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Home | | Gaming Accessories
New PC Controller Contains Cooling Fans
If you get overheated from playing video games Logitech may have created the controller for you. Logitech has come out with a new PC controller that includes ChillStream hand-cooling technology. What they have actually done is put a fan inside the controller. They do claim the fan is quiet, which it would have to be to not interfere with game play.
"We're always evaluating the different kinds of materials and technologies that can help make the gaming experience more comfortable," said Ruben Mookerjee, Logitech's director of product marketing for gaming. "But for intense action-games, there is nothing that can substitute for moving air -- it's the best way to keep hands cool and dry. This new controller offers Logitech's unique ChillStream hand-cooling technology without compromising on the size and design of the controller. And the fan is extremely quiet -- you'll know it's on only because you can feel the air cooling your hands."
Logitech's exclusive ChillStream Technology includes a built-in 40 mm fan that circulates up to 3.41 cubic feet of air every minute, while generating very little noise. Because of the fan's compact size, Logitech can deliver the ChillStream feature in a standard-size controller. Three narrow vents on each side of the controller push air directly onto the four fingers, the base of the thumb and the palm of the hand -- the three areas of the hand that need cooling most. The air stream has three settings -- high, low, and off. The air vents are recessed from the surface of the controller and rubber linings surrounding the vents are flush with the surface -- making the vents barely noticeable to the touch during gaming.
Engadget says the ChillStream looks "awfully like the S Controller for the original Xbox, which probably isn't a bad thing (if you dig that style)." The New York Times calls it an Xbox controller with gills. So, if you want an Xbox-like controller with built-in fans for use on your PC this might be the controller for you.
Posted on September 1, 2006
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Improve Gaming With Multiple Monitors
Ivan Berger recently tested using dual screens and found that is was not only easy to set up but it boosted his productivity. His article (via HowToWeb) in the New York Times also explains why dual screens are frequently used by gamers.
With a single monitor, I could jump between applications with a mouse click or a keyboard command (Alt-Tab, in Windows), but not nearly as fast - and small delays add up when you repeat them dozens or even hundreds of times a day. With my dual displays, I simply sweep my mouse from one screen to the other.
Speed is one reason computer game players use multiple monitors. "If you're trying to take over the world, it's rather helpful," says Bill Blomgren, a computer consultant in Charlotte, N.C.
Video game enthusiasts use as many monitors as they can find the money and the desk space for. "Some of my hard-core gamer buddies rock three, even four, monitors for really immersive 3-D shooters," says John Walsh, a writer and reporter for the cable channel G4TV in Los Angeles.
Many games, especially those that offer a choice of camera views (including Quake and Doom), are explicitly designed for multiple screens, but the option seems most popular for Microsoft Flight Simulator. Users of that program may use separate screens for the instrument panel, maps, panoramic views ahead, views to the side, and exterior views of their virtual aircraft. (A sampling is at www.wideview.it.)
The Wideview site says WidevieW can be used to "create virtual cockpits with multiple monitor support, using networked PCs." But dual monitors can be used for more than just Flight Simulator. Maybe you want your game on one monitor and work, news or a social network site on the other. Some helpful article about how to set-up dual monitors can be found at Lifehacker, Microsoft and PC World. Drew Dunn also has an article that explains how to set up multple monitors.
Posted on May 8, 2006
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Visteon Running Contest to Promote Dockable Game Boy System
Visteon Corporation is running a summer contest to promote the Visteon Game Boy Advance DVD/video game system that docks into a vehicle's headliner. You can see Mario playing in the photograph on the right. Visteon says the game system can easily be undocked and used in other locations. Here is some scoop about the Best Summer Road Trips contest, which runs May 15 through Sept. 8, 2006, and is open to the first 1,000 eligible entrants.
To enter the free Visteon contest, vacationers ages -- 18 and older -- must document their 2006 summer driving vacations through creative photography and written journal entries. Eligible entrants will receive a Nintendo "Mario" action figure and journal materials for use during their trips. Photography submitted as the participants' final entries must include the "Mario" action figure in front of vacation landmarks.
Visteon will award a premium Dockable Entertainment featuring Game Boy(R) Advance DVD/video game system (total estimated retail value ["e.r.v."] $1,299 plus installation; installation value varies by region) as a Grand-Prize to each of the top three (3) vacation entries based on sites visited, driving distance, creative use of the "Mario" action figure in photos, and quality of written journal entries.
