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Home | | Game Development
You Sunk My Google Earth Battleship
Julian Bleecker at University of Southern California has embarked on a summer project to create an online version of the popular Battleship gaming using a Google Earth mashup. His post about the project can be found here (thx Ogle Earth)
Battleship, for those of you who never played, has a simple mechanic - two players set up their navy ships on a peg board, hidden from the other guy. You take turns plugging a peg into your side of the board, with each peg hole designated by a letter/number coordinate grid. When you plug a peg in, you say where you put it - E4! If your opponent has a ship in that coordinate (or part of one, actually), they say, sorrowfully, "Hit!" and you register that peg hole with a color to indicate a hit. If not, you just put in a neutral peg to remind you that you already tried that spot. The game continues into one player has sunk all the other guys ships.
The mechanic I'm experimenting with is simpler. One person places their ships using Google Earth and the other person goes out in the normal world with a mobile phone, a GPS connected to the mobile phone. The phone has a small Python script on it that reads the GPS and sends the data to the game engine, which then updates the Google Earth KML model showing the current state of the game grid. When the player who's trying to sink the ships wants to try for a hit, they call into the game engine and say "drop". The game reads back the coordinates at which the "peg" was dropped and shortly thereafter, the other player will see the peg appear at the coordinate it was dropped. If the peg hits one of the ships, it's a Hit, otherwise it's a miss.
The game is still in the early stages and the game's engine has not yet been created. Some of the commentors on Julian Bleecker's post have also suggested other board games that might work using the same concept such as Risk.
Posted on July 21, 2006
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Games Designed by Gamers
News.com has an article about how games are focusing more and more on customization and letting players design the worlds and characters for the game using the game's game engine. The article includes quotes from Sims developer Will Wright, who is working on the new Spore game for Electronic Arts.
His new game "Spore," still under development at Electronic Arts, is built wholly around this phenomenon. Players will control a species at it evolves from single-cell organism all the way to interstellar space-traveling "Galactic God," creating the look and personality of the species and, later on, the tools, cities, and even planets they used and inhabited.
The game is created so that simple choices on the part of the consumer--mouth shape, leg placement and so on--will be amplified by the computer's physics and behavior models to create creatures worthy of a Pixar movie, he said.
But the real secret weapon for the game is that each player's creations will be uploaded to the company and then downloaded to other player's computers. Once a species reaches space, for example, it will visit other worlds inhabited entirely by cities full of beings created inside another player's game.
"Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas," Wright said.
Some of the virtual worlds are already offering customers lots of customization. We have been hearing of Spore since May, 2005. The game needs to not wait too much longer before being released -- before the concept is considered old fashioned.
Posted on February 2, 2006
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Katamari Creator Prefers Real World
Katamari Damacy creator Keita Takahashi is more interested in the real world than video games according to a BBC article. (Via Games blog) Takahashi is interested in creating a real children's playground.
"I would like to create a playground for children," he said. "A normal playground is flat but I want an undulating one, with bumps."
At first glance, this seems a strange ambition for a game designer. But Mr Takahashi has a degree in sculpture and Katamari is all about a tactile world.
And he believes children should spend more time in the physical world and less time wrapped up in the virtual world of games.
Katamari Damacy is a cult hit. There are numerous blog posts about Katamari and Flickr is packed with photos of people inspired by the game to create Katamri cakes, food, costumes, drawings, etc. It is winter so now there is even a snow Katamri. More information about Katamari Damacy can be found on the official website and on Amazon.com.
Posted on November 15, 2005
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50 Colleges Now Offer Game Courses
More colleges are adding game-related courses and degrees as the game industry continues to grow. An Associated Press new story says that growth in college courses is related to the expansion of the gaming industry and the number of people game developers need to employ to create successful video games.
From Brooklyn's Pratt Institute to the University of Colorado, at least 50 schools around the country now offer courses in video game study, development or design, according to industry groups.
Some of the schools offer full-blown academic programs. The University of Washington offers a certificate in game design; the Art Institute of Phoenix gives a bachelor of arts in game art and design; and the University of Pennsylvania has a master's in computer graphics and game technology.
Jason Della Rocca, executive director of the International Game Developers Association, said the high number of schools adding programs in the past few years shows how the game industry is maturing.
Della Rocca said that in the early "Space Invader" days of game development, one developer could mentor a handful of workers. Now, games can cost $10 million to develop and require 200 workers, making the industry hungrier for specialized skills.
With these kinds of courses available for college study students no longer have any excuse for not showing up to class.
Posted on September 29, 2005
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Devry Offers Game Programming Degree
Last year we blogged about how some colleges were starting to offer
degrees for game developers, including the Worcester Polytechnic
Institute in Massachusetts which plans to offer a four-year undergraduate
program in computer game design next year that combines computer science
training with humanities courses. Now, DeVry University has introduced a new bachelor of science degree program in game and simulation programming. DeVry will begin offering the program at its Phoenix and Fremont, California, campuses for the summer 2005 semester. DeVry University's applications-oriented program provides preparation in the math and physics of games, programming fundamentals, game design, modifications (MOD), massively multi-player online game programming (MMOG), two- and three-dimensional
graphics programming, and simulation and game engine design. Bob Aron, director
of new product development at DeVry University, was upbeat about job prospects in the game industry. "Game development technologies are experiencing an unprecedented surge in popularity and are poised to play an important role in shaping many aspects of the entertainment industry for years to come," said Aron.
Posted on February 20, 2005
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Degree Combines Game Design With Humanities
For teen gamers this new degree might sound like a dream come true. The International Herald Tribune reports that Worcester Polytechnic Institute in Massachusetts will offer
a four-year undergraduate program in computer game design
next year that combines computer science training with
humanities courses. The concept is to teach students
storytelling skills as well as design skills -- since both
are essential to creating exciting games. The IHT reports that Carnegie Mellon University in Pittsburgh and Southern Methodist University in
Dallas offer gaming master's degrees -- but Worcester Polytech is the first to include humanities as part of the
major. The IHT says the major will include courses "in narrative
structure and art theory, along with training in the programming
and design tools used by game builders. Students will also take
courses in the social and ethical aspects of game design,
considering topics like racial stereotyping and the ways in
which gamesdepict violence." Sounds like a great major. Now,
if you can just convince your parents...
Posted on December 30, 2004
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