online gaming is
'lag' in which there is a noticeable delay between a gamer clicking
on a mouse or keyboard and what happens in the online gaming world.
Gamers tend to migrate toward networks with the lowest 'lag'." If gaming follows what happened with ecommerce then eventually the networks will find a way to compensate for the surge in bandwidth use. In the
early days of online shopping retailers were often overwhelmed by hoards of shoppers -- but they have far less trouble dealing with high traffic demands these days. However, it is also possible that individuals using copious amounts of bandwidth could find themselves facing an extra bill in the future.
The World of Warcraft has opened with over 250,000 copies sold and 200,000 people already creating online accounts. The BBC reports that Blizzard, the company that makes the subscription-based massively multiplayer online role-playing game (MMORPG), has already added 34 servers for the website to keep up with demand. The game allows players to take the roles of Warcraft heroes and play online with others as they explore an expansive world with miles of forests, deserts, snow-blown mountains, exotic lands, citie and dungeons.Some favorable reviews have already compared the game to EverQuest 2 -- very high praise in the online gaming world.
We are only a little over halfway through November but Christmas has
already arrived for millions of people. This month has seen the release
of Grand Theft Auto 2: San Andreas. for the Playstation 2 and
Halo 2, which has earned rave reviews for its multiplayer features, for the Xbox.
Earlier this week, the computer game Half-Life 2, was released.
The BBC reports that Metroid Prime 2 is due out on Game Cube
later this month. Gamesindustry.biz editor Rob Fahey told the BBC that
part of the demand for these games is the fact that they are sequels.
Fahey said,"A game like Halo or Half-Life took several years to reach their
multi-million sales figures, but the majority of the people who bought
those games in the two years after launch will want the sequel on day one." It looks like Hollywood's lucrative sequel trend works in interactive entertainment as well.
Microsoft's Halo 2 release could be the breakthrough game Xbox players have been waiting for. With highly favorable reviews, a huge buzz and exciting features the game could give
Xbox a big boost for the holidays. Reviewers have been raving about Halo 2's multiplayer features. Sales for Halo 2 have already been outstanding with stores pre-selling over
1.5 million copies. Recent stories have also indicated the Microsoft is using Xbox to target online hackers -- apparently when users sign
up for the Xbox Live service Microsoft can check and see if they have modified their machines.