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In addition to the Grand-Prize award program, Visteon will award Children's Prize Packages consisting of a 10-pack of assorted Nintendo(R) Game Boy(R) Advance video game titles (prize package e.r.v. $200) to ten (10) children ages six through 17 based on journals documenting their 2006 vacation road trip experiences (with parental consent and participation).
You can find out more about Visteon's Dockable Entertainment system here. That giant Mario is big but he isn't nearly as large as the one seen hanging out with Ronald McDonald last year.
Posted on May 4, 2006
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Bodypad Fighting Simulator
Water Cooler Games has a post about Bodypad, a specialty fighting simulator. Bodypad includes movement sensors that you attach to your arms and legs. When the movement sensors are attached your video game character will punch or kick in unison with your actual punches and kicks. The Bodypad's faq says once you are used to the device you will be able to mimic kicks and punches effortlessly:
3- Mimic your characters moves and get really into your game!
After a few hours: you have completely forgotten the BODYPAD sensors... you just have "kata" and techniques that you fight your adversaries with...
You can launch any blow by mimicking the gestures on screen!
Of course you are not obliged to make a somersault or to be an expert into martial arts: starting up a move is usually enough to trigger it in the game.
Bodypad has a PlayStation and an Xbox version. You can find a list of compatible games here.
Posted on May 1, 2006
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IGN Lists Worst Game Controllers
IGN has a feature about the top ten worst game controllers of all-time. In the graphic on the right are the Jaguar controller, Intellivision disk and the bizarre Sega activator. If you don't remember the Intellivision then you are probably a pretty young gamer. Here is what IGN had to say about the Jaguar's phone-like controller.
Maybe Atari was doomed even before the Jaguar was ever conceived, but their idea of a controller definitely didn't help. Not only did the company bring back the unnecessary phone keypad-with-overlays theme of the early 80s, Atari also created a three action button device in a world of Street Fighter and Mortal Kombat, a genre that the company was trying to woo over to its 64-bit system. On top of this, the company utilized a VGA plug for its controller ports, and the controller plugs simply fell out if a mouse farted somewhere in the house.
The Spider-man controller they listed as an honorable mention looks awful as well.
Posted on March 3, 2006
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Crafter Knits Space Invaders Tote Bag
A crafter named Brenda at Crafster.org has knitted a cool Space Invaders tote bag. A link to the chart can be found here on Crafster.org.
This bag is loosely based on Deb Stoller's intarsia bag in the first book (second book?). But I didn't add enough to the sides, so had to knit a side/bottom piece to make it a little wider. And I did the straps on dp's instead of straights. And I added webbing to the underside of the straps to make the straps unstretchable. And I added a lining. So, really, I guess the only thing I got from Deb's pattern is the gauge and general dimensions. That's something.
More pictures of the handbag can be found here. (Via Boing Boing)
Posted on January 18, 2006
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Fatal1ty 2020 Mouse Unveiled at CES
Johnathan "Fatal1ty" Wendel, the leading professional gamer in prize money and endorsement deals, is now designing a new gaming mouse called the Fatal1ty 2020 Mouse. IT News Online reports that the mouse will be available in early 2006.
Creative has announced the Fatal1ty 2020 Mouse, the gaming mouse co-developed for competitive PC gaming with professional gamer Johnathan "Fatal1ty" Wendel. The Creative Fatal1ty 2020 Mouse will be available in early 2006 for an estimated street price of $69.99.
Creative will also release the Fatal1ty 1010 Mouse for casual gamers, featuring a 1600 cpi HD-Optix Engine in early 2006 for an estimated street price of $49.99.
"With the Fatal1ty 2020 Mouse, I hope to help gamers fulfill their dreams of competing at the professional level. But if they think they can beat me, they should know that I'll be using this mouse too," said Johnathan 'Fatal1ty' Wendel. "I had a vision of a mouse designed specifically for gaming, with every feature I would need to compete at the highest level. The Fatal1ty 2020 Mouse, which I designed with Creative, realizes my vision and provides me the edge I need as a champion."
Here are the specs for the new mouse from the press release.
The 2400cpi HD-Optix laser engine offers up to 6X the resolution of standard optical mice, and the 5.8 megapixel sensor report rate allows it to work flawlessly on virtually any surface and to track up to 15G's of acceleration, to guarantee that even the shortest or widest hand and arm movements are tracked with the utmost precision;
The custom G-Weight modular weight system allows users to replace weight modules in a central chamber that is easily accessible from the top of the chassis, providing a superior center of balance for the mouse. Five weight modules are included with the mouse, ranging from Light Caliber for extra agility and endurance, to Heavy Caliber for extra precision and sniping;
Rapid-Res One-Click Hardware CPI resolution change button allows the user to instantly change between 400, 800 and 1600 CPI with the touch of a button, and includes a color LED readout for instant visual representation of the current resolution;
Exclusive SpeedWire zero-oxygen copper wiring and tangle-proof coating and a gold-plated USB plug enable the fastest signal transfer to the PC;
Zero-resistance Teflon feet provide smooth performance on any surface;
An ultra-comfortable mouse chassis, rubberized grip points, a premium red and black finish, and an illuminated "Fatal1ty" symbol ensures that the Creative Fatal1ty 2020 Mouse looks as deadly as the performance it delivers.
Who knew a mouse could have so many specs? The Raw Feed wants one and asks "BTW, does anyone know if gold makes the bits go faster?" and also links to a few other sources covering the new mouse which was announced at CES in Las Vegas.
Posted on January 9, 2006
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Philps Wants to Astound Gamers' Senses With AmBX
Mobile Mag reports that Philips will be releasing a new "sensory surrounding" technology called amBX for gamers in May, 2006. amBX involves using special lighting, fans, heaters and other equipment to surround gamers with different experiences that operate in sync with the games they are playing.
Phillips, hot on the heels of their "innovative" Ambilight technology, announced that they're shifting their focus slightly and are going to aim at gamers for another application of their visual witchcraft. They’re dubbing this incarnation amBX - pronounced am-bee-ex.
amBX will not only feature the technology behind Ambilight, but will incorporate "active furniture," fans, heaters and audio/video to completely envelop the gamer in a "sensual masterpiece" (well, I made up that last quote).
Aimed initially at the PC gamer, Phillips believes that this has what it takes to take gaming to the next level. It will use scripted events that will be programmed into games, and these will interact with the peripherals you have "strategically placed" around your gaming environment. Phillips will be working with peripheral manufacturers and game developers to get this technology all in sync.
An ABC News article about amBX pulled this explanation from a Philips press release:
"Imagine the room of the future, where all electronic devices are amBX-enabled," the company proclaimed in a press release about the new technology. "The treacherous road to Saigon will turn your room jungle green, swimming with dolphins will splash it deep blue, 'Halo' [a hit Xbox video game] jumps will turn your fans on full, lightning storms will strobe your white lighting, and attack ships on fire off the shoulder of Orion will blast on your heaters."
ABC News said that games will need to be amBX-enabled in order for the amBX devices to operate. Gamers will have to wait and see how much an amBX set-up will cost and how many games will be available that are amBX enabled. ABC News said Philips is in talks with equipment makers and game developers so gamers should expect at least a few amBX-enabled games this year.
Posted on December 30, 2005
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Nintendo Unveils Nintendo Revolution Controller
At the Tokyo Game Show's annual event, Nintendo President Satoru Iwata unveiled the controller for the upcoming Nintendo Revolution. The new control can be held with just one hand instead of two. A press release from Nintendo contained more details about the new controller:
Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.
The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.
"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation -- one that will thrill current players and entice new ones."
When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.
The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand.
Besides the controller not much is known about the upcoming Nintendo Revolution except that it will be available in 2006 and use a special kind of disk. However, there are plenty of rumors online. IGNcube has a Nintendo Revolution faq located here and a Wikipedia page has also been set up. For ongoing rumors and speculation try searching Technorati for Nintendo Revolution.
Posted on September 19, 2005
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Keyboards Get Game Specific
As the top games become popular to attract millions of paid subscribers they are also attracting innovated new products from merchants. One example is this new keyboard from Zboard design specifically for the World of Warcraft online game. Zboard also has keyboards for other games including Age of Mythology, Madden NFL, EverQuest II, Delta Force and Doom III. The Wonderland blog points out that MMORPG.com is currently running a giveaway of the World of Warcraft zboard.
Posted on July 25, 2005
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New Input System for Gamers
Ergodex has a developed a new input system, called the Ergodex DX1 Input System, that could be very useful for gamers. The input system contains movable keys that contain macros which can be placed anywhere on the board -- a great set-up for games with keyboard controls. G4TV reviewed the Ergodex DX1 and gave it four stars out of five.
Setup was way too easy (if there is such a thing). Install software, plug in USB cord, stick on keys, play game. Initially, I thought I had to individually record every key using the software, which was tedious. Oh, how my heart leapt when I found the record button right on the pad! Launch your favorite game or application (I played Counter Strike: Source) and hit record. Press a key on the Ergodex pad and it will log all keystrokes into that one key until you press record again. From one key to an entire MS Word macro, the DX1 will get it all.
The coolest thing about the keys is they keep their macro no matter where you move them, and they never lose their adhesiveness! I must’ve stuck and unstuck the same key five times, but it never showed signs of coming off. This feature becomes essential as you adjust the keys to fit your hand. Overall, your intuition will serve you well using the Ergodex.
G4TV said the only downsides were the $150 price tag, the amount of desk space
it takes up and the time it takes to get used to the Ergodex DX1.
Posted on July 21, 2005
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Space Invader Wall Graphics
Popgadget has located some interesting decorations for your wall if you love gaming. These decals resemble the aliens from the classic space invader game from the arcade game and Atari. They can be purchased at Blik. Here is a direct link to the space invader decals. Popgadget's Mia explains her find:
I just moved and was looking for things to put on my empty white walls and found blik wall graphics, stick-on decals that are much much easier than that whole stenciling business. The decals are fully removable so you don't leave any residue on the walls and you can easily switch from space invaders to flying birds.
Posted on May 9, 2005
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Feel the Virtual Ball, Club or Sword
More devices are coming to market that bring more realism to the game.
The latest device called the Novint Falcon, is designed to retail for under $100 and enable people to experience a realistic sense of touch on their PC. Novint was founded in 2000 by Tom Anderson, who led the research and development of some of the first 3D touch applications at Sandia National Laboratories. About the new device News.com says, "grab the stylus that protrudes from the Falcon during a golf game, for example, and it pretty much feels like a golf club, requiring extra lift in the middle of the backswing and punishing you with a bad slice if you let the stick drift horizontally. Shoot a basketball and you'll feel the ball being released from your hands as you attempt a three-pointer." Novint CEO Tom Anderson told News.com that the device could also work for role-playing games to enhance virtual swordplay.
Posted on February 17, 2005
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Beyond the Joystick
New controllers are coming out that require more activity from
the user than the familiar joysticks. The Washington Post reports
on a few of the new devices. One of them, the EyeToy from Sony
Computer Entertainment America (SCEA) turns the human body
into the controller. Gamers appear on-screen moving as they move
their body. Gamers can participate in Quidditch matches or face
NHL players in upcoming games made for the EyeToy. Other new
controller-like devices include the Wild Divine, which monitors
heart rate and perspiration to biofeedback finger sensors.
Games likes SOCOM II: U.S. Navy Seals and Lifeline
from Japanese game maker Kanomi use voice-command and voice-recognition
software to make the game more realistic. These devices are just
another step towards more realistic game play. Richard Marks,
SCEA's manager of research and development, told the Post,
that he envisions the day when his son can simply say "Spider-man"
and his son will "suddenly appear in the video game wearing a
Spider-man costume."
Posted on December 7, 2004
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Custom PC Gaming Machines Can Cost Over $3,000
The costs for gaming systems like the Xbox and the Playstation 2 are fairly straightforward -- generally around
$150 plus extra costs for items like extra controllers and memory cards. However, for PC Gaming the costs can be much higher. Many manufacturers like Dell, Compaq, Gateway, ABS Computer Technologies, Voodoo PC and Alienware offer PCs designed specifically for playing games. Many of these PCs start in the $1,000 - $1,700 range. However, with add-ons the costs can quickly run up to over $3,000. Rob Pegoraro of the Washington Post just reported that, "Dell told me in September that while its XPS line of gamer desktops started around $1,800, buyers often custom-configure enough upgrades to push their final bills past $3,000."
Gamers that enhance their PCs often find the extra costs worth the
performance boost and many gamers love the cool, sleek systems offered
by niche game computer manufacturers.
But novices should read and consult with experts before embarking on a costly upgrade or buying an expensive new system. Some gamers without superior geek know-how have been using services like Best Buy's Geek Squad for installing new hardware or getting their PC ready for online games as ShoppingBlog.com recently reported. Marc Saltzman also has a good article on Microsoft.com about buying a PC game system without breaking the bank. And Extreme Tech has an article about building the $800 Game PC for those interested in really restraining costs.
Posted on December 2, 2004
